Fatal Night Events (617 total) (
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#1. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#2. (Player1:1) (catches/catches/catches/catches/catch1) (Player2!1) off guard and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#3. (Player1:1) and (Player2:1) work together to drown (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
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Remove#4. (Player1:1) (strangles/strangles/strangles/strangles/strangle1) (Player2!1) after engaging in a fist fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#5. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#6. (Player1) cannot handle the circumstances and (commits/commits/commits/commits/commit1) suicide.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#7. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) against a rock several times.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#8. (Player1:1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#9. (Player1:1) (spears/spears/spears/spears/spear1) (Player2!1) in the abdomen.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#10. (Player1:1) (sets/sets/sets/sets/set1) (Player2!1) on fire with a molotov.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#11. (Player1) (falls/falls/falls/falls/fall1) into a pit and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#12. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) while [typeC2] (back is/back is/back is/back is/backs are2) turned.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#13. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1), but (puts/puts/injures/puts/put1) [typeB2] out of [typeC2] misery.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#14. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1) and (leaves/leaves/leaves/leaves/leave1) [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#15. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) in with a mace.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#16. (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) off a cliff during a knife fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#17. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (chest/chest/chest/chest/chests2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#18. (Player1:1) (is/is/is/is/are1) unable to convince (Player2!1) to not kill [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#19. (Player1:1) (convinces/convinces/convinces/convinces/convince1) (Player2!1) to not kill [typeB1], only to kill [typeB2] instead.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#20. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) start fighting, but (Player2) (runs/runs/runs/runs/run2) away as (Player1) (kills/kills/kills/kills/kill1) (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
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Remove#21. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with [typeC2] own weapon.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#22. (Player1:1) (overpowers/overpowers/overpowers/overpowers/overpower1) (Player2!1), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#23. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#24. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), and (Player3!1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
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Remove#25. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), and (Player4!1).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
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Remove#26. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), (Player4!1) and (Player5!1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
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Remove#27. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) as [typeA2] (tries/tries/try/tries/try2) to run.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#28. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) form a suicide pact, killing themselves.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0) | Player4 (Player0)
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Remove#29. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a hatchet.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#30. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player1) and (Player2) survive.
Tributes: 4
Killer: Player1, Player2
Killed: Player3, Player4
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2)
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Remove#31. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player3) and (Player4) survive.
Tributes: 4
Killer: Player3, Player4
Killed: Player1, Player2
Killed (By): Player1 (Player3, Player4) | Player2 (Player3, Player4)
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Remove#32. (Player1:1!2) (attacks/attacks/attacks/attacks/attack1) (Player2:2!1), but (Player3:2!1) protects [typeB2], killing (Player1).
Tributes: 3
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#33. (Player1:1) severely (slices/slices/slices/slices/slice1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#34. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) for [typeC2] supplies.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#35. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow at (Player2!1), but (misses/misses/misses/misses/miss1) and (kills/kills/kills/kills/kill1) (Player3) instead.
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
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Remove#36. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) with a tree branch.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#37. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) in the (back/back/back/back/backs2) with a trident.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#38. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player1) triumphantly (kills/kills/kills/kills/kill1) them both.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
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Remove#39. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player2) triumphantly (kills/kills/kills/kills/kill2) them both.
Tributes: 3
Killer: Player2
Killed: Player1, Player3
Killed (By): Player1 (Player2) | Player3 (Player2)
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Remove#40. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight.(Player3) triumphantly (kills/kills/kills/kills/kill3) them both.
Tributes: 3
Killer: Player3
Killed: Player1, Player2
Killed (By): Player1 (Player3) | Player2 (Player3)
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Remove#41. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a sickle.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#42. (Player1:1) repeatedly (stabs/stabs/stabs/stabs/stab1) (Player2!1) to death with sais.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#43. (Player1) (bleeds/bleeds/bleeds/bleeds/bleed1) out due to untreated injuries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#44. (Player1) unknowingly (eats/eats/eats/eats/eat1) toxic berries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#45. (Player1:1) silently (snaps/snaps/snaps/snaps/snap1) (Player2!1)'s (neck/neck/neck/neck/necks2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#46. (Player1:1) (taints/taints/taints/taints/taint1) (Player2!1)'s food, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#47. (Player1) (dies/dies/dies/dies/die1) from an infection.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#48. (Player1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#49. (Player1:1)'s trap kills (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#50. (Player1) (dies/dies/dies/dies/die1) from hypothermia.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#51. (Player1) (dies/dies/dies/dies/die1) from hunger.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#52. (Player1) (dies/dies/dies/dies/die1) from thirst.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#53. (Player1) (dies/dies/dies/dies/die1) trying to escape the arena.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#54. (Player1) (dies/dies/dies/dies/die1) of dysentery.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#55. (Player1) accidently (detonates/detonates/detonates/detonates/detonate1) a land mine while trying to arm it.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#56. (Player1:1) (ambushes/ambushes/ambushes/ambushes/ambush1) (Player2!1) and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#57. (Player1:1!2), (Player2:1!2), and (Player3:1!2) successfully ambush and kill (Player4:2!1), (Player5:2!1), and (Player6:2!1).
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Killed (By): Player4 (Player1, Player2, Player3) | Player5 (Player1, Player2, Player3) | Player6 (Player1, Player2, Player3)
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Remove#58. (Player1:1!2), (Player2:1!2), and (Player3:1!2) unsuccessfully ambush (Player4:2!1), (Player5:2!1), and (Player6:2!1), who kill them instead.
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player4, Player5, Player6) | Player2 (Player4, Player5, Player6) | Player3 (Player4, Player5, Player6)
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Remove#59. (Player1:1) forces (Player2:2) to kill (Player3!1!2) or (Player4!1). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player3).
Tributes: 4
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
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Remove#60. (Player1:1) forces (Player2:2) to kill (Player3!1) or (Player4!1!2). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player4).
Tributes: 4
Killer: Player2
Killed: Player4
Killed (By): Player4 (Player2)
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Remove#61. (Player1:1!2) forces (Player2:2!1) to kill (Player3:2!1) or (Player4:2!1). [TypeA2] (refuses/refuses/refuse/refuses/refuse2) to kill, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] instead.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#62. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink, but (mistakes/mistakes/mistakes/mistakes/mistake1) it for [typeC1] own and (dies/dies/dies/dies/die1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#63. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink. [TypeA2] (drinks/drinks/drink/drinks/drink2) it and (dies/dies/die/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#64. (Player1:1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) on (Player2!1), killing them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
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Remove#65. (Player1:1), (Player2:1), (Player3:1), (Player4:1), and (Player5:1) track down and kill (Player6!1).
Tributes: 6
Killer: Player1, Player2, Player3, Player4, Player5
Killed: Player6
Killed (By): Player6 (Player1, Player2, Player3, Player4, Player5)
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Remove#66. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) track down and kill (Player5!1).
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Killed (By): Player5 (Player1, Player2, Player3, Player4)
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Remove#67. (Player1:1), (Player2:1), and (Player3:1) track down and kill (Player4!1).
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Killed (By): Player4 (Player1, Player2, Player3)
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Remove#68. (Player1:1) and (Player2:1) track down and kill (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
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Remove#69. (Player1:1) (tracks/tracks/tracks/tracks/track1) down and (kills/kills/kills/kills/kill1) (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#70. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) while [typeA2] (is/is/are/is/are2) sleeping.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#71. (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2), who (turns/turns/turns/turns/turn2) around and (kills/kills/kills/kills/kill2) (Player1) with (a/a/a/a/some2) normal-ass (weapon/weapon/weapon/weapon/weapons2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#72. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (casts/casts/casts/casts/cast2) Lost Reflect. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player1) (has/has/has/has/have1) been sentenced to death!
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#73. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (attacks/attacks/attacks/attacks/attack2) (Player1). Critical direct hit! (Player1) (is/is/is/is/are1) killed.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#74. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player2) (gets/gets/gets/gets/get2) sick of this and (pushes/pushes/pushes/pushes/push2) (Player1) off a cliff.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
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Remove#75. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player2) (is/is/is/is/are2) sentenced to death!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#76. As (Player1) (dies/dies/dies/dies/die1), (Player2) (wishes/wishes/wishes/wishes/wish2) [typeB1] better luck in [typeC1] next season.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#77. (Player1) (starts/starts/starts/starts/start1) a petition to make (Player2)/(Player3) canon. (Player2) and (Player3) kill [typeB1] for it.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Killed (By): Player1 (Player2, Player3)
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Remove#78. (Player1) (confesses/confesses/confesses/confesses/confess1) to (Player2) that [typeA1] (has/has/have/has/have1) a crush on (Player3). (Player2), who (is/is/is/is/are2) also crushing on (Player1), (kills/kills/kills/kills/kill2) (Player3) in retaliation.
Tributes: 3
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
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Remove#79. As (Player1) (stands/stands/stands/stands/stand1) there gloating after having fatally wounded (Player2), (Player2) (uses/uses/uses/uses/use2) the last of [typeC2] strength to kill (Player1) before dying.
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
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Remove#80. (Player1) Naruto (runs/runs/runs/runs/run1) down a tall building, (throws/throws/throws/throws/throw1) a bunch of lightning-infused knives around (Player2) making lightning strike [typeB2], and finishes [typeB2] off with (a knife slash/a knife slash/a knife slash/a knife slash/knife slashes1)
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#81. Upon being killed by (Player1), (Player2) dramatically (screams/screams/screams/screams/scream1), "You killed (me/me/me/me/us2)!" (Player1) simply replies, "Good."
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#82. (Player1) (kills/kills/kills/kills/kill1) [typeD1] in deep regret over what [typeA1] did earlier.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#83. (Player1) (falls/falls/falls/falls/fall1) through the floor due to a glitch. [TypeA1] (is/is/is/is/are1) never seen again.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
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Remove#84. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2)'s weak (point/point/point/point/points2) for massive damage.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
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Remove#85. (Player1) (kills/kills/kills/kills/kill1) (Player2) so hard [typeA2] (dies/dies/dies/dies/die2) to death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#86. As (Player1) (swings a sword/swings a sword/swings a sword/swings a sword/swing swords1) at (Player2), (Player2) (grabs/grabs/grabs/grabs/grab2) (it/it/it/it/them1) with [typeC2] teeth, (kicks/kicks/kicks/kicks/kick2) (Player1) away and (throws/throws/throws/throws/throw2) the (sword/sword/sword/sword/swords1) at [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#87. (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it insulting and (kills/kills/kills/kills/kill2) [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#88. (Player1) (uses/uses/uses/uses/use1) a ring to transform (Player2), (Player3), (Player4), and (Player5) into objects.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit |
Remove#89. (Player1) (is/is/is/is/are1) awarded a sniper rifle. [TypeA1] successfully (snipes/snipes/snipe/snipes/snipe1) (Player2) and (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit |
Remove#90. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and (kills/kills/kills/kills/kill1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#91. (Player1) (offers/offers/offers/offers/offer1) (Player2) as a sacrifice to the gods.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#92. (Player1) (pulls/pulls/pulls/pulls/pull1) a prank on (Player2), but it goes too far and ends up fatally wounding [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#93. (Player1), (Player2), and (Player3) play Exploding Kittens with real bombs. (Player1) (wins/wins/wins/wins/win1) because (Player2) and (Player3) drew their own bombs.
Tributes: 3
Killer: None
Killed: Player2, Player3
Killed (By): Player2 (Player0) | Player3 (Player0)
Edit |
Remove#94. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar. (Player2) (lies/lies/lies/lies/lie2) but (is/is/is/is/are2) found guilty, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#95. (Player1) (controls/controls/controls/controls/control1) a sinkhole using [typeC1] tablet and (sucks/sucks/sucks/sucks/suck1) (Player2), (Player3), and (Player4) in with it.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit |
Remove#96. A sinkhole opens up underneath (Player1) and swallows [typeB1] whole.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#97. A sinkhole opens up underneath (Player1), (Player2), and (Player3) and swallows them whole.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0)
Edit |
Remove#98. (Player1) (draws/draws/draws/draws/draw1) [typeC1] (sword/sword/sword/sword/swords1) in front of [typeB1] and impale(s/s/s/s/1) (Player2) as [typeA2] (charges/charges/charges/charges/charge2) at [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#99. (Player1), (Player2), and (Player3) are on a sinking boat, and they have to group themselves into two. (Player3) (is/is/is/is/are3) unable to find a group and (drowns/drowns/drowns/drowns/drown3).
Tributes: 3
Killer: None
Killed: Player3
Killed (By): Player3 (Player0)
Edit |
Remove#100. (Player1) (skins/skins/skins/skins/skin1) (Player2), (rolls/rolls/rolls/rolls/rolls1) [typeB2] in sand and salt, (leaves/leaves/leaves/leaves/leave1) [typeB2] for the buzzards in a desert under lemon water rain, (bakes/bakes/bakes/bakes/bake1) [typeB2] at 350 degrees Fahrenheit for 15 minutes, and (garnishes/garnishes/garnishes/garnishes/garnish1) [typeB2] with parsley.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#101. (Player1) (asks/asks/asks/asks/ask1) (Player2), "will you love (me/me/me/me/us1) forever?" (Player2) (says/says/says/says/say2) no. (Player1) (runs/runs/runs/runs/runs1) away crying but (gets/gets/gets/gets/get1) run over by a truck. (Player2) then (whispers/whispers/whispers/whispers/whisper2) to [typeC1] (corpse/corpse/corpse/corpse/corpses1), "(I/I/I/I/We2) meant to say '(I/I/I/I/we2) will love you 5ever.'"
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#102. (Player1) (shoots/shoots/shoots/shoots/shoot1) (Player2), but (misses/misses/misses/misses/miss1). (Player3) angrily (tells/tells/tells/tells/tell3) (Player1) that (Player2) (was/was/was/was/were2) just three feet in front of [typeB1], just as the (rocket/rocket/rocket/rocket/rockets1) (hits/hits/hits/hits/hit1) the top of a mountain and (buries/buries/buries/buries/bury1) (Player2) in an avalanche.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#103. (Player1) (asks/asks/asks/asks/ask1) (Player2) how to tell if (Player3), (Player4), (Player5) and (Player6) are playing dead. (Player2) (says/says/says/says/say2) that [typeA2]'ll go to the gym regularly starting tomorrow, causing them to laugh. (Player1) and (Player2) then stab them.
Tributes: 6
Killer: Player1, Player2
Killed: Player3, Player4, Player5, Player6
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2) | Player5 (Player1, Player2) | Player6 (Player1, Player2)
Edit |
Remove#104. While on the phone, (Player1) narrowly (avoids/avoids/avoids/avoids/avoid1) a falling stack of bricks, oncoming traffic, banana peels, nails lying on the ground, and (Player2) on a scooter before finally falling into a manhole.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#105. (Player1) accidentally (gives/gives/gives/gives/give1) (Player2) (a cocktail/a cocktail/a cocktail/a cocktail/cocktails2) made of egg whites, brandy, and rat poison before the latter's marathon with (Player3) and (Player4). (Player2) (hallucinates/hallucinates/hallucinates/hallucinates/hallucinate2) and (wins/wins/wins/wins/win2) before dying while (Player3) and (Player4) faint from exhaustion because there was no water.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#106. (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2), then (throws/throws/throws/throws/throw1) [typeC2] (head/head/head/head/heads2) in a lake.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#107. (Player1) (finds/finds/finds/finds/find1) (Player2)'s corps(e/e/e/e/es2) with [typeC2] underpants on [typeC2] hea(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit |
Remove#108. (Player1) (kills/kills/kills/kills/kill1) (Player2), causing (Player3) to cry.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#109. (Player1) and (Player2) make a rap album called "The Struggle of (Player2)". (Player3) (listens/listens/listens/listens/listen3) to it and (dies/dies/dies/dies/die3).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit |
Remove#110. (Player1) (used/used/used/used/use1) Metronome and (unleashes/unleashes/unleashes/unleashes/unleash1) Flamethrower on (Player2), burning [typeB2] into a crisp!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#111. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1)... Self Destruct. Both (Player1) and (Player2) are consumed in the explosion.
Tributes: 2
Killer: Player1
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player1)
Edit |
Remove#112. (Player1) (used/used/used/used/use1) Metronome and (self-destructs/self-destructs/self-destructs/self-destructs/self-destruct1) [typeD1], but (Player2) (manages/manages/manages/manages/manage1) to survive.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#113. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1) Metronome again, which causes [typeB1] to use Metronome again, and again... (Player2) (takes/takes/takes/takes/take2) pity on (Player1) and (kills/kills/kills/kills/kill2) [typeB1] in an act of mercy.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#114. (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (loses/loses/loses/loses/lose1) [typeC1] patience and (stabs/stabs/stabs/stabs/stab1) (Player2)! Critical Hit! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#115. (Player1) casts Death V. (Player2)'s level( was/ was/ was/ was/s were2) a multiple of 5, resulting in [typeB2] being killed!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#116. (Player1) tried PK Flash and (causes/causes/causes/causes/cause1) (Player2) to start crying! (Player2) (attempts/attempts/attempts/attempts/attempt2) to lunge at (Player1) through the tears, but [typeA2] (ends/ends/end/ends/end2) up lunging off a cliff.
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit |
Remove#117. (Player1) tried PK Flash! It didn't affect (Player2). (Player1) (tries/tries/tries/tries/try1) again, but (Player2) immediately (kills/kills/kills/kills/kill2) (Player1) before [typeA1] could finish.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#118. (Player1) tried PK Flash! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#119. (Player1) tried PK Flash! (Player2) (was/was/was/was/were2) paralyzed!... right as [typeA2] (was/was/were/was/were2) jumping across a ravine, sending [typeB2] tumbling down to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#120. (Player1) (donates/donates/donates/donates/donate1) [typeC1] organs to charity, then (dies/dies/dies/dies/die1) because [typeA1] still (needs/needs/need/needs/need1) them.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#121. (Player1) die(s/s/s/s/1) of dysentery, the flu, cancer and the plague, all at once.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#122. (Player1) (pummels/pummels/pummels/pummels/pummel1) (Player2) intensely for 30 seconds straight, before finishing [typeB2] by punching [typeB2] into a garbage truck.
Tributes: 2
Killer: Player1, Player2
Killed: Player2
Killed (By): Player2 (Player2)
Edit |
Remove#123. (Player1) (chases/chases/chases/chases/chase1) (Player2) into the past, then (fights/fights/fights/fights/fight2) [typeB2] during the former's childhood, resulting in [typeC1] own disappearance, while (Player2) eventually (returns/returns/returns/returns/return2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#124. (Player1) (challenges/challenges/challenges/challenges/challenge1) (Player2) to a giant cotton swab fight on top of a tower. The losing side, (Player2), (falls/falls/falls/falls/fall2) to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#125. (Player1) (pelts/pelts/pelts/pelts/pelt1) (Player2) with baseballs 1000 times as part of a bet started by [typeB2], thus winning it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#126. (Player1) (gets/gets/gets/gets/get1) mauled to death by a bear after [typeA1] (refuses/refuses/refuse/refuses/refuse1) to get inside (Player2) and (Player3)'s bear-repelling circle.
Tributes: 3
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#127. (Player1) (sings/sings/sings/sings/sing1) on stage, but (Player2) (executes/executes/executes/executes/execute2) [typeB1] in the middle of the performance.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#128. (Player1) (is/is/is/is/are1) killed by (Player2), who (thinks/thinks/thinks/thinks/think2) that [typeA2] can cheat death by taking (Player1)'s (lifespan/lifespan/lifespan/lifespan/lifespans1). However, (Player3) (kills/kills/kills/kills/kill3) (Player2) anyway.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit |
Remove#129. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a stone/a stone/a stone/a stone/some stones2), then (carves/carves/carves/carves/carve1) (it/it/it/it/them2) into (a statue/a statue/a statue/a statue/statues2) of (Player2)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#130. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a book/a book/a book/a book/some books2), with (Player2)'s (face/face/face/face/faces2) as the text in (one of/one of/one of/one of/each one of2) the (book's/book's/book's/book's/books'2) pages.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#131. (Player1) (kills/kills/kills/kills/kill1) (Player2) by blasting [typeB2] with (a laser/a laser/a laser/a laser/lasers1) from the (donut/donut/donut/donut/donuts1) in (Player1)'s hair.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#132. (Player1) (kills/kills/kills/kills/kill1) (Player2) by dropping [typeB2] off the locomotive while they are fighting inside a train.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#133. (Player1) (gets/gets/gets/gets/get1) bitten on the tongue by a snake that (Player2) released and (dies/dies/dies/dies/die1) from the toxin.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#134. (Player1) (is/is/is/is/are1) set on fire, then shot many times by (Player2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#135. (Player1) (gets/gets/gets/gets/get1) shoved into a lamp post with a protruding spike by (Player2), impaling [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#136. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds and manages to kill (Player2) during that time.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#137. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds, but kills [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#138. (Player1) (burns/burns/burns/burns/burn1) (Player2) to death using (a makeshift flamethrower/a makeshift flamethrower/a makeshift flamethrower/a makeshift flamethrower/makeshift flamethrowers1) made out of (Player1)'s (fart/fart/fart/fart/farts1) and (a lighter/a lighter/a lighter/a lighter/some lighters1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#139. Upon being pinched by (Player1), (Player2) instantly (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#140. (Player1) (gets/gets/gets/gets/get1) stuck in a tube slide after eating too many cheeseburgers. (Player2) tries to help get [typeB1] out and also (gets/gets/gets/gets/get2) stuck. They both die.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
Edit |
Remove#141. (Player1) (finds/finds/finds/finds/find1) screws in (Player2)'s bac(k/k/k/k/ks2) and removes them with a screwdriver. (Player2) then (falls/falls/falls/falls/fall2) to pieces like [typeA2] (was/was/were/was/were2) (a /a /a /a /2)cheaply-made to(y/y/y/y/ys2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#142. (Player1) accidentally (pulls/pulls/pulls/pulls/pull1) (Player2)'s hea(d/d/d/d/ds2) clean off while trying to take [typeC2] ha(t/t/t/t/ts2) off.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#143. (Player1) (refuses/refuses/refuses/refuses/refuse1) to go out in the rain. (Player2) tells [typeB1] that [typeA1] won't melt. (Player1) then (goes/goes/goes/goes/go1) outside...and (melts/melts/melts/melts/melt1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#144. (Player1) (explodes/explodes/explodes/explodes/explode1) for no apparent reason.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#145. (Player1) (smacks/smacks/smacks/smacks/smack1) (Player2) with a cardboard cutout of Elton John with bricks taped to the back of it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#146. (Player1) (bludgeons/bludgeons/bludgeons/bludgeons/bludgeon1) (Player2) with a 64oz Hydro Flask filled with cement and (shoves/shoves/shoves/shoves/shove1) it so far up [typeC2] (bum/bum/bum/bum/bums2) that it causes severe internal injury, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#147. (Player1) accidentally (ninjas/ninjas/ninjas/ninjas/ninja1) [typeD1] out of existence. Whoops.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#148. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#149. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5). The nuggets were poisoned, and soon (Player3), (Player4) and (Player5) are dead as well.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit |
Remove#150. (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and promptly (smites/smites/smites/smites/smite1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#151. (Player1) (attempts/attempts/attempts/attempts/attempt1) to ascend to godhood, but (botches/botches/botches/botches/botch1) the ritual and (disintegrates/disintegrates/disintegrates/disintegrates/disintegrate1) into motes of light.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#152. (Player1) (kills/kills/kills/kills/kill1) [typeD1] on a stone bed, believing [typeA1] will be revived and become immortal. It doesn't work.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#153. (Player1) (seals/seals/seals/seals/seal1) (Player2) in a blank void and (leaves/leaves/leaves/leaves/leave1) [typeB2] there.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#154. (Player1) (forces/forces/forces/forces/force1) (Player2) to drink highly potent and corrosive bleach.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#155. (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#156. (Player1) (activates/activates/activates/activates/activate1) a hidden trapdoor, dropping (Player2) into an abyss.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#157. (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (gets/gets/gets/gets/get2) so confused, [typeC2] (brain shuts/brain shuts/brain shuts/brain shuts/brains shut2) down and [typeA2] (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#158. (Player1) (lags/lags/lags/lags/lag1) while fighting (Player2), letting (Player2) kill [typeB1] with ease.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#159. (Player1) (takes/takes/takes/takes/take1) (Player2) out with a headshot from the other side of the Arena.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#160. (Player1) (punts/punts/punts/punts/punt1) (Player2) into the Arena Forcefield with a wooden baseball bat.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#161. (Player1) (smokes/smokes/smokes/smokes/smoke1) weed and immediately (drops/drops/drops/drops/drop1) dead.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit |
Remove#162. (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random nonfatal event, which kills [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#163. (Player1) (clubs/clubs/clubs/clubs/club1) (Player2) to death with a golf iron.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#164. (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3), (Player4) and (Player5) with a move so overly elaborate, the cutscene takes two minutes to finish.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit |
Remove#165. (Player1) (says/says/says/says/say1) "what the succ?", turning (Player2) to ash.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#166. (Player1) (performs/performs/performs/performs/perform1) a feet-first aerial dive upon (Player2), transferring all the energy and force that would've killed (Player1) upon [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#167. (Player1) (murders/murders/murders/murders/murder1) (Player2) with a spear, then (expunges/expunges/expunges/expunges/expunge1) part of the evidence to make it look like the cause of death is more complicated than it is.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#168. (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#169. (Player1) (shouts/shouts/shouts/shouts/shout1) "Ayo the pizza here!" before tackling (Player2) down a staircase and into a violin.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#170. (Player1) and (Player2) have a rap battle as the latter suffer(s/s/s/s/2) from severe smoking issues. Predictably, [typeA2] die(s/s/s/s/2), but [typeC2] ghos(t/t/t/t/ts2) live(s/s/s/s/2) on long enough for one more round of rapping.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#171. (Player1) (kills/kills/kills/kills/kill1) (Player2), then the latter's (ghost/ghost/ghost/ghost/ghosts2) (questions/questions/question/questions/question2) the action, stating that [typeA2] (was/was/were/was/were2) happy in life, (questions/questions/questions/questions/question2) THAT statement, then (yells/yells/yells/yells/yell2) to (Player1) over how [typeA1] didn't say that (Player2) was going to die.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#172. (Player1) (drinks/drinks/drinks/drinks/drink1) a holy grail of poison and (dies/dies/die/dies/die1) shortly afterwards.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#173. (Player1) injure(s/s/s/s/1) (Player2) seriously but kill(s/s/s/s/1) [typeB2] anyways.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#174. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player1) (proceeds/proceeds/proceeds/proceeds/proceed1) to make [typeB2] a permanent part of [typeC1] collection.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#175. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (flees/flees/flees/flees/flee2), but (ends/ends/ends/ends/end2) up being squished by (Player3).
Tributes: 3
Killer: Player3
Killed: Player2
Edit |
Remove#176. (Player1) (tries/tries/tries/tries/try1) to turn (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2), but (winds/winds/winds/winds/wind1) up turning [typeB2] into (a huge insect/a huge insect/a huge insect/a huge insect/huge insects2) instead, and [typeA1] (is/is/are/is/are1) promptly devoured.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#177. (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#178. After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Edit |
Remove#179. "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4).
Tributes: 4
Killer: Player4
Killed: Player1
Edit |
Remove#180. (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4).
Tributes: 4
Killer: Player1
Killed: Player2
Edit |
Remove#181. (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#182. (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#183. After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeB1], and has the (clone/clone/clone/clone/clones1) pretend to be the real (Player1) in order to deceive (Player3).
Tributes: 3
Killer: Player2
Killed: Player1
Edit |
Remove#184. (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#185. "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#186. The time police come to execute (Player1) for committing crimes relating to time travel.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#187. "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#188. "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#189. "YOU HAVE MADE (MY/MY/MY/MY/OUR1) LI(FE/FE/FE/FE/VES1) HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#190. (Player1) (ties/ties/ties/ties/tie1) (Player2) to a rocket and (launches/launches/launches/launches/launch1) [typeB2] into the air.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#191. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and fatally (wounds/wounds/wounds/wounds/wound1) [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#192. (Player1) (catches/catches/catches/catches/catch1) (Player2) and (Player3) making out, but (murders/murders/murders/murders/murder1) (Player2) out of jealousy.
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#193. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (dies/dies/dies/dies/die2) while doing it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#194. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (backs/backs/backs/backs/back2) out but (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#195. (Player1) (blindfolds/blindfolds/blindfolds/blindfolds/blindfold1) (Player2), (leads/leads/leads/leads/lead1) [typeB2] to a toolshed, then (bashes/bashes/bashes/bashes/bash1) [typeB2] with (a cane/a cane/a cane/a cane/canes1) and (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) [typeB2] before throwing [typeB2] into the sea.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#196. (Player1) (claims/claims/claims/claims/claim1) that [typeC1] (wand/wand/wand/wand/wands1) (is/is/is/is/are1) 8 inches long and made of solid steel. (Player2) (says/says/says/says/say2) (it is/it is/it is/it is/they are1) (a knife/a knife/a knife/a knife/knives1), but (Player1) (denies/denies/denies/denies/deny1) it, then (stabs/stabs/stabs/stabs/stab1) [typeB2] when [typeA2] (asks/asks/ask/asks/ask1) what spells (it does/it does/it does/it does/they do1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#197. As (Player1) (walks/walks/walks/walks/walk1) by, (Player2), (Player3), and (Player4) pose as statues so as not to be noticed by [typeB1], but [typeA1] (notices/notices/notice/notices/notice1) (Player3) moving and (kills/kills/kill/kills/kill1) [typeB3].
Tributes: 4
Killer: Player1
Killed: Player3
Edit |
Remove#198. (Player1) (injects/injects/injects/injects/inject1) insulin under (Player2)'s (tongue/tongue/tongue/tongue/tongues2), (drives/drives/drives/drives/drive1) 2 hours away from the former's camp, (buries/buries/buries/buries/bury1) (Player2) 12 feet deep, and (covers/covers/covers/covers/cover1) [typeB2] with a dead animal halfway through.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#199. (Player1) find(s/s/s/s/1) out that (Player2) ha(s/s/s/s/ve1) (a bomb/a bomb/a bomb/a bomb/bombs1) planted inside. [TypeA1] say(s/s/s/s/1), "Forgive (me/me/me/me/us1), (Player2)!" as [typeA1] drop(s/s/s/s/1) [typeB2] on (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit |
Remove#200. After killing (Player1), (Player2) instantly (regrets/regrets/regrets/regrets/regret2) it and (breaks/breaks/breaks/breaks/break2) down crying, yelling "What have (I/I/I/I/we1) done?"
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#201. (Player1) (walks/walks/walks/walks/walk1) off a cliff, and (walks/walks/walks/walks/walk1) on air until [typeA1] (realizes/realize/realizes/realizes1) where [typeA1] (is/is/are/is/are1) and (looks/looks/look/looks/look1) down, falling to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#202. (Player1) (threatens/threatens/threatens/threatens/threaten1) (Player2), (Player3), (Player4) and (Player5) with (a poison knife/a poison knife/a poison knife/a poison knife/poison knives1). After licking (it/it/it/it/them1), [typeA1] (says/says/says/says/say1) "(I/I/I/I/we1) shouldn't have licked (it/it/it/it/them1)" and (drops/drops/drops/drops/drop1) dead.
Tributes: 5
Killer: None
Killed: Player1
Edit |
Remove#203. And then there's (Player1). [TypeA1]'(s/s/re/s/re1) dead.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#204. (Player1), (Player2), and (Player3) kill (Player4) and bury [typeC4] (body/body/body/body/bodies4) in (a marked grave/a marked grave/a marked grave/a marked grave/some marked graves4) after (Player4) accidentally (destroys/destroys/destroys/destroys/destroy4) the raft [typeA4], (Player1), (Player2) and (Player3) made.
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Edit |
Remove#205. (Player1) (delivers/delivers/delivers/delivers/deliver1) a latin monologue to (Player2) before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#206. (Player1), (Player2), (Player3), and (Player4) get run over with a car by (Player5), who (is/is/is/is/are5) forced to drive by (Player6), as [typeA6] (is/is/are/is/are6) trying to chase (Player7). (Player6) then (kills/kills/kills/kills/kill6) off (Player5) as [typeA5] (is/is/are/is/are6) going insane from being forced to run over people.
Tributes: 7
Killer: Player6
Killed: Player1, Player2, Player3, Player4, Player5
Killed (By): Player5 (Player6)
Edit |
Remove#207. (Player1) and (Player2) have a rap battle. Eventually, (Player2) (passes/passes/passes/passes/pass2) away while sitting in (a chair/a chair/a chair/a chair/chairs2) as (Player1) (is/is/is/is/are1) about to kill [typeB2]. (Player3) then (introduces/introduces/introduces/introduces/introduce3) [typeD3], only for (Player4) to garrote [typeB3] and challenge (Player1) to another rap battle.
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Killed (By): Player2 (Player0)
Edit |
Remove#208. (Player1) (falls/falls/falls/falls/fall1) in love with (Player2) before going on a musical tour with (Player3). Unfortunately, when [typeA1] (misses/misses/misses/misses/miss1) (Player2) and (tries/tries/tries/tries/try1) to return, (Player3) (kills/kills/kills/kills/kill3) [typeB1] and (steals/steals/steals/steals/steal1) [typeC1] songs, causing the oblivious (Player2) to think (Player1) (has/has/has/has/have1) abandoned [typeB2] for another tribute.
Tributes: 3
Killer: Player3
Killed: Player1
Edit |
Remove#209. (Player1) (is/is/is/is/are1) killed by (Player2), who then (takes/takes/takes/takes/take2) a selfie. (Player3) then (kills/kills/kills/kills/kill3) (Player2) and (takes/takes/takes/takes/take3) a selfie with both (Player1) and (Player2)'s bodies.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit |
Remove#210. (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) have to escape from zombies by getting to another side of the Arena using a train. In the end, all but (Player1) get zombified and killed.
Tributes: 6
Killer: None
Killed: Player2, Player3, Player4, Player5, Player6
Edit |
Remove#211. (Player1) beat(s/s/s/s/1) (Player2) at Mario Kart. (Player2) kill(s/s/s/s/2) [typeB1] in a fit of rage.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#212. (Player1) beat(s/s/s/s/1) (Player2) at Mario Kart. (Player2) tr(ies/ies/ies/ies/y2) to kill [typeB1] in a fit of rage, but (Player1) end(s/s/s/s/1) up killing [typeB2] instead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#213. (Player1) (swallows/swallows/swallows/swallows/swallow1) a horse. [TypeA1] (dies/dies/die/dies/die1), of course.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#214. (Player1) (assaults/assaults/assaults/assaults/assault1) (Player2) over a boombox. (Player3), (Player4) and (Player5) join in to try to stop (Player1), but they all get slain by (Player1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit |
Remove#215. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a nightstick.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#216. (Player1) (takes/takes/takes/takes/take1) (Player2) with [typeB1] using a grenade, but (Player1) (survives/survives/survives/survives/survive1) via bandaging [typeC1] whole (body/body/body/body/bodies1)
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#217. (Player1) (breaks/breaks/breaks/breaks/break1) through a skylight that specifically asked [typeB1] to not bust through it, crushing (Player2) on landing.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#218. (Player1) (bisects/bisects/bisects/bisects/bisect1) (Player2) with a katana that has a dragon-shaped handle.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#219. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a really long sword that has binary carved into it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#220. (Player1) (boosts/boosts/boosts/boosts/boost1) (Player2) up, allowing (Player2) to get the high ground and kill (Player3) without retaliation.
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#221. (Player1) (tries/tries/tries/tries/try1) wearing the top half of (Player2)'s (head/head/head/head/heads2) after killing [typeB2] to gain [typeC2] powers, but (is/is/is/is/are1) unsuccessful.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#222. (Player1) (starts/starts/starts/starts/start1) smoking and (is/is/are/is/are1) immediately killed by a contrived twist of fate.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#223. (Player1) (starts/starts/starts/starts/start1) an uncapped Twitch subathon- every sub extends the stream. (Player2), (Player3), (Player4) and (Player5) unite to keep (Player1) hostage by constantly spamming gifted subs until (Player1) (dies/dies/dies/dies/die1) from exhaustion.
Tributes: 5
Killer: Player2, Player3, Player4, Player5
Killed: Player1
Edit |
Remove#224. (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) so terrified of [typeD2] that [typeA2] (jumps/jumps/jump/jumps/jump2) off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#225. (Player1), (Player2) and (Player3) play a game of I Spy so boring, (Player3) (is/is/is/is/are1) literally bored to death.
Tributes: 3
Killer: None
Killed: Player3
Edit |
Remove#226. (Player1) (suggests/suggests/suggests/suggests/suggest1) playing a game of I Spy. (Player2) and (Player3) look at each other in silence, then turn around and beat (Player1) to death.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Edit |
Remove#227. (Player1) (is/is/is/is/are1) so busy reading the enclosed instruction book that [typeA1] (walks/walks/walk/walks/walk1) off a cliff.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#228. After killing (Player1), (Player2) instantly regret(s/s/s/s/2) it and kill(s/s/s/s/2) [typeD2].
Tributes: 2
Killer: Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2)
Edit |
Remove#229. (Player1) get(s/s/s/s/1) killed via [typeC1] least favorite food.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#230. (Player1) get(s/s/s/s/1) killed by [typeC1] own clon(e/e/e/e/es1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#231. (Player1) ask(s/s/s/s/1) for money and die(s/s/s/s/1) for it.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#232. (Player1) (gets/gets/gets/gets/get1) pushed off a cliff by a pack of Dalmatians.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#233. After (Player1) (kills/kills/kills/kills/kill1) (Player2), the remaining tributes all stop what they're doing, and sing a song about them being glad that (Player2) (is/is/is/is/are2) dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#234. Before (Player1) (ends/ends/ends/ends/end1) up killing (Player2), the former has one thing to ask the latter. "Do you think your (role/role/role/role/roles2) (is/is/is/is/are2) important? (IT'S/IT'S/IT'S/IT'S/THEY'RE2) NOT!"
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#235. (Player1) (forces/forces/forces/forces/force1) (Player2) to run through an endless staircase until the latter (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#236. (Player1) (competes/competes/competes/competes/compete1) in a car race against (Player2) and (Player3) by using (a dragster/a dragster/a dragster/a dragster/dragsters1). (Player1) (dies/dies/dies/dies/die1) in said race though since dragsters can't turn.
Tributes: 3
Killer: None
Killed: Player1
Edit |
Remove#237. (Player1) (puts/puts/puts/puts/put1) (Player2) in solitary confinement after the latter (uses/uses/uses/uses/use2) a bomb to kill (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#238. (Player1) (is/is/is/is/are1) very upset at (Player2) for killing some birds and (summons/summons/summons/summons/summon1) a humanoid war machine to successfully kill (Player2) in revenge.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#239. (Player1) (summons/summons/summons/summons/summon1) a gigantic cat in order to successfully kill (Player2), right before taking a nap.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#240. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cuts/cuts/cuts/cuts/cut1) [typeB2] up, and (stuffs/stuffs/stuffs/stuffs/stuff1) [typeB2] up inside of [typeC1] secret meat box.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#241. (Player1) (sends/sends/sends/sends/send1) a flock of crows to eat (Player2) alive.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#242. (Player2) (sends/sends/sends/sends/send2) a flock of crows to eat (Player1) alive. But the crows turn on (Player2) and eat [typeB2] as well.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit |
Remove#243. (Player1) (eats/eats/eats/eats/eat1) a lemon and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#244. With the energy of all other tributes on Earth, (Player1) (launches/launches/launches/launches/launch1) a Super Spirit Bomb, which kills (Player2), (Player3), (Player4), (Player5), and (Player6).
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Edit |
Remove#245. (Player1) (lets/lets/lets/lets/let1) out a horrendous wail that (kills/kills/kills/kills/kill2) (Player2) and (deafens/deafens/deafens/deafens/deafen3) (Player3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#246. (Player1) (whispers/whispers/whispers/whispers/whisper1) to (Player2) to ask for help, but accidentally (kills/kills/kills/kills/kill2) (Player2) with [typeC1] sonic brown notes.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#247. (Player1) (suffocates/suffocates/suffocates/suffocates/suffocate1) (Player2) by shoving spiderwebs into [typeC2] mout(h/h/h/h/hs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#248. (Player1) (chokes/chokes/chokes/chokes/choke1) (Player2) by wrapping spiderwebs around [typeC2] nec(k/k/k/k/ks2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#249. (Player1) (draws/draws/draws/draws/draw1) a picture of all the tributes [typeA1] (has/has/have/has/have1) met so far. (Player2) (spits/spits/spits/spits/spit2) on it, enraging the former to kill the latter.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#250. (Player1) (shoves/shoves/shoves/shoves/shove1) (Player2)'s hea(d/d/d/d/ds2) down (a/a/a/a/some2) saxophon(e/e/e/e/es2), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#251. (Player1) (dies/dies/dies/dies/die1) from eating too many chilli peppers at once.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#252. (Player1) (suffocates/suffocates/suffocates/suffocates/suffocate1) to death after eating 1 cactus fruit due to the still-attached microscopic barbs.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#253. (Player1) (kills/kills/kills/kills/kill1) (Player2) with a giant chicken drumstick.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#254. (Player1) and (Player2) take turns repeatedly slapping (Player3), with (Player2) killing (Player3) with a powerful slap.
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#255. (Player1) (bludgeons/bludgeons/bludgeons/bludgeons/bludgeon1) (Player2) to death with a wheel of cheese.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#256. (Player1) (burns/burns/burns/burns/burn1) down (Player2)'s camp, leaving [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#257. (Player1) (drops/drops/drops/drops/drop1) a bust of (Player2) onto (Player3) from a great height, killing [typeB3].
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#258. A prehistoric squirrel slams an acorn in the ice, forming a crack which causes a cliff to drop on (Player1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#259. (Player1) jump(s/s/s/s/1) into a river. Turns out it's an electric eel habitat.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#260. (Player1) (is/is/is/is/are1) fatally struck by lightning.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#261. (Player1) accidentally (steps/steps/steps/steps/step1) on a mound of carnivorous fire ants, which tear apart and feast on [typeC1] flesh and bones.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#262. (Player1) (goes/goes/goes/goes/go1) swimming, but (gets/gets/gets/gets/get1) swept away by the current.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#263. (Player1) repeatedly (slams/slams/slams/slams/slam1) (Player2) back and forth like (a metronome/a metronome/a metronome/a metronome/metronomes2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#264. (Player1) (hurls/hurls/hurls/hurls/hurl1) a boulder at (Player2), crushing [typeB2] underneath it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#265. (Player1) (shoves/shoves/shoves/shoves/shove1) (a serrated knife/a serrated knife/a serrated knife/a serrated knife/serrated knives1) up (Player2)'s (rear/rear/rear/rear/rears2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#266. Upon witnessing (Player1) kill (Player2), (Player3) (lets/lets/lets/lets/let3) out a big "NO!"
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#267. Upon witnessing (Player1) kill (Player2), (Player3) (lets/lets/lets/lets/let3) out a big "YES!"
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#268. (Player1) (gets/gets/gets/gets/get1) hit by Error 404 and (is/is/is/is/are1) erased from the HGS Server.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#269. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1] but (kills/kills/kills/kills2) [typeB1] instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#270. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1], but [typeA1] (is/is/are/is/are1) long dead by the time (Player2) (arrives/arrives/arrives/arrives/arrive2).
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#271. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1] but (dies/dies/dies/dies/die2) along the way.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#272. (Player1) and (Player2) are so madly in love with each other that they forget to eat and starve to death.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#273. (Player1) (covers/covers/covers/covers/cover1) (Player2) with gunpowder as [typeA2] tr(ies/ies/ies/ies/y2) using (a fire attack/a fire attack/a fire attack/a fire attack/fire attacks2) on [typeB1], causing (Player2) to explode.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#274. (Player1) (vaporizes/vaporizes/vaporizes/vaporizes/vaporize1) (Player2) with laser eyes while T-posing for dominance.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#275. After (Player1) (defeats/defeats/defeats/defeats/defeat1) (Player2), the latter (bites/bites/bites/bites/bite2) [typeC2] own (tongue/tongue/tongue/tongue/tongues2), (traps/traps/traps/traps/trap2) [typeD2] in a water prison, and (summons/summons/summons/summons/summon2) three sharks to eat [typeB2].
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#276. (Player1) (tries/tries/tries/tries/try1) pulling (Player2) from the edge of a cliff with rope, but (loses/loses/loses/loses/lose1) [typeC1] grip. (Player2) (falls/falls/falls/falls/fall2), but the artifact attached to the rope sends [typeB2] to (Player3)'s universe, never to be seen again.
Tributes: 3
Killer: None
Killed: Player2
Edit |
Remove#277. (Player1) (drinks/drinks/drinks/drinks/drink1) milk to make [typeC1] (skeleton/skeleton/skeleton/skeleton/skeletons1) strong and healthy. Cue (Player1)'s (skeleton/skeleton/skeleton/skeleton/skeletons1) bursting out of [typeC1] (body/body/body/body/bodies1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#278. When (Player1) (dies/dies/dies/dies/die1), (Player2) (gets/gets/gets/gets/get2) sad... because [typeA1] owed [typeB2] money.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#279. (Player1) poisoned the water supply. Now (Player2), (Player3), (Player4) and (Player5) are dead. Whoops.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit |
Remove#280. (Player1) (falls/falls/falls/falls/fall1) facefirst into a beartrap.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#281. (Player1) (sees/sees/sees/sees/see1) some good-looking berries. And then [typeA1] (falls/falls/fall/falls/fall1) dead.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#282. (Player1) (sees/sees/sees/sees/see1) some good-looking berries. [TypeA1] (gives/gives/give/gives/give1) them to (Player2), who then (dies/dies/dies/dies/die2). Whoops.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#283. (Player1) (steps/steps/steps/steps/step1) on some leaves and (falls/falls/falls/falls/fall1) into a bottomless pit.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#284. (Player1) (shoves/shoves/shoves/shoves/shove1) (a lit firecracker/a lit firecracker/a lit firecracker/a lit firecracker/lit firecrackers2) into (Player2)'s (mouth/mouth/mouth/mouth/mouths2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#285. (Player1) (stabs/stabs/stabs/stabs/stab1) (Player2) with (an umbrella/an umbrella/an umbrella/an umbrella/umbrellas2) before jamming (a knife/a knife/a knife/a knife/knives2) into [typeC2] (shoulder/shoulder/shoulder/shoulder/shoulders2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#286. (Player1) (gets/gets/gets/gets/get1) an achievement for killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#287. (Player1) (presses/presses/presses/presses/press1) (a button/a button/a button/a button/buttons1) on [typeB1] (phone/phone/phone/phone/phones1) to shoot (a giant orbital laser/a giant orbital laser/a giant orbital laser/a giant orbital laser/giant orbital lasers1) at (Player2), (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit |
Remove#288. "The simulator has spoken," President Snow says to (Player1) as [typeA1] (is/is/are/is/are1) dying from the elements of nature.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#289. (Player1) (claims/claims/claims/claims/claim1) that there's no such thing as a leopard right before [typeA1] (gets/gets/get/gets/get1) killed by a pack of them.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#290. "Nice view up here, (Player1)," (Player2) (says/says/says/says/say2) to [typeB1] in the afterlife after they died in a car accident.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#291. (Player1) (drowns/drowns/drowns/drowns/drown1) in a pool full of chili.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#292. "28 STAB WOUNDS!" (Player1) (yells/yells/yells/yells/yell1) out loud while interrogating (Player2) on [typeB2] killing (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#293. (Player1) (kills/kills/kills/kills/kill1) (Player2), and then (props/props/props/props/prop1) [typeC2] dead (body/body/body/body/bodies2) up to make it look like [typeA2] (is/is/are/is/are2) just chilling.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#294. (Player1) (kills/kills/kills/kills/kill1) (Player2), but (believes/believes/believes/believes/believe1) that [typeA2] (is/is/are/is/are2) just sleeping instead of being outright dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#295. "And (I/I/I/I/we2) killed (Player1), too! HAHAHAHAHA!" (Player2) (says/says/says/says/say2) as [typeA2] (closes/closes/close/closes/close1) a song about how [typeA2] secretly engineered most of the events this season.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#296. (Player1) (gets/gets/gets/gets/get1) killed by some flying monkeys.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#297. (Player1) (eats/eats/eats/eats/eat1) an egg-shaped fungus and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#298. Reality briefly lags, spontaneously dismembering (Player1), (Player2), and (Player3).
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit |
Remove#299. (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1], killing the(m/m/m/m/m all2).
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit |
Remove#300. (Player1) and (Player2) both drink from chalices poisoned by (Player1), who spent years building up an immunity.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#301. (Player1) (falls/falls/falls/falls/fall1) down a hole and (gets/gets/gets/gets/get1) sent to Brazil.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#302. (Player1) can only watch as (Player2) (flushes/flushes/flushes/flushes/flush2) (Player3), (Player4), and (Player5) down the terlet.
Tributes: 5
Killer: Player2
Killed: Player3, Player4, Player5
Edit |
Remove#303. (Player1)'s breath is so bad, it somehow turns (Player2), (Player3), and (Player4) into tables.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit |
Remove#304. As (Player1), (Player2), and (Player3) hold (Player4) at gunpoint, (Player2) accidentally (shoots/shoots/shoots/shoots/shoot2) [typeB4] down. (Player1) (yells/yells/yells/yells/yell1) at (Player2) for loading real bullets instead of "funny bullets".
Tributes: 4
Killer: Player2
Killed: Player4
Edit |
Remove#305. (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1]. But (Player1) (continues/continues/continues/continues/continue1) to grow.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#306. (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom wraps his arms around [typeC1] neck before [typeA1] (dies/dies/die/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#307. (Player1) (involves/involves/involves/involves/involve1) [typeD1] in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, (Player2) (kills/kills/kills/kills/kill2) [typeB1] for [typeC1] meddling.
Tributes: 3
Killer: Player2
Killed: Player1
Edit |
Remove#308. (Player1) (involves/involves/involves/involves/involve1) [typeD1] in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, [typeA1] (kills/kills/kill/kills/kill1) (Player2) for standing up to [typeB1].
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#309. (Player1) (throws/throws/throws/throws/throw1) (Player3) at (Player2), then (Player2) proceeds to flip (Player3) like a coin. (Player3) lands heads up, which means (Player2) gets to go home.
Tributes: 3
Killer: None
Killed: Player2
Edit |
Remove#310. (Player1) (lights/lights/lights/lights/light1) (Player2) on fire using a lighter and hair spray.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#311. (Player1) (gets/gets/gets/gets/get1) crushed by a bathtub.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#312. (Player1) (throws/throws/throws/throws/throw1) [typeC1] (shield/shield/shield/shield/shields1) like (a Frisbee/a Frisbee/a Frisbee/a Frisbee/Frisbees1) and (knocks/knocks/knocks/knocks/knock1) (Player2) dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#313. (Player1) (steals/steals/steals/steals/steal1) some eagle eggs, but (gets/gets/gets/gets/get1) snatched away by the mother, never to be seen again.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#314. (Player1) (sticks/sticks/sticks/sticks/stick1) (a "kill me" sign/a "kill me" sign/a "kill me" sign/a "kill me" sign/"kill me" signs1) on (Player2)'s (back/back/back/back/backs2). (Player3) and (Player4) follow it.
Tributes: 4
Killer: Player3, Player4
Killed: Player2
Edit |
Remove#315. (Player1) (screams/screams/screams/screams/scream1) [typeC1] (name/name/name/name/names1) loudly as [typeA1] (charges/charges/charges/charges/charge1) into a fight among (Player2), (Player3), (Player4), (Player5), and (Player6), getting [typeD1] killed.
Tributes: 6
Killer: Player2, Player3, Player4, Player5, Player6
Killed: Player1
Edit |
Remove#316. (Player1) (goes/goes/goes/goes/go1) rafting, but (falls/falls/falls/falls/fall1) down a waterfall and into some jagged rocks.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#317. (Player1) (sneaks/sneaks/sneaks/sneaks/sneak1) up on (Player2) while [typeA2] (is/is/are/is/are2) playing in the ball pit and (stabs/stabs/stabs/stabs/stab1) [typeB2] in the (back/back/back/back/backs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#318. (Player1) (wishes/wishes/wishes/wishes/wish1) that (Player2) (was/was/was/was/were2) dead, and (Player3) (grants/grants/grants/grants/grant1) just that.
Tributes: 3
Killer: Player3
Killed: Player2
Edit |
Remove#319. Upon being pinched by (Player1), (Player2) instantly (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#320. (Player1) (tries/tries/tries/tries/try1) to give (Player2) a piggyback ride, but (is/is/is/is/are1) crushed by (Player2)'s weight.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#321. (Player1) face(s/s/s/s/1) a terrifying amalgam of all of [typeC1] nominator's past tributes! [TypeA1] fight(s/s//s/1) it, but (is/is/are/is/are1) killed.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#322. To demonstrate the power of FlexSeal, (Player1) (saws/saws/saws/saws/saw1) (Player2) in half, but (Player2) (dies/dies/dies/dies/die2) of blood loss before being taped back together.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#323. (Player1) (spies/spies/spies/spies/spy1) on (Player2) at (Player3)'s request. (Player2) (blows/blows/blows/blows/blow2) [typeB1] up with a bomb, for which (Player3) (punches/punches/punches/punches/punch3) [typeB2] to death.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit |
Remove#324. (Player1) (has/has/has/has/have1) a bad cold and (chugs/chugs/chugs/chugs/chug1) cough syrup and energy drink. A blink later, [typeA1]'(s/s/re/s/re1) standing over (Player2)'s dead body and (doesn't/doesn't/don't/doesn't/don't1) know why.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#325. (Player1) (kills/kills/kills/kills/kill1) (Player2) in an attempt to earn (Player3)'s freedom. (Player3) didn't want this and (has/has/has/has/have3) a tearful breakdown.
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#326. (Player1) (eats/eats/eats/eats/eat1) a lemon and die(s/s/s/s/1). Probably because it was a lemon car.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#327. (Player1) (surrounds/surrounds/surrounds/surrounds/surround1) [typeD1] with [typeC1] Z-Power! (Player1) (unleashs/unleashs/unleashs/unleashs/unleash1) [typeC1] full-force Z-Move! A critical hit! It's super effective! (Player2) die(s/s/s/s/2)!
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#328. (Player1): "My blood! (Player2) punched out ALL MY BLOOD!" [TypeA1] soon (dies/dies/die/dies/die1) of blood loss.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#329. (Player1) fatally (gouges/gouges/gouges/gouges/gouge1) out (Player2)'s eyes with (a dagger/a dagger/a dagger/a dagger/daggers1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#330. By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go on to kill (Player2), (Player3), and (Player4).
Tributes: 4
Killer: None
Killed: Player2, Player3, Player4
Edit |
Remove#331. (Player1) dominate(s/s/s/s/1) (Player2) for massive damage! (Player2) critically die(s/s/s/s/1)!
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#332. (Player1) use(s/s/s/s/1) Judge. 1. [TypeA1] die(s/s//s/1) on the spot.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#333. (Player1) use(s/s/s/s/1) Judge. 9. (Player2) get(s/s/s/s/2) killed.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#334. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3), and (Player4). (Player3) do(es/es/es/es/3)n't pass (Player1), so (Player1) shiv(s/s/s/s/1) [typeB3].
Tributes: 4
Killer: Player1
Killed: Player3
Edit |
Remove#335. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3) and (Player4). Only (Player3) pass(es/es/es/es/3) (Player1), so (Player1) shiv(s/s/s/s/1) the other two.
Tributes: 4
Killer: Player1
Killed: Player2, Player4
Edit |
Remove#336. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3) and (Player4). None of them pass (Player1), so (Player1) shiv(s/s/s/s/1) them all in quick succession.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit |
Remove#337. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). BWAAAAH. [TypeA2] (is/is/are/is/are2) vaporized.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#338. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). (Player3) pushes [typeB2] out of [typeC1] blast and is vaporized.
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#339. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). BWAAAAH. [TypeA2] dodge(s/s//s/2) and survives, but (Player3) gets caught in the blast.
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#340. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). (Player2) put(s/s/s/s/2) up a mirror and reflect(s/s/s/s/2) the light back at (Player1).
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#341. (Player1) (rips/rips/rips/rips/rip1) out (Player2)'s (heart/heart/heart/heart/hearts2) and (shows/shows/shows/shows/show1) (it/it/it/it/them2) to (Player3). FATALITY!
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#342. (Player1) (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#343. (Player1) (drops/drops/drops/drops/drop1) (an anvil/an anvil/an anvil/an anvil/anvils1) on (Player2)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#344. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2), but (Player3) (intercepts/intercepts/intercepts/intercepts/intercept3) the attack, getting [typeD3] killed.
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#345. (Player1), (Player2), (Player3), and (Player4) hang (Player5) onto a tree branch and whack [typeB5] like a piñata.
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Edit |
Remove#346. (Player1) (believes/believes/believes/believes/believe1) that (Player2) (performs/performs/performs/performs/perform2) witchcraft and (burns/burns/burns/burns/burn1) [typeB2] at the stake.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#347. (Player1) (tries/tries/tries/tries/try1) to suplex a boulder, but (breaks/breaks/breaks/breaks/break1) [typeC1] (neck/neck/neck/neck/necks1) while doing so.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#348. (Player1) (gets/gets/gets/gets/get1) so mad that [typeC1] (head/head/head/head/heads1) (catches/catches/catches/catches/catch1) fire, roasting [typeC1] (brain/brain/brain/brain/brains1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#349. (Player1) (mugs/mugs/mugs/mugs/mug1) (Player2) for [typeC2] (purse/purse/purse/purse/purses2), but (Player2) will only surrender (it/it/it/it/them2) if (Player1) (gives/gives/gives/gives/give1) [typeB2] [typeC1] (number/number/number/number/numbers1). (Player1) (says/says/says/says/say1) that tributes aren't usually so nice, but (Player2) (stabs/stabs/stabs/stabs/stab2) [typeB1] in the (stomach/stomach/stomach/stomach/stomachs1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#350. (Player1) can't decide whether to call (Player2) to rescue (Player3) from inside a claw machine or take (a picture/a picture/a picture/a picture/pictures1) of [typeB3]. (Player1) (takes/takes/takes/takes/take1) (a picture/a picture/a picture/a picture/pictures1) of (Player3) as [typeA3] (suffocates/suffocates/suffocates/suffocates/suffocate3).
Tributes: 3
Killer: None
Killed: Player3
Edit |
Remove#351. After (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3) (revives/revives/revives/revives/revive3) (Player2) just to kill [typeB2] [typeD3].
Tributes: 3
Killer: Player3
Killed: Player2
Edit |
Remove#352. As (Player1) attack(s/s/s/s/1) (Player2), (Player2) pull(s/s/s/s/2) out an Uno Reverse card to reflect the attac(k/k/k/k/ks1) back at [typeB1], killing [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#353. (Player1) throw(s/s/s/s/1) (Player2) towards a microwave head-first, [typeC2] hea(d/d/d/d/ds2) breaking through, and (Player3) turn(s/s/s/s/3) it on.
Tributes: 3
Killer: Player1, Player3
Killed: Player2
Edit |
Remove#354. After (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3) (casts/casts/casts/casts/cast3) a spell so that (Player1) can't take another life (though (Player1) might be able to undo said spell).
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#355. "Kids, don't try this at home," (Player1) (says/says/says/says/says1) before killing (Player2) in an extreme manner.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#356. "Kids, do try this at home," (Player1) (says/says/says/says/says1) before killing (Player2) in an extreme manner.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#357. "Maybe if you were good enough, (Player1) would still be alive," (Player2) (says/says/says/says/say2) to (Player3) after (Player4) (ends/ends/ends/ends/end1) up killing (Player1).
Tributes: 4
Killer: Player4
Killed: Player1
Edit |
Remove#358. "I think [typeA3] (is/is/are/is/are3) already dead," (Player1) (says/says/says/says/say1) to (Player2) after the latter massively (overkills/overkills/overkills/overkills/overkill2) (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#359. As (Player1), (Player2), (Player3), and (Player4) are all admonishing (Player5) for killing (Player6), (Player5) (yells/yells/yells/yells/yell6) out loud "AVRIL LAVIGNE!!!"
Tributes: 6
Killer: Player5
Killed: Player6
Edit |
Remove#360. (Player1) (gets/gets/gets/gets/get1) killed by a bearshark.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#361. Thinking a dragon can revive [typeC1] dead friends, (Player1) (releases/releases/releases/releases/release1) said dragon from captivity only for the dragon to kill [typeB1] soon after.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#362. (Player1) (sacrifices/sacrifices/sacrifices/sacrifices/sacrifice1) [typeD1] in order to kill President Snow.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#363. (Player1) (quits/quits/quits/quits/quit1) [typeC1] (job/job/job/job/jobs1) as (a medic/a medic/a medic/a medic/medics1) since nobody was thanking [typeC1] for saving their lives, and (lets/lets/lets/lets/let1) (Player2) die due to an illness.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#364. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#365. (Player1) trick(s/s/s/s/1) (Player2) and (Player3) into "playing" a game with [typeB1] by knocking them out and forcing them into a game of death that is based on their sins, while (Player1) watch(es/es/es/es/1) from elsewhere. Only (Player2) make(s/s/s/s/2) it out alive.
Tributes: 3
Killer: None
Killed: Player3
Edit |
Remove#366. After (Player1) betray(s/s/s/s/1) (Player2), (Player2) go(es/es/es/es/2) to kill [typeB1], only for (Player1) to regret the betrayal. (Player2) kill(s/s/s/s/2) [typeB1] anyway and later say(s/s/s/s/2) to (Player3) that vengeance feels empty.
Tributes: 3
Killer: Player2
Killed: Player1
Edit |
Remove#367. (Player1) put(s/s/s/s/1) (Player2), (Player3), (Player4), (Player5), and (Player6) under infinite illusions of their greatest desires, then manipulate(s/s/s/s/1) a special tree to encase them in cocoons. They then get their life drained while transformed into similar-looking, mindless slaves of (Player1).
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Edit |
Remove#368. (Player1) venture(s/s/s/s/1) into a mysterious tower that appears at midnight and get(s/s/s/s/1) killed inside by the monsters.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#369. (Player1) fall(s/s/s/s/1) into a world inside the TV, where [typeA1] get(s/s//s/1) killed by [typeC1] true sel(f/f/f/f/ves1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#370. (Player1) end(s/s/s/s/1) up in a supernatural palace that represents (Player2)'s negative side and get(s/s/s/s/1) killed by the monsters inside.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#371. (Player1) anger(s/s/s/s/1) the RNG, who kills (Player1) in a "random" fatal event.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#372. (Player1) kill(s/s/s/s/1) (Player2) by summoning an army of barbarians using elixir.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#373. (Player1)'s rap song is so "lit" that [typeA1] literally (sets/sets/sets/sets/set1) (Player2) on fire.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#374. While (Player1) bathe(s/s/s/s/1), (Player2) come(s/s/s/s/2) in from behind [typeB1] and stab(s/s/s/s/2) [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#375. (Player1) (is/is/is/is/are1) forced to dance [typeD1] to death as a sacrifice for the gods of spring.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#376. (Player1) explode(s/s/s/s/1) while playing drums.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#377. (Player1) grind(s/s/s/s/1) (Player2) into a jelly and then drink(s/s/s/s/1) the resulting mixture.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#378. (Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) observe(s/s/s/s/3) the explosion from a safe distance.
Tributes: 3
Killer: None
Killed: Player1, Player2
Edit |
Remove#379. (Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) (is/is/is/is/are3) also caught in the blast and end up dying as well.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit |
Remove#380. After (Player1) stab(s/s/s/s/1) [typeB2] in the heart, (Player2) reminisce(s/s/s/s/2) about all the moments that will be lost in time, like tears in rain. "Time to die," [typeA2] say(s/s/s/s/2) before releasing a dove into the air.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#381. (Player1) and (Player2) are nonfatally eliminated... but a toilet seat from a deorbiting station crashes down and decapitates them both as they try to leave.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#382. (Player1) ask(s/s/s/s/1) (Player2) if [typeA2] ate [typeC1] sandwich. "(I/I/I/I/We2) (am/am/am/am/are2) your sandwich," (Player2) say(s/s/s/s/2), before shoving [typeD2] into (Player1)'s mouth and dissolving.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#383. (Player1) drink(s/s/s/s/1) bleach thinking it's milk.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#384. (Player1) go(es/es/es/es/1) to Hell to train, but die(s/s/s/s/1) there.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#385. After (Player1) die(s/s/s/s/1), (Player2) press(es/es/es/es/2) F for Fuck You.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#386. (Player1) put(s/s/s/s/1) knockoff healing items that lower your health in (Player2)'s inventor(y/y/y/y/ies2). (Player2) fall(s/s/s/s/2) for it and die(s/s/s/s/2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#387. (Player1) (stabs/stabs/stabs/stabs/stab1) (Player2) with (a bottle/a bottle/a bottle/a bottle/bottles2), then (grabs/grabs/grabs/grabs/grab1) the (bottle/bottle/bottle/bottle/bottles2) to lift [typeB2] up and slam [typeB2] into the ground.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#388. (Player1) kill(s/s/s/s/1) (Player2) and put(s/s/s/s/1) [typeC2] hea(d/d/d/d/ds2) in a claw machine.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#389. (Player1) set(s/s/s/s/1) up (Player2) the bomb. [TypeA2] (has/has/has/has/have2) no chance to survive and make(s/s/s/s/2) [typeB2] time.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#390. (Player1) (seals/seals/seals/seals/seal1) (a/a/a/a/2) par(t/t/t/t/ts2) of (Player2)'s sou(l/l/l/l/ls2) in (one/one/one/one/each one1) of (Player2)'s hands after summoning a demon. (Player1) then (dies/dies/dies/dies/die1) and (gets/gets/gets/gets/get1) sealed inside the demon alongside the soul piec(e/e/e/e/es2) of (Player2), while (Player2) (is/is/is/is/are2) left unable to use the sealed han(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#391. (Player1) (kidnaps/kidnaps/kidnaps/kidnaps/kidnap1) (Player2) and (Player3) after (Player3) (kills/kills/kills/kills/kill3) (Player4) by executing [typeB4] with a gunshot, nonfatally shooting (Player2) in [typeC2] (stomach/stomach/stomach/stomach/stomachs2). (Player2) (is/is/is/is/are2) then released after (Player3) (does/does/does/does/do3) a favor for (Player1). (Player2) soon (calls/calls/calls/calls/call2) (Player3) to buy [typeB2] adult diapers due to [typeC2] injury.
Tributes: 4
Killer: Player3
Killed: Player4
Edit |
Remove#392. (Player1) (is/is/is/is/are1) caught in a death trap where [typeA1] will get lowered and then sliced apart by a spiral spinning blade surrounding [typeB1] unless if [typeA1] can stop the motorcycle powering it. (Player2) (manages/manages/manages/manages/manage2) to do so by jamming the chain using a bar, only for the bar to slip, restarting the blade and slicing (Player1) apart into (a fleshy spring/a fleshy spring/a fleshy spring/a spring/fleshy springs1). Game over.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#393. (Player1) get(s/s/s/s/1) dragged by [typeC1] own ca(r/r/r/r/rs1) that (Player2) (is/is/is/is/are2) stealing into clams, cheese graters, and educational radio. [TypeA1] die(s/s/s/s/1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#394. (Player1), (Player2), and (Player3) storm a secret military base, only to get killed.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit |
Remove#395. (Player1) fire(s/s/s/s/1) a literal missile toe and a literal missile fist on (Player2), which hit and kill [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#396. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2) while [typeA2] (is/is/are/is/are2) sleeping, but [typeA2] suddenly (wakes/wakes/wake/wakes/wake2) up and (kills/kills/kill/kills/kill2) (Player1) instead.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit |
Remove#397. (Player1) (sends/sends/sends/sends/send1) (Player2) flying into the Forcefield with (an uppercut punch/an uppercut punch/an uppercut punch/an uppercut punch/uppercut punches1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit |
Remove#398. (Player1)'s blood is sucked by a vampire.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#399. (Player1)'s (brain/brain/brain/brain/brains1) (is/is/is/is/are1) eaten by a zombie fallen tribute.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#400. (Player1) eagerly (munches/munches/munches/munches/munch1) on popcorn as [typeA1] (watches/watches/watch/watches/watch1) (Player2) and (Player3) fight to death. (Player2) (emerges/emerges/emerges/emerges/emerge2) victorious.
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#401. (Player1) and (Player2) get into a heated argument. (Player1) (flies/flies/flies/flies/fly1) into (a fit of rage/a fit of rage/a fit of rage/a fit of rage/fits of rage1) and (kills/kills/kills/kills/kill1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#402. (Player1) (gets/gets/gets/gets/get1) (a heart attack/a heart attack/a heart attack/a heart attack/heart attacks1) when [typeA1] (discovers/discovers/discover/discovers/discover1) that [typeC1] favorite site shut down.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#403. (Player1) and (Player2), while working as doctors, gamble on the (life/life/life/life/lives3) of their (patient/patient/patient/patient/patients3), (Player3). They lose money after (Player3) (dies/dies/dies/dies/die3) by the way.
Tributes: 3
Killer: None
Killed: Player3
Edit |
Remove#404. "Halt! You're having a bit too much fun!" (Player1) (says/says/says/says/says/say1) to (Player2) before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#405. "Woah...(that man/that lady/that person/that thing/those people3) (looks/looks/looks/looks/look3) real dead, (pal/pal/pal/pal/pal2)," (Player1) (says/says/says/says/says/say1) to (Player2) after seeing the dead (corpse/corpse/corpse/corpse/corpses3) of (Player3).
Tributes: 3
Killer: None
Killed: Player3
Edit |
Remove#406. (Player1) (lives/lives/lives/lives/live1) and (dies/dies/dies/dies/die1) by the meme.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#407. "(I/I/I/I/We1) just don't like you for some reason; that's all," (Player1) says after a dying (Player2) asks [typeB1] on why [typeA1] shot [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#408. After (Player1) (gets/gets/gets/gets/get1) trapped inside a platforming video game, [typeA1] (dies/dies/dies/dies/die1) by losing all of [typeC1] lives inside the game due to fall damage.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#409. President Snow introduces a new twist in the Hunger Games that massively screws (Player1) over as (Player1) (dies/dies/dies/dies/die1) thanks to said twist.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#410. (Player1) and (Player2) have a back-and-fourth argument whether it's (Player1) Season or (Player2) Season. The former (tricks/tricks/tricks/tricks/trick1) latter into saying it's (Player2) season, who then (demands/demands/demands/demands/demand2) (Player3) to fire. (Player3) shoots (Player2).
Tributes: 3
Killer: Player3
Killed: Player2
Edit |
Remove#411. (Player1) (kicks/kicks/kicks/kicks/kick1) a metal slab, unknowingly detonating a buried nuclear warhead which (vaporizes/vaporizes/vaporizes/vaporizes/vaporize1) [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#412. (Player1) (sees/sees/sees/sees/see1) who [typeA1] is (Player2). [typeA2] (turns/turns/turns/turns/turn2) out to be a hologram as the real (Player2) (shows/shows/shows/shows/show2) up and (kills/kills/kills/kills/kill2) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#413. (Player1) (digs/digs/digs/digs/dig1) a hole, (throws/throws/throws/throws/throw1) (Player2) in, and (buries/buries/buries/buries/bury1) [typeB2] alive.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#414. (Player1) (finds/finds/finds/finds/find1) a treasure chest, but (doesn't/doesn't/doesn't/doesn't/don't1) realize that it's sentient and (gets/gets/gets/gets/get1) eaten by it.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#415. (Player1) cannot comprehend what's going on, causing [typeC1] (head/head/head/head/heads1) to explode.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#416. (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2) with a guillotine.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#417. (Player1) (finds/finds/finds/finds/find1) (Player2) so cute that [typeA1] (gets/gets/gets/gets/get1) heart failure.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#418. (Player1) (kills/kills/kills/kills/kill1) (Player2) with [typeC1] (thumb/thumb/thumb/thumb/thumbs1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#419. (Player1) (comes/comes/comes/comes/come1) up with a plan to assassinate (Player2). [TypeA1] (succeeds/succeeds/succeeds/succeeds/succeed1) in the assassination, but the audience doesn't know how [typeA1] did it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#420. (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeC1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (is/is/is/is/are2) unable to return [typeC1] feelings and (Player1) (chokes/chokes/chokes/chokes/choke1) on the petals.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#421. (Player1) (hurts/hurts/hurts/hurts/hurt1) (Player2)'s feelings so hard that [typeC2] (heart/heart/heart/heart/heart2) literally (breaks/breaks/breaks/breaks/break2).
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#422. (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Player1) (breaks/breaks/breaks/breaks/break1) it, causing [typeB1] to die instantly.
Tributes: 3
Killer: None
Killed: Player1
Edit |
Remove#423. (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeC2] veggies. (Player2) (refuses/refuses/refuses/refuses/refuse2) to eat and (gets/gets/gets/gets/get2) killed for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#424. While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (gets/gets/gets/gets/get1) [typeD1] and (Player2) in a fatal accident.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#425. After (Player1)'s (death/death/death/death/deaths1) at the hands of (Player2), the former's nominator attempts to kill (Player2) in a fit of rage and succeeds.
Tributes: 2
Killer: Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player0)
Edit |
Remove#426. (Player1) (is/is/is/is/are1) slain by the nominator(s) of the tribute(s) [typeA1] killed.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#427. (Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#428. (Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#429. (Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#430. (Player1) (gets/gets/gets/gets/get1) kidnapped and (has/has/has/has/have1) guns literally bolted to [typeC1] hands and fingers by (Player2), before [typeA1] (is/is/are/is/are1) forced to fight (Player3) to death. However, (Player1) and (Player3) end up working together to kill (Player2) and [typeC2] (employer/employer/employer/employer/employers4), (Player4) instead.
Tributes: 4
Killer: Player1, Player3
Killed: Player2, Player4
Edit |
Remove#431. (Player1) and (Player2) are killed by (Player3), who (gets/gets/gets/gets/gets/get3) VAC banned because [typeC3] karma is too low.
Tributes: 3
Killer: Player3
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player3) | Player2 (Player3)
Edit |
Remove#432. (Player1), (Player2), (Player3), (Player4), and (Player5) are shot to death by (Player6), who (hijacks/hijacks/hijacks/hijacks/hijack6) the plane and (declares/declares/declares/declares/declare6), "(I'm/I'm/I'm/I'm/We're6) the problem." [TypeA6] then (crashes/crashes/crash/crashes/crash6) the plane, killing [typeD6] alongside (Player7).
Tributes: 7
Killer: Player6
Killed: Player1, Player2, Player3, Player4, Player5, Player6, Player7
Killed (By): Player1 (Player6) | Player2 (Player6) | Player3 (Player6) | Player4 (Player6) | Player5 (Player6) | Player7 (Player6)
Edit |
Remove#433. (Player1), (Player2), and (Player3) are charged at and murdered by (Player4), who (has/has/has/has/have4) just been killed by (Player5). However, (Player4) remain(s/s/s/s/4) alive for five seconds due to a trait called "flesh wound", which can be activated by bloodcurdling scream. (Player4) eventually expire(s/s/s/s/4) after making the kills.
Tributes: 5
Killer: Player4, Player5
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player4) | Player2 (Player4) | Player3 (Player4) | Player4 (Player5)
Edit |
Remove#434. (Player1) fight(s/s/s/s/1) (Player2) on top of a wall, stripping parts from [typeC2] armo(r/r/r/r/rs2) one by one before dropping [typeB2] to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#435. (Player1) get(s/s/s/s/1) a pet alligator and kill(s/s/s/s/1) (Player2) by feeding [typeB2] to it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#436. (Player1) venture(s/s/s/s/1) into an underwater temple, only to get attacked by its guardians. (Player1) get(s/s/s/s/1) killed.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#437. (Player1) venture(s/s/s/s/1) into a junge temple, only to step on a tripwire. (Player1) die(s/s/s/s/1) from an arrow that's fired from a hidden trap.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#438. (Player1) discover(s/s/s/s/1) a cursed fanart of [typeD1] and die(s/s/s/s/1) from the sheer cringe.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#439. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#440. (Player1) suddenly fall(s/s/s/s/1) through the world while punching cars.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#441. After (Player1) dies, the ghost of a dead tribute goes back in time to prevent [typeC1] deat(h/h/h/h/hs1) by interacting with objects. They fail.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#442. While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. They crash into the foot of a cliff, exploding them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#443. (Player1) and (Player2) try to jump across a glass bridge. (Player2) get(s/s/s/s/2) impatient and push(es/es/es/es/2) (Player1) off to [typeC1] death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#444. When (Player1) ask(s/s/s/s/1) what [typeA2] ha(s/s/ve/s/ve2) to say about the game, (Player2) say(s/s/s/s/2) "zeeky booky doog" and blows them (both/both/both/both/all2) up.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit |
Remove#445. (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#446. After losing a deadly game of marbles with (Player1), (Player2) finally remember(s/s/s/s/2) [typeC2] name as (Player1) break(s/s/s/s/1) down in tears.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#447. (Player1) bap(s/s/s/s/1) (Player2) with a pool noodle... OF INSTANT DEATH.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#448. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, billionaire killer Mark February patents [typeC1] li(fe/fe/fe/fe/ves1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#449. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, (Player2) patent(s/s/s/s/2) [typeC1] li(fe/fe/fe/fe/ves1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#450. (Player1) tell(s/s/s/s/1) (Player2) that [typeC2] ha(t/t/t/t/ts2)'(s/s/s/s/re2) on backwards, and adjust(s/s/s/s/1) (it/it/it/it/them2) accordingly. (Player2) snap(s/s/s/s/2) (Player1) that [typeC1] hea(d/d/d/d/ds1)'(s/s/s/s/re1) on backwards, and adjust(s/s/s/s/2) (it/it/it/it/them1) accordingly.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#451. (Player1) and (Player2) are playing together when the Big Wooden Hammer crushes (Player1), then (Player2). After inspecting their corpses, however, (Player3) says "Not that bad."
Tributes: 3
Killer: None
Killed: Player1, Player2
Edit |
Remove#452. While (Player1) freeze(s/s/s/s/1) (Player2) solid, (Player3) tell(s/s/s/s/3) (Player2) that [typeA3] love(s/s//s/3) [typeB2]. "I know," (Player2) say(s/s/s/s/2) as [typeA2] freeze(s/s//s/2).
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#453. While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) bail(s/s/s/s/2) out to watch (Player1) explode at the foot of the cliff.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#454. After shooting (Player1) so hard that [typeA1] explode(s/s//s/1), (Player2) toss(es/es/es/es/2) [typeC2] weapo(n/n/n/n/ns2) aside and comment(s/s/s/s/2) on how much of (a/a/a/a/2) civilization pe(rson/rson/rson/rson/ople2) [typeA2] (is/is/are/is/are2).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#455. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... (Player2)'s hea(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#456. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a time bomb! SPLAT.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#457. (Player1) introduce(s/s/s/s/1) an NFT of [typeD1]. [TypeA1] (is/is/are/is/are1) promptly killed by administration.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#458. (Player1) (uses/uses/uses/uses/use1) geometry to kill the magic-wielding (Player2) in a battle.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#459. As (Player1) (dies/dies/dies/dies/die1), a bunch of Oompa-Loompas come to the arena to sing about (Player1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#460. "WELCOME TO AXE TOWN; POPULATION: YOUR (FACE/FACE/FACE/FACE/FACES2)," (Player1) (says/says/says/says/say1) to (Player2) before killing [typeB2] with (an axe/an axe/an axe/an axe/axes1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#461. Internet kills the video (star/star/star/star/stars1) (Player1)... literally.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#462. Video kills the radio (star/star/star/star/stars1) (Player1)... literally.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#463. "No lie can live!" (Player1) (says/says/says/says/say1) before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#464. "(I/I/I/I/WE1) WILL HAVE ORDER!" (Player1) (yells/yells/yells/yells/yell1) out loud before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#465. (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to try to kill (Player2). It didn't work as (Player2) (ends/ends/ends/ends/end2) up killing (Player1) instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#466. (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to successfully kill (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#467. (Player1) (dies/dies/dies/dies/die1) while fighting against an alien made out of black goo.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#468. (Player1) throw(s/s/s/s/1) a magic book at (Player2), trapping [typeB2] inside.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#469. The sun shines directly into (Player1)'s (face/face/face/face/faces1) and burns all [typeC1] flesh off.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#470. (Player1) throw(s/s/s/s/1) (Player2) to the ground, roll(s/s/s/s/1) [typeB2] corps(e/e/e/e/es1) into a huge snowball and make(s/s/s/s/1) a snowman.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#471. (Player1) steal(s/s/s/s/1) (Player2)'s dagge(r/r/r/r/rs2), stab(s/s/s/s/1) [typeB2], then throw(s/s/s/s/1) (it/it/it/it/them2) into [typeC2] hea(d/d/d/d/ds2) to kill [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#472. (Player1) go(es/es/es/es/1) fishing and catch(es/es/es/es/1) (Player2)'s corps(e/e/e/e/es2).
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#473. (Player1) and (Player2) get struck by (Player3), who become(s/s/s/s/3) (a giant snowball/a giant snowball/a giant snowball/a giant snowball/giant snowballs3) as [typeA3] tripped while skiing. (Player3) then crash(es/es/es/es/3) into a tree.
Tributes: 3
Killer: Player3
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player3) | Player2 (Player3) | Player3 (Player0)
Edit |
Remove#474. (Player1) give(s/s/s/s/1) (Player2) the choice to take (a/a/a/a/2) red pil(l/l/l/l/ls2) or (a/a/a/a/2) blue pil(l/l/l/l/ls2). (Player2) take(s/s/s/s/2) the red pil(l/l/l/l/ls2) and get(s/s/s/s/2) ejected out of the Arena.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#475. (Player1), (Player2), (Player3) and (Player4) are incinerated by (Player5), who use(s/s/s/s/5) (a/a/a/a/5) magical swor(d/d/d/d/ds5) while summoning (a/a/a/a/5) fire entit(y/y/y/y/ies5) behind [typeD5], but [typeA5] eventually die(s/s/s/s/5) as well.
Tributes: 5
Killer: None
Killed: Player1, Player2, Player3, Player4, Player5
Killed (By): Player5 (Player0)
Edit |
Remove#476. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck. [TypeA1] promptly reincarnate(s/s//s/1) in another world.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#477. (Player1) stab(s/s/s/s/1) (Player2) many times, impale(s/s/s/s/1) [typeB2] on [typeC2] tongu(e/e/e/e/es2) and finally launch(es/es/es/es1) [typeB2] from there into the top of (a/a/a/a/some2) spiked gat(e/e/e/e/es2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#478. (Player1) use(s/s/s/s/1) the power of the void to instantly erase (Player2), who pushed (Player3) and (Player4) out of the way earlier, leaving only (Player2)'s arms.
Tributes: 4
Killer: Player1
Killed: Player2
Edit |
Remove#479. (Player1) use(s/s/s/s/1) the power of the void to instantly erase (Player2), who pushed (Player3) and (Player4) out of the way earlier, leaving only (Player2)'s arms.
Tributes: 4
Killer: Player1
Killed: Player2
Edit |
Remove#480. (Player1) give(s/s/s/s/1) (Player2) an option of mercy while fighting (Player1). (Player2) accept(s/s/s/s/2) it, only to get tricked and thus killed.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#481. (Player1) give(s/s/s/s/1) (Player2) an option of mercy while [typeA2]'(s/s/re/s/re2) fighting (Player1). (Player2) reject(s/s/s/s/2) it and eventually kill(s/s/s/s/2) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#482. (Player1) drown(s/s/s/s/1) (Player2) in (a/a/a/a/2) blood-filled tu(b/b/b/b/bs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#483. (Player1), (Player2), and (Player3) get captured by evil chefs and cooked into a pie with their body parts sticking out.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit |
Remove#484. (Player1), (Player2), and (Player3) charge into (Player4)'s camp through a valley, causing them to all die.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player3
Edit |
Remove#485. (Player1), (Player2), and (Player3) charge into (Player4)'s camp through a valley. They survive and kill (Player4).
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Edit |
Remove#486. After being exposed to a giant cheese wheel and a sample of aged cheese, (Player1)'s cheese allerg(y/y/y/y/ies1) cause(s/s/s/s/1) [typeB1] to inflate uncontrollably until [typeA1] explode(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#487. (Player1) (goes/goes/goes/goes/go1) skiing, but (jumps/jumps/jumps/jumps/jump1) off the wrong ledge and (crashes/crashes/crashes/crashes/crash1) from a great height.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#488. (Player1) (gets/gets/gets/gets/get1) so embarrassed by what [typeA1] did recently [typeA1] (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#489. (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (falls/falls/falls/falls/fall2) for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#490. (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) off a bridge and onto a railway to stop a trolley from running over (Player3), (Player4), (Player5), and (Player6), but they all get run over, anyway.
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Killed (By): Player3 (Player0) | Player4 (Player0) | Player5 (Player0) | Player6 (Player0)
Edit |
Remove#491. (Player1) cannot handle the circumstances and commit(s/s/s/s/1) (Player2)-cide.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#492. When asked who [typeA1] (is/is/are/is/are1), (Player1) tell(s/s/s/s/1) (Player2), “You killed (my/my/my/my/our1) frien(d/d/d/d/ds3) (Player3).” (Player2) say(s/s/s/s/1), “Do you have the slightest idea how little that narrows it down?”
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#493. Opening a gift from an unknown sponsor... (Player1) receive(s/s/s/s/1)... BLOODY TOM, who chokes [typeB1] to death.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#494. After (Player1) dodge(s/s/s/s/1) most of [typeC2] arrows, (Player2) hold(s/s/s/s/1) [typeB1] at arrowpoint. (Player3) place(s/s/s/s/3) [typeC3] arro(w/w/w/w/ws3) at (Player2)'s hea(d/d/d/d/ds2), say(s/s/s/s/3) "Dodge th(is/is/is/is/ese3)," and fire(s/s/s/s/3) [typeC3] arro(w/w/w/w/ws3) directly at (Player2), killing [typeB2].
Tributes: 3
Killer: Player3
Killed: Player2
Edit |
Remove#495. (Player1), (Player2), and (Player3) play Exploding Tributes. (Player1) win(s/s/s/s/1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit |
Remove#496. (Player1) literally explode(s/s/s/s/1) with rage at the last tribute's death.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#497. After (Player1) give(s/s/s/s/1) (Player2) a cruel and unusual death, all (Player3) can say before (his/hers/theirs/its/theirs3) is "Not like this. Not like this."
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit |
Remove#498. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, [typeC1] nominator patents [typeC1] life.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#499. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, President Snow patents [typeC1] life.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#500. (Player1) turn(s/s/s/s/1) into a giant flesh monster, so (Player2) explode(s/s/s/s/2) to stop [typeB1], killing (Player2) but healing (Player1).
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#501. (Player1) fin(ds/ds/ds/ds/d1) a console labeled "Pay2Lose". [TypeA1] inser(ts/ts/t/ts/t1) five of [typeC1] currency and selec(ts/ts/t/ts/t1) an option labeled "Die when you reach level 2"... which kills [typeB1] instantly.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#502. (Player1), (Player2), (Player3), (Player4), and (Player5) all get in an epic battle, and only (Player3) surviv(es/es/es/es/e3)! ... (Player6) (is/is/is/is/are6) there too, for some reason!
Tributes: 6
Killer: Player3
Killed: Player1, Player2, Player4, Player5
Edit |
Remove#503. After spending all night looking for beans, (Player1) finally (finds/finds/finds/finds/find1) some only for (Player2) to kill (Player1) before [typeB1] can eat a single bean.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#504. (Player1) (gets/gets/gets/gets/get1) involved with a multiversal war in which [typeA1] (ends/ends/end/ends/end1) up dying within said war.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#505. "There's no problem, is there?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the latter witnessed the former killing (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit |
Remove#506. (Player1) (presses/presses/presses/presses/press1) a button that shall instantly kill one random tribute other than [typeD1]. That unlucky tribute happens to be (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#507. A mermaid drowns (Player1) to death.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#508. Everybody is confused on how (Player1) (was/was/was/was/were1) able to kill (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#509. (Player1) (experiments/experiments/experiments/experiments/experiment1) on (Player2) until [typeA2] (dies/dies/die/dies/die2), then (throws/throws/throws/throws/throw1) [typeB2] into the "Rejected" pile.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#510. With a satisfied look on [typeC1] (face/face/face/face/faces1), (Player1) slowly (crushes/crushes/crushes/crushes/crush1) (Player2)'s (head/head/head/head/heads2) with a hydraulic press.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#511. (Player1) ice (skates/skates/skates/skates/skate1) around (Player2) and (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeB2], causing [typeB2] to fall into the icy depths.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#512. (Player1) (goes/goes/goes/goes/go1) fishing, but (hooks/hooks/hooks/hooks/hook1) up (a shark/a shark/a shark/a shark/sharks1) and (gets/gets/gets/gets/get1) eaten by (it/it/it/it/them1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#513. (Player1) accidentally (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeD1] while going ice fishing.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#514. (Player1), (Player2), and (Player3) play Chubby Bunny. (Player2) (chokes/chokes/chokes/chokes/choke2) on (a marshmallow/a marshmallow/a marshmallow/a marshmallow/marshmallows2) and (loses/loses/loses/loses/lose2).
Tributes: 3
Killer: None
Killed: Player2
Edit |
Remove#515. (Player1) (heats/heats/heats/heats/heat1) up (a knife/a knife/a knife/a knife/knives1) to 1,000 degrees before slicing (Player2) lengthwise.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#516. (Player1) (chases/chases/chases/chases/chase1) (Player2) with scissors, but (trips/trips/trips/trips/trip1) and accidentally (disembowels/disembowels/disembowels/disembowels/disembowel1) [typeD1] with it.
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#517. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of ruining [typeC1] dream (journal/journal/journal/journal/journals2). (Player2) (says/says/says/says/say2) that [typeA2] DID NOT and (has/has/has/has/have2) (Player3) execute [typeB1].
Tributes: 3
Killer: Player3
Killed: Player1
Edit |
Remove#518. (Player1), exhausted of [typeC1] attack options, (flails/flails/flails/flails/flail1) about (Player2) in an act of desperation. (Player2) (dies/dies/dies/dies/die2) while (Player1) (suffers/suffers/suffers/suffers/suffer1) recoil.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#519. (Player1) (goes/goes/goes/goes/go1) skiing, but (trips/trips/trips/trips/trip1) and (becomes/becomes/becomes/becomes/become1) (a giant snowball/a giant snowball/a giant snowball/a giant snowball/giant snowballs1) that (crashes/crashes/crashes/crashes/crash1) into (a tree/a tree/a tree/a tree/trees1), killing [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#520. (Player1) (transforms/transforms/transforms/transforms/transform1) into (Player2)'s worst (fear/fear/fear/fear/fears2) and (scares/scares/scares/scares/scare1) [typeB2] to death.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#521. (Player1) as(ks/ks/ks/ks/k1) (Player2) what [typeA2] ge(ts/ts/t/ts/t2) when [typeA2] cros(ses/ses/s/ses/s2) (a /a /a /a /1)mentally ill lone(r/r/r/r/rs1) with a society that abandons [typeB1] and treats [typeB1] like trash. (Player2) then ge(ts/ts/ts/ts/t2) "what [typeA2] fucking deserv(es/es/e/es/e2)" as (Player1) shoo(ts/ts/ts/ts/t1) [typeB2] in the hea(d/d/d/d/ds2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#522. (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the camera, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#523. (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the sky. [TypeA2] (is/is/are/is/are2) last seen as (a /a /a /a /2)twinkl(e/e/e/e/es2) in the sky.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#524. (Player1) ge(ts/ts/ts/ts/t1) killed by a turret (Player2) had set up.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#525. After (Player1) (is/is/is/is/are1) killed by (Player2), [typeA1] explod(es/es/e/es/e1), taking (Player2) with [typeB1].
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit |
Remove#526. (Player1) "rewar(ds/ds/ds/ds/d1)" (Player2) for betraying (Player3) by killing [typeB2].
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#527. (Player1) jailed (Player2) and (was/was/was/was/were1) obliterated by [typeB2]. Flummery!
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#528. While fighting (Player1), (Player2) accidentally run(s/s/s/s/2) into a passing car. [TypeA2] kick(s/s//s/2) the car, get(s/s//s/1) kidnapped by (Player3) and (Player4) inside and (is/is/are/is/are2) never seen again.
Tributes: 4
Killer: Player3, Player4
Killed: Player2
Edit |
Remove#529. After fighting (Player1), (Player2) go(es/es/es/es/2) offscreen and explode(s/s/s/s/1).
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#530. (Player1) summon(s/s/s/s/1) the last 4 tributes to die, and join(s/s/s/s/1) them in shooting (Player2), (Player3), (Player4) and (Player5) to death.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit |
Remove#531. After killing (Player1), (Player2) ha(s/s/s/s/ve2) a friendly chat with (Player3) while dragging (Player1)'s corps(e/e/e/e/es1) around.
Tributes: 3
Killer: Player2
Killed: Player1
Edit |
Remove#532. (Player1) possess(es/es/es/es/1) (Player2), making [typeB2] rip [typeC2] own head off. (Player1) continue(s/s/s/s/1) parading around in (Player2)'s (body/body/body/body/bodies2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#533. (Player1) rip(s/s/s/s/1) out (Player2)'s (spine/spine/spine/spine/spines2) and impale(s/s/s/s/1) [typeB2] with (it/it/it/it/them2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#534. (Player1) drink(s/s/s/s/1) a monster's acid spit, despite being warned that [typeA1] will die instantly. [TypeA1] di(es/es/e/es/e1) instantly.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#535. (Player1) fall(s/s/s/s/1) down the stairs for the rest of the season. “(I'm/I'm/I'm/I'm/We're1) (Player1). The other tributes better fear (me/me/me/me/us1), oh boy!”
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#536. (Player1) tell(s/s/s/s/1) (Player2) to turn on the TV. (Player2) (is/is/is/is/are2) dead.
Tributes: 2
Killer: None
Killed: Player2
Edit |
Remove#537. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes to Pluto.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#538. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes at (Player3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#539. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes into the river, but they end up in [typeC1] face.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#540. (Player1) and (Player2) bury the hatchet into each other.
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit |
Remove#541. (Player1) build(s/s/s/s/1) a helicopter to get out of the Arena... and then wreck(s/s/s/s/1) the helicopter on the Boundary.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#542. (Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#543. (Player1)'s father takes [typeB1] out of the arena to see a marching band. [TypeA1] then join(s/s//s/1) the Black Parade.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#544. (Player1) sarcastically (compliments/compliments/compliments/compliments/compliment1) (Player2)'s (hat/hat/hat/hat/hats2). (Player2) (gets/gets/gets/gets/get2) even by stealing [typeC1] (face/face/face/face/faces1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#545. (Player1), (Player2), and (Player3) play tug of war against (Player4), (Player5), and (Player6) over a ravine. The former team wins.
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Edit |
Remove#546. (Player1) (orders/orders/orders/orders/order1) (Player2) to die before stomping on (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#547. Upon killing (Player1), (Player2) tell(s/s/s/s/2) [typeB1] "You know what you did."
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#548. (Player1) die(s/s/s/s/1) of [typeC1] own deat(h/h/h/h/hs1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#549. (Player1) kill(s/s/s/s/1) (Player2) with a randomly selected fatal event.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#550. (Player1) overwrite(s/s/s/s/1) (Player2)'s save fil(e/e/e/e/es2). (Player2) kills [typeB1] for it.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#551. And if you'll excuse (Player1), [typeA1]'s going to throw [typeD1] into the ocean now.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#552. (Player1) order(s/s/s/s/1) some fulminated mercury. [TypeA1] explode(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#553. On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards, (Player5) and (Player6).
Tributes: 6
Killer: Player3, Player4
Killed: Player5, Player6
Edit |
Remove#554. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but the machine trampolines back up and crushes [typeB4].
Tributes: 4
Killer: None
Killed: Player4
Edit |
Remove#555. When (Player1) grow(s/s/s/s/1) up, [typeA1] want(s/s//s/1) to go to the moon. "Why wait?!" (Player2) say(s/s/s/s/2) before punting [typeB1] at full speed toward the moon.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#556. (Player1) chokehold(s/s/s/s/1) (Player2), but (Player2) shiv(s/s/s/s/2) [typeB1] in the hear(t/t/t/t/ts1) multiple times. "(Player2)... what a joke," (Player1) say(s/s/s/s/1) as [typeA1] bleed(s/s//s/1) out.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#557. (Player1) forget(s/s/s/s/1) to wind up (Player2)'s music box, so [typeA2] run(s/s//s/2) up and jumpscare(s/s//s/2) (Player1) to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#558. (Player1) batter to death (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#559. (Player1) kill(s/s/s/s/1) (Player2) to give (Player3) (a/a/a/a/some3) bloody Valentin(e/e/e/e/es3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#560. (Player1) tel(ls/ls/ls/ls/l1) (Player2) [typeA1]'(s/s/re/s/re1) (a /a /a /a /1)chuckste(r/r/r/r/rs1), then thro(ws/ws/ws/ws/w1) [typeB2] off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#561. (Player1) lung(es/es/es/es/e1) at (Player2), repeatedly punches [typeC2] weak points while obscured, then tur(ns/ns/ns/ns/n1) [typeC1] bac(k/k/k/k/ks1) to the camera, standing over the bod(y/y/y/y/ies2) of (Player2) as a symbol appears in the background.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#562. (Player1) destro(ys/ys/ys/ys/y1) the platform (Player2) (is/is/is/is/are2) standing on, causing (Player2) to fall to [typeB2] doom.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#563. (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with hate potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and kil(ls/ls/ls/ls/l1) (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit |
Remove#564. (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with hate potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and kil(ls/ls/ls/ls/l1) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#565. (Player1), (Player2), and (Player3) play tug of war against (Player4), (Player5), and (Player6) over a ravine. The latter team wins.
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Edit |
Remove#566. (Player1) (plays/plays/plays/plays/play1) tug of war against (Player2), (Player3), and (Player4) over a ravine. (Player1) (wins/wins/wins/wins/win1).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit |
Remove#567. (Player1) (plays/plays/plays/plays/play1) tug of war against (Player2), (Player3), and (Player4) over a ravine. The latter team wins.
Tributes: 4
Killer: Player2, Player3, Player4
Killed: Player1
Edit |
Remove#568. (Player1) (tries/tries/tries/tries/try1) shooting (an apple/an apple/an apple/an apple/an apple each2) off (Player2)'s (head/head/head/head/heads2) with (a crossbow/a crossbow/a crossbow/a crossbow/crossbows1). [TypeA1] (fails/fails/fail/fails/fail1) and (ends/ends/end/ends/end1) up shooting [typeB2] in the (head/head/head/head/heads2) instead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#569. (Player1) (shoves/shoves/shoves/shoves/shove1) (Player2) into a meat grinder.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#570. (Player1) (grabs/grabs/grabs/grabs/grab1) (an invincibility power-up/an invincibility power-up/an invincibility power-up/an invincibility power-up/invincibility power-ups1) and (knocks/knocks/knocks/knocks/knock1) (Player2), (Player3), (Player4), and (Player5) out of the Arena.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit |
Remove#571. (Player1) (grabs/grabs/grabs/grabs/grab1) an invincibility power-up, but (is/is/is/is/are1) still not protected from falling into a bottomless pit.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#572. (Player1) (truths/truths/truths/truths/truth1) (Player2) so hard [typeA2] (dies/dies/die/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#573. (Player1) (kicks/kicks/kicks/kicks/kick1) (a bucket/a bucket/a bucket/a bucket/buckets1) into (Player2)'s (head/head/head/head/heads2), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#574. (Player1) (squees/squees/squees/squees/squee1) as [typeA1] (hugs/hugs/hug/hugs/hug1) (Player2) tight while shaking [typeB2], but accidentally (smothers/smothers/smothers/smothers/smother1) [typeB2] in the process.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#575. (Player1) (approaches/approaches/approaches/approaches/approach1) (Player2)'s bullets to power up [typeC1] special (attack/attack/attack/attack/attacks1), but (gets/gets/gets/gets/get1) hit by them and (dies/dies/dies/dies/die1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#576. (Player1) block(s/s/s/s/1) an attack from (Player2) and kill(s/s/s/s/1) [typeB2] by grabbing [typeB2] and slamming [typeB2] into the ground, calling [typeB2] predictable.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#577. (Player1) play(s/s/s/s/1) Rock Paper Scissors against (Player2). (Player1) win(s/s/s/s/1), causing the lose(r/r/r/r/rs2) to explode.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#578. (Player1) play(s/s/s/s/1) Rock Paper Scissors against (Player2). (Player2) win(s/s/s/s/2), causing the lose(r/r/r/r/rs1) to explode.
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove#579. (Player1) punch(es/es/es/es/1) (Player2) so hard [typeA2] instantly explode(s/s//s/2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#580. (Player1) simultaneously headshot(s/s/s/s/1) (Player2) and (Player3) with one bullet, causing the crowd to briefly go into wild cheering.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit |
Remove#581. (Player1) find(s/s/s/s/1) [typeD1] so cute that [typeA1] (gets/gets/get/gets/get1) heart failure.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#582. (Player1) anger(s/s/s/s/1) a chicken by attacking it and get(s/s/s/s/1) torn apart by a flock of angry chickens.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#583. (Player1) beat(s/s/s/s/1) (Player2) to death with a crowbar.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove#584. Before dying, (Player1) tell(s/s/s/s/1) (Player2) that [typeA2] ha(s/s/ve/s/ve2) to keep, like like, going, to win this for, like like like like, the both of them!
Tributes: 2
Killer: None
Killed: Player1
Edit |
Remove#585. While (Player1) and (Player2) are playing, (Player3) land(s/s/s/s/3) on (Player1). "Oh no," [typeA3] say(s/s//s/3), "I'm still alive," before shooting [typeD3] in front of (Player2).
Tributes: 3
Killer: None
Killed: Player1, Player3
Killed (By): Player3 (Player0)
Edit |
Remove#586. (Player1) and (Player2) blow up (Player3) to mess with (Player4).
Tributes: 4
Killer: Player1, Player2
Killed: Player3
Edit |
Remove#587. (Player1) tell(s/s/s/s/1) (Player2) and (Player3) to check out [typeC1] new camera. When (Player2) (is/is/is/is/are2) shot dead, (Player1) realize(s/s/s/s/1) it's not a camera.
Tributes: 3
Killer: Player1
Killed: Player2
Edit |
Remove#588. (Player1) spill(s/s/s/s/1) [typeC1] milk, drowning [typeB1] and (Player2).
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit |
Remove#589. (Player1) get(s/s/s/s/1) mauled to death by a killer rabbit.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#590. (Player1) get(s/s/s/s/1) destroyed by a toilet seat from a deorbiting space station.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove#591. (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net and feed(s/s/s/s/1) [typeB2] to a giant carnivorous plant.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#592. (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (is/is/is/is/are1) met with a horrid taste before choking to death.
Tributes: 2
Killer: Player2
Killed: Player1
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Remove#593. (Player1) (is/is/is/is/are1) given green heart-shaped biscuits by (Player2). (Player1) go(es/es/es/es/1) on a manic rampage after consuming them, obliterating (Player2) and (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
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Remove#594. (Player1) (is/is/is/is/are1) subject to execution via lethal injection.
Tributes: 1
Killer: None
Killed: Player1
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Remove#595. (Player1) kill(s/s/s/s/1) (Player2) for refusing to share [typeC2] chocolate with [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#596. (Player1) shoot(s/s/s/s/1) (Player2) with a shrink ray, shrinking [typeB2] out of existence.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#597. (Player1) hit(s/s/s/s/1) (Player2) with a shrink ray set on reverse, then [typeA2] step(s/s/s/s/1) on (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
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Remove#598. (Player1) tr(ies/ies/ies/ies/y1) getting past a closed door by shooting it with a rocket launcher, but the missile gets sent back, blowing up (Player1).
Tributes: 1
Killer: None
Killed: Player1
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Remove#599. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by hitting it with (a/a/a/a/1) basebal(l/l/l/l/ls1), but the basebal(l/l/l/l/ls1) get(s/s/s/s/1) sent back and replace(s/s/s/s/1) (Player1)'s hea(d/d/d/d/ds1).
Tributes: 1
Killer: None
Killed: Player1
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Remove#600. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by driving a car into it, but the door stretches forwards, launching the car back and making it crash.
Tributes: 1
Killer: None
Killed: Player1
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Remove#601. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by punching it, but just ends up shattering [typeC1] ar(m/m/m/m/ms1) and then [typeD1].
Tributes: 1
Killer: None
Killed: Player1
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Remove#602. (Player1) summon(s a/s a/s a/s a/1) (Player2) beam swor(d/d/d/d/ds1) and use(s/s/s/s/1) (it/it/it/it/them1) to kill (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
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Remove#603. (Player1) pretend(s/s/s/s/1) to saw (Player2) in half for a magic trick, but (Player2) actually get(s/s/s/s/1) cut in half.
Tributes: 2
Killer: None
Killed: Player2
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Remove#604. (Player1) (hangs/hangs/hangs/hangs/hang1) (Player2) on a noose.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#605. (Player1) (places/places/places/places/place1) (Player2) on (an electric chair/an electric chair/an electric chair/an electric chair/electric chairs2) and (turns/turns/turns/turns/turn1) (it/it/it/it/them2) on.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#606. (Player1) (goes/goes/goes/goes/go1) surfing, but (gets/gets/gets/gets/get1) wiped out and washed away by the undertow.
Tributes: 1
Killer: None
Killed: Player1
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Remove#607. (Player1) (kills/kills/kills/kills/kill1) (Player2) and then (plays/plays/plays/plays/play1) a silly tune on [typeC2] (skeleton/skeleton/skeleton/skeleton/skeletons2), using [typeC2] bones as mallets.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#608. (Player1) (ties/ties/ties/ties/tie1) balloons on (Player2)'s shack while [typeA2] (is/is/are/is/are2) sleeping in it. It floats away and (Player2) (is/is/is/is/are2) never seen again.
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#609. (Player1) (throws/throws/throws/throws/throw1) (a brick/a brick/a brick/a brick/bricks1) at (Player2)'s (head/head/head/head/heads2) for insulting [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#610. (Player1) (interrupts/interrupts/interrupts/interrupts/interrupt1) (Player2)'s speech by going "HOOPLA!" (Player2) promptly (throws/throws/throws/throws/throw2) (a brick/a brick/a brick/a brick/bricks2) at [typeC1] (head/head/head/head/heads1).
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#611. (Player1) (tries/tries/tries/tries/try1) spoiling (Player2)'s source (material/material/material/material/materials2) for (Player3), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] before [typeA1] could.
Tributes: 3
Killer: Player2
Killed: Player1
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Remove#612. (Player1) and (Player2) infiltrate (Player3) and (Player4)'s hideout to defuse their nuclear bomb. They fail and get killed by them.
Tributes: 4
Killer: Player3, Player4
Killed: Player1, Player2
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Remove#613. (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. (Player2) (wins/wins/wins/wins/win2) while (Player3) (gets/gets/gets/gets/get3) killed by (Player1).
Tributes: 3
Killer: Player1
Killed: Player3
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Remove#614. (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. They refuse, so (Player1) (kills/kills/kills/kills/kill1) them.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
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Remove#615. As (Player1) (prepares/prepares/prepares/prepares/prepare1) a recently deceased tribute's body for burial, (Player2) (thinks/thinks/thinks/thinks/think2) that [typeA1] killed them and (kills/kills/kills/kills/kill2) [typeB1] for it.
Tributes: 2
Killer: Player2
Killed: Player1
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Remove#616. (Player1) (buys/buys/buys/buys/buy1) (a weapon/a weapon/a weapon/a weapon/weapons1) from (Player2)'s shop and promptly (kills/kills/kills/kills/kill1) (Player2) with (it/it/it/it/them1).
Tributes: 2
Killer: Player1
Killed: Player2
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Remove#617. (Player1) and (Player2) are evenly matched, until (Player2) (reveals/reveals/reveals/reveals/reveal2) that [typeA2] (is/is/are/is/are2) not left handed! (Player1) (chops/chops/chops/chops/chop1) off [typeC2] right (arm/arm/arm/arm/arm2), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] with [typeC2] left because [typeA2] (is/is/are/is/are2) ambidextrous and was deliberately holding back.
Tributes: 2
Killer: Player2
Killed: Player1
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Remove