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Fatal Night Event

Number of Tributes Involved:

Event Text:

Tribute 001: Killer? Killed? Killed By:



When making an event, make sure to add (Player#) where a player’s name goes.

All 5 gender types are now supported in the simulator. This includes the previous male and female, along with a non-binary gender, a neuter gender that could be used for inanimate objects, and a 'pair' gender if you include multiple characters competing as one. The event structure text was updated, but older event text is still supported. The newer genders will simply use the last gender text on the list if not included in the event description text.

The supported format is (male/female/non-binary/neuter/plural#) word so for example (he/she/they/it/they1).

If just singular males and females are used, (he/she1) will work. Additional genders will use 'she' since it's last on the list.

There are presets for collections of certain words. More could be added if requested.

[TypeA#] refers to (He/She/They/It/They#)
[TypeB#] refers to (Him/Her/Them/It/Them#)
[TypeC#] refers to (His/Her/Their/Its/Their#)
[TypeD#] refers to (Himself/Herself/Themself/Itself/Themselves#)

To start these types with lowercase letters, use a lowercase t for type.

New Relationship Groups

The : ("is") symbol, followed by a number, marks that the player is allied with EVERY other player with that number.

The ! ("is not") symbol, followed by a number, marks that the player is NOT allied with ANY other player with that number.

The + ("joins") symbol, followed by a number, marks that the player is now allied with EVERY other player with that number.

The - ("leaves") symbol, followed by a number, marks that the player is no longer allied with ANY other player with that number.

The numbers symbolize "groups" of tributes who like each other. Tributes can be in multiple groups.Multiple of these symbol can be added to a player to model more complex relationships.If a Player relationship is already specified, it does not have to be written again.

Additionally, you can use the above 4 symbols followed by P# to describe the relationships between individual players, rather than groups. A non-mutual relationship where players feel differently about one another is possible.

The following example shows Player1 and Player2 in group #1 working against Player3, who is not in group #1:

(Player1:1) and (Player2:1) work together to drown (Player3!1).

The following example shows Player1 likes Player2, but Player2 dislikes Player1:

(Player1:P1) likes (Player2!P1), but the feeling is not mutual.

The following example shows two enemies deciding to work together:

(Player1:1+1) and (Player2!1+1) put aside their differences and decide to work together.

If you have a player simultaneously allied and against another player in your event groups, the error will be shown on the Manage Events page, and the relationship groups will be ignored for that event.