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Survivor 47
New Era 41-46

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Survivor AU Casts
2025: Brains v Brawn II
Australia v The World

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Survivor 50 Cast
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Districts: Text
Status Kills: Shown
Tribute Colors: Districts
TroubleCube HGS Season 15
Manage Events
Bloodbath | Day | Night | Feast | Arena | Endgame | Fatal: Bloodbath | Day | Night | Feast

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Fatal Night Events (788 total) (Reset to Default) | (Clear All)

#1. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#2. (Player1:1) (catches/catches/catches/catches/catch1) (Player2!1) off guard and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#3. (Player1:1) and (Player2:1) work together to drown (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#4. (Player1:1) (strangles/strangles/strangles/strangles/strangle1) (Player2!1) after engaging in a fist fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#5. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#6. (Player1) cannot handle the circumstances and (commits/commits/commits/commits/commit1) suicide.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#7. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) against a rock several times.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#8. (Player1:1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#9. (Player1:1) (spears/spears/spears/spears/spear1) (Player2!1) in the abdomen.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#10. (Player1:1) (sets/sets/sets/sets/set1) (Player2!1) on fire with a molotov.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#11. (Player1) (falls/falls/falls/falls/fall1) into a pit and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#12. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) while [typeC2] (back is/back is/back is/back is/backs are2) turned.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#13. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1), but (puts/puts/injures/puts/put1) [typeB2] out of [typeC2] misery.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#14. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1) and (leaves/leaves/leaves/leaves/leave1) [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#15. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) in with a mace.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#16. (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) off a cliff during a knife fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#17. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (chest/chest/chest/chest/chests2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#18. (Player1:1) (is/is/is/is/are1) unable to convince (Player2!1) to not kill [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#19. (Player1:1) (convinces/convinces/convinces/convinces/convince1) (Player2!1) to not kill [typeB1], only to kill [typeB2] instead.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#20. (Player1) (falls/falls/falls/falls/fall1) into a frozen lake and (drowns/drowns/drowns/drowns/drown1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#21. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) start fighting, but (Player2) (runs/runs/runs/runs/run2) away as (Player1) (kills/kills/kills/kills/kill1) (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
Edit | Remove

#22. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with [typeC2] own weapon.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#23. (Player1:1) (overpowers/overpowers/overpowers/overpowers/overpower1) (Player2!1), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#24. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#25. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), and (Player3!1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#26. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), and (Player4!1).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit | Remove

#27. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), (Player4!1) and (Player5!1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#28. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) as [typeA2] (tries/tries/try/tries/try2) to run.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#29. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) form a suicide pact, killing themselves.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0) | Player4 (Player0)
Edit | Remove

#30. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a hatchet.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#31. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player1) and (Player2) survive.
Tributes: 4
Killer: Player1, Player2
Killed: Player3, Player4
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2)
Edit | Remove

#32. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player3) and (Player4) survive.
Tributes: 4
Killer: Player3, Player4
Killed: Player1, Player2
Killed (By): Player1 (Player3, Player4) | Player2 (Player3, Player4)
Edit | Remove

#33. (Player1:1!2) (attacks/attacks/attacks/attacks/attack1) (Player2:2!1), but (Player3:2!1) protects [typeB2], killing (Player1).
Tributes: 3
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#34. (Player1:1) severely (slices/slices/slices/slices/slice1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#35. (Player1:1) (strangles/strangles/strangles/strangles/strangle1) (Player2!1) with a rope.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#36. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) for [typeC2] supplies.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#37. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow at (Player2!1), but (misses/misses/misses/misses/miss1) and (kills/kills/kills/kills/kill1) (Player3) instead.
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
Edit | Remove

#38. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) with a tree branch.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#39. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) in the (back/back/back/back/backs2) with a trident.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#40. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player1) triumphantly (kills/kills/kills/kills/kill1) them both.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#41. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player2) triumphantly (kills/kills/kills/kills/kill2) them both.
Tributes: 3
Killer: Player2
Killed: Player1, Player3
Killed (By): Player1 (Player2) | Player3 (Player2)
Edit | Remove

#42. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight.(Player3) triumphantly (kills/kills/kills/kills/kill3) them both.
Tributes: 3
Killer: Player3
Killed: Player1, Player2
Killed (By): Player1 (Player3) | Player2 (Player3)
Edit | Remove

#43. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a sickle.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#44. (Player1:1) repeatedly (stabs/stabs/stabs/stabs/stab1) (Player2!1) to death with sais.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#45. (Player1:1) (begs/begs/begs/begs/beg1) for (Player2!1) to kill [typeB1]. [TypeA2] reluctantly (obliges/obliges/oblige/obliges/oblige2), killing (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#46. (Player1) (bleeds/bleeds/bleeds/bleeds/bleed1) out due to untreated injuries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#47. (Player1) unknowingly (eats/eats/eats/eats/eat1) toxic berries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#48. (Player1:1) silently (snaps/snaps/snaps/snaps/snap1) (Player2!1)'s (neck/neck/neck/neck/necks2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#49. (Player1:1) (taints/taints/taints/taints/taint1) (Player2!1)'s food, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#50. (Player1) (dies/dies/dies/dies/die1) from an infection.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#51. (Player1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#52. (Player1:1)'s trap kills (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#53. (Player1) (dies/dies/dies/dies/die1) from hypothermia.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#54. (Player1) (dies/dies/dies/dies/die1) from hunger.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#55. (Player1) (dies/dies/dies/dies/die1) from thirst.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#56. (Player1) (dies/dies/dies/dies/die1) trying to escape the arena.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#57. (Player1) (dies/dies/dies/dies/die1) of dysentery.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#58. (Player1) accidently (detonates/detonates/detonates/detonates/detonate1) a land mine while trying to arm it.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#59. (Player1:1) (ambushes/ambushes/ambushes/ambushes/ambush1) (Player2!1) and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#60. (Player1:1!2), (Player2:1!2), and (Player3:1!2) successfully ambush and kill (Player4:2!1), (Player5:2!1), and (Player6:2!1).
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Killed (By): Player4 (Player1, Player2, Player3) | Player5 (Player1, Player2, Player3) | Player6 (Player1, Player2, Player3)
Edit | Remove

#61. (Player1:1!2), (Player2:1!2), and (Player3:1!2) unsuccessfully ambush (Player4:2!1), (Player5:2!1), and (Player6:2!1), who kill them instead.
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player4, Player5, Player6) | Player2 (Player4, Player5, Player6) | Player3 (Player4, Player5, Player6)
Edit | Remove

#62. (Player1:1) forces (Player2:2) to kill (Player3!1!2) or (Player4!1). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player3).
Tributes: 4
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
Edit | Remove

#63. (Player1:1) forces (Player2:2) to kill (Player3!1) or (Player4!1!2). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player4).
Tributes: 4
Killer: Player2
Killed: Player4
Killed (By): Player4 (Player2)
Edit | Remove

#64. (Player1:1!2) forces (Player2:2!1) to kill (Player3:2!1) or (Player4:2!1). [TypeA2] (refuses/refuses/refuse/refuses/refuse2) to kill, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] instead.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#65. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink, but (mistakes/mistakes/mistakes/mistakes/mistake1) it for [typeC1] own and (dies/dies/dies/dies/die1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#66. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink. [TypeA2] (drinks/drinks/drink/drinks/drink2) it and (dies/dies/die/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#67. (Player1:1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) on (Player2!1), killing them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
Edit | Remove

#68. (Player1:1), (Player2:1), (Player3:1), (Player4:1), and (Player5:1) track down and kill (Player6!1).
Tributes: 6
Killer: Player1, Player2, Player3, Player4, Player5
Killed: Player6
Killed (By): Player6 (Player1, Player2, Player3, Player4, Player5)
Edit | Remove

#69. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) track down and kill (Player5!1).
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Killed (By): Player5 (Player1, Player2, Player3, Player4)
Edit | Remove

#70. (Player1:1), (Player2:1), and (Player3:1) track down and kill (Player4!1).
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Killed (By): Player4 (Player1, Player2, Player3)
Edit | Remove

#71. (Player1:1) and (Player2:1) track down and kill (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#72. (Player1:1) (tracks/tracks/tracks/tracks/track1) down and (kills/kills/kills/kills/kill1) (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#73. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) while [typeA2] (is/is/are/is/are2) sleeping.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#74. (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2), who (turns/turns/turns/turns/turn2) around and (kills/kills/kills/kills/kill2) (Player1) with (a/a/a/a/some2) normal-ass (weapon/weapon/weapon/weapon/weapons2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#75. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (casts/casts/casts/casts/cast2) Lost Reflect. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player1) (has/has/has/has/have1) been sentenced to death!
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#76. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (attacks/attacks/attacks/attacks/attack2) (Player1). Critical direct hit! (Player1) (is/is/is/is/are1) killed.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#77. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player2) (gets/gets/gets/gets/get2) sick of this and (pushes/pushes/pushes/pushes/push2) (Player1) off a cliff.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#78. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player2) (is/is/is/is/are2) sentenced to death!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#79. As (Player1) (dies/dies/dies/dies/die1), (Player2) (wishes/wishes/wishes/wishes/wish2) [typeB1] better luck in [typeC1] next season.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#80. (Player1) (starts/starts/starts/starts/start1) a petition to make (Player2)/(Player3) canon. (Player2) and (Player3) kill [typeB1] for it.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Killed (By): Player1 (Player2, Player3)
Edit | Remove

#81. (Player1) (confesses/confesses/confesses/confesses/confess1) to (Player2) that [typeA1] (has/has/have/has/have1) a crush on (Player3). (Player2), who (is/is/is/is/are2) also crushing on (Player1), (kills/kills/kills/kills/kill2) (Player3) in retaliation.
Tributes: 3
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
Edit | Remove

#82. As (Player1) (stands/stands/stands/stands/stand1) there gloating after having fatally wounded (Player2), (Player2) (uses/uses/uses/uses/use2) the last of [typeC2] strength to kill (Player1) before dying.
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit | Remove

#83. (Player1) Naruto (runs/runs/runs/runs/run1) down a tall building, (throws/throws/throws/throws/throw1) a bunch of lightning-infused knives around (Player2) making lightning strike [typeB2], and finishes [typeB2] off with (a knife slash/a knife slash/a knife slash/a knife slash/knife slashes1)
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#84. Upon being killed by (Player1), (Player2) dramatically (screams/screams/screams/screams/scream1), "You killed (me/me/me/me/us2)!" (Player1) simply replies, "Good."
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#85. (Player1) (kills/kills/kills/kills/kill1) [typeD1] in deep regret over what [typeA1] did earlier.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#86. (Player1) (falls/falls/falls/falls/fall1) through the floor due to a glitch. [TypeA1] (is/is/is/is/are1) never seen again.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#87. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2)'s weak (point/point/point/point/points2) for massive damage.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#88. (Player1) (kills/kills/kills/kills/kill1) (Player2) so hard [typeA2] (dies/dies/dies/dies/die2) to death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#89. As (Player1) (swings a sword/swings a sword/swings a sword/swings a sword/swing swords1) at (Player2), (Player2) (grabs/grabs/grabs/grabs/grab2) (it/it/it/it/them1) with [typeC2] teeth, (kicks/kicks/kicks/kicks/kick2) (Player1) away and (throws/throws/throws/throws/throw2) the (sword/sword/sword/sword/swords1) at [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#90. (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it insulting and (kills/kills/kills/kills/kill2) [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#91. (Player1) (uses/uses/uses/uses/use1) a ring to transform (Player2), (Player3), (Player4), and (Player5) into objects.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#92. (Player1) (turns/turns/turns/turns/turn1) the internet off. (Player2) (gets/gets/gets/gets/get1) mad and (kills/kills/kills/kills/kill1) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#93. (Player1) (is/is/is/is/are1) awarded a sniper rifle. [TypeA1] successfully (snipes/snipes/snipe/snipes/snipe1) (Player2) and (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#94. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and (kills/kills/kills/kills/kill1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#95. (Player1) (offers/offers/offers/offers/offer1) (Player2) as a sacrifice to the gods.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#96. (Player1) (pulls/pulls/pulls/pulls/pull1) a prank on (Player2), but it goes too far and ends up fatally wounding [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#97. (Player1), (Player2), and (Player3) play Exploding Kittens with real bombs. (Player1) (wins/wins/wins/wins/win1) because (Player2) and (Player3) drew their own bombs.
Tributes: 3
Killer: None
Killed: Player2, Player3
Killed (By): Player2 (Player0) | Player3 (Player0)
Edit | Remove

#98. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar. (Player2) (lies/lies/lies/lies/lie2) but (is/is/is/is/are2) found guilty, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#99. (Player1) (controls/controls/controls/controls/control1) a sinkhole using [typeC1] tablet and (sucks/sucks/sucks/sucks/suck1) (Player2), (Player3), and (Player4) in with it.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit | Remove

#100. A sinkhole opens up underneath (Player1) and swallows [typeB1] whole.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#101. A sinkhole opens up underneath (Player1), (Player2), and (Player3) and swallows them whole.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0)
Edit | Remove

#102. (Player1) (draws/draws/draws/draws/draw1) [typeC1] (sword/sword/sword/sword/swords1) in front of [typeB1] and impale(s/s/s/s/1) (Player2) as [typeA2] (charges/charges/charges/charges/charge2) at [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#103. (Player1), (Player2), and (Player3) are on a sinking boat, and they have to group themselves into two. (Player3) (is/is/is/is/are3) unable to find a group and (drowns/drowns/drowns/drowns/drown3).
Tributes: 3
Killer: None
Killed: Player3
Killed (By): Player3 (Player0)
Edit | Remove

#104. (Player1) (skins/skins/skins/skins/skin1) (Player2), (rolls/rolls/rolls/rolls/rolls1) [typeB2] in sand and salt, (leaves/leaves/leaves/leaves/leave1) [typeB2] for the buzzards in a desert under lemon water rain, (bakes/bakes/bakes/bakes/bake1) [typeB2] at 350 degrees Fahrenheit for 15 minutes, and (garnishes/garnishes/garnishes/garnishes/garnish1) [typeB2] with parsley.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#105. (Player1) (asks/asks/asks/asks/ask1) (Player2), "will you love (me/me/me/me/us1) forever?" (Player2) (says/says/says/says/say2) no. (Player1) (runs/runs/runs/runs/runs1) away crying but (gets/gets/gets/gets/get1) run over by a truck. (Player2) then (whispers/whispers/whispers/whispers/whisper2) to [typeC1] (corpse/corpse/corpse/corpse/corpses1), "(I/I/I/I/We2) meant to say '(I/I/I/I/we2) will love you 5ever.'"
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#106. (Player1) (shoots/shoots/shoots/shoots/shoot1) (Player2), but (misses/misses/misses/misses/miss1). (Player3) angrily (tells/tells/tells/tells/tell3) (Player1) that (Player2) (was/was/was/was/were2) just three feet in front of [typeB1], just as the (rocket/rocket/rocket/rocket/rockets1) (hits/hits/hits/hits/hit1) the top of a mountain and (buries/buries/buries/buries/bury1) (Player2) in an avalanche.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#107. (Player1) (asks/asks/asks/asks/ask1) (Player2) how to tell if (Player3), (Player4), (Player5) and (Player6) are playing dead. (Player2) (says/says/says/says/say2) that [typeA2]'ll go to the gym regularly starting tomorrow, causing them to laugh. (Player1) and (Player2) then stab them.
Tributes: 6
Killer: Player1, Player2
Killed: Player3, Player4, Player5, Player6
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2) | Player5 (Player1, Player2) | Player6 (Player1, Player2)
Edit | Remove

#108. While on the phone, (Player1) narrowly (avoids/avoids/avoids/avoids/avoid1) a falling stack of bricks, oncoming traffic, banana peels, nails lying on the ground, and (Player2) on a scooter before finally falling into a manhole.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#109. (Player1) accidentally (gives/gives/gives/gives/give1) (Player2) (a cocktail/a cocktail/a cocktail/a cocktail/cocktails2) made of egg whites, brandy, and rat poison before the latter's marathon with (Player3) and (Player4). (Player2) (hallucinates/hallucinates/hallucinates/hallucinates/hallucinate2) and (wins/wins/wins/wins/win2) before dying while (Player3) and (Player4) faint from exhaustion because there was no water.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#110. (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2), then (throws/throws/throws/throws/throw1) [typeC2] (head/head/head/head/heads2) in a lake.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#111. (Player1) (finds/finds/finds/finds/find1) (Player2)'s corps(e/e/e/e/es2) with [typeC2] underpants on [typeC2] hea(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit | Remove

#112. (Player1) (kills/kills/kills/kills/kill1) (Player2), causing (Player3) to cry.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#113. (Player1) and (Player2) make a rap album called "The Struggle of (Player2)". (Player3) (listens/listens/listens/listens/listen3) to it and (dies/dies/dies/dies/die3).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#114. (Player1) (used/used/used/used/use1) Metronome and (unleashes/unleashes/unleashes/unleashes/unleash1) Flamethrower on (Player2), burning [typeB2] into a crisp!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#115. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1)... Self Destruct. Both (Player1) and (Player2) are consumed in the explosion.
Tributes: 2
Killer: Player1
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player1)
Edit | Remove

#116. (Player1) (used/used/used/used/use1) Metronome and (self-destructs/self-destructs/self-destructs/self-destructs/self-destruct1) [typeD1], but (Player2) (manages/manages/manages/manages/manage1) to survive.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#117. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1) Metronome again, which causes [typeB1] to use Metronome again, and again... (Player2) (takes/takes/takes/takes/take2) pity on (Player1) and (kills/kills/kills/kills/kill2) [typeB1] in an act of mercy.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#118. (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (loses/loses/loses/loses/lose1) [typeC1] patience and (stabs/stabs/stabs/stabs/stab1) (Player2)! Critical Hit! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#119. (Player1) casts Death V. (Player2)'s level( was/ was/ was/ was/s were2) a multiple of 5, resulting in [typeB2] being killed!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#120. (Player1) tried PK Flash and (causes/causes/causes/causes/cause1) (Player2) to start crying! (Player2) (attempts/attempts/attempts/attempts/attempt2) to lunge at (Player1) through the tears, but [typeA2] (ends/ends/end/ends/end2) up lunging off a cliff.
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit | Remove

#121. (Player1) tried PK Flash! It didn't affect (Player2). (Player1) (tries/tries/tries/tries/try1) again, but (Player2) immediately (kills/kills/kills/kills/kill2) (Player1) before [typeA1] could finish.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#122. (Player1) tried PK Flash! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#123. (Player1) tried PK Flash! (Player2) (was/was/was/was/were2) paralyzed!... right as [typeA2] (was/was/were/was/were2) jumping across a ravine, sending [typeB2] tumbling down to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#124. (Player1) (donates/donates/donates/donates/donate1) [typeC1] organs to charity, then (dies/dies/dies/dies/die1) because [typeA1] still (needs/needs/need/needs/need1) them.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#125. (Player1) die(s/s/s/s/1) of dysentery, the flu, cancer and the plague, all at once.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#126. (Player1) (gives/gives/gives/gives/give1) (Player2) a jar of pee labelled "Grandma's Peach Tea" before leaving. [TypeA1] then (sets/sets/set/sets/set1) off a secretly planted bomb, blowing up (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#127. (Player1) (pummels/pummels/pummels/pummels/pummel1) (Player2) intensely for 30 seconds straight, before finishing [typeB2] by punching [typeB2] into a garbage truck.
Tributes: 2
Killer: Player1, Player2
Killed: Player2
Killed (By): Player2 (Player2)
Edit | Remove

#128. (Player1) (chases/chases/chases/chases/chase1) (Player2) into the past, then (fights/fights/fights/fights/fight2) [typeB2] during the former's childhood, resulting in [typeC1] own disappearance, while (Player2) eventually (returns/returns/returns/returns/return2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#129. (Player1) (challenges/challenges/challenges/challenges/challenge1) (Player2) to a giant cotton swab fight on top of a tower. The losing side, (Player2), (falls/falls/falls/falls/fall2) to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#130. (Player1) (pelts/pelts/pelts/pelts/pelt1) (Player2) with baseballs 1000 times as part of a bet started by [typeB2], thus winning it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#131. (Player1) (gets/gets/gets/gets/get1) mauled to death by a bear after [typeA1] (refuses/refuses/refuse/refuses/refuse1) to get inside (Player2) and (Player3)'s bear-repelling circle.
Tributes: 3
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#132. (Player1) lightly (taps/taps/taps/taps/tap1) (Player2) and (Player3)'s cars with [typeC1] own (car/car/car/car/cars1) while driving, triggering an explosion that kills everyone involved.
Tributes: 3
Killer: Player1
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player1) | Player3 (Player1)
Edit | Remove

#133. (Player1) (sings/sings/sings/sings/sing1) on stage, but (Player2) (executes/executes/executes/executes/execute2) [typeB1] in the middle of the performance.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#134. (Player1) (is/is/is/is/are1) killed by (Player2), who (thinks/thinks/thinks/thinks/think2) that [typeA2] can cheat death by taking (Player1)'s (lifespan/lifespan/lifespan/lifespan/lifespans1). However, (Player3) (kills/kills/kills/kills/kill3) (Player2) anyway.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit | Remove

#135. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a stone/a stone/a stone/a stone/some stones2), then (carves/carves/carves/carves/carve1) (it/it/it/it/them2) into (a statue/a statue/a statue/a statue/statues2) of (Player2)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#136. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a book/a book/a book/a book/some books2), with (Player2)'s (face/face/face/face/faces2) as the text in (one of/one of/one of/one of/each one of2) the (book's/book's/book's/book's/books'2) pages.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#137. (Player1) (kills/kills/kills/kills/kill1) (Player2) by blasting [typeB2] with (a laser/a laser/a laser/a laser/lasers1) from the (donut/donut/donut/donut/donuts1) in (Player1)'s hair.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#138. (Player1) (kills/kills/kills/kills/kill1) (Player2) by dropping [typeB2] off the locomotive while they are fighting inside a train.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#139. (Player1) (gets/gets/gets/gets/get1) bitten on the tongue by a snake that (Player2) released and (dies/dies/dies/dies/die1) from the toxin.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#140. (Player1) (is/is/is/is/are1) set on fire, then shot many times by (Player2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#141. (Player1) (gets/gets/gets/gets/get1) shoved into a lamp post with a protruding spike by (Player2), impaling [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#142. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds and manages to kill (Player2) during that time.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#143. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds, but kills [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#144. (Player1) (burns/burns/burns/burns/burn1) (Player2) to death using (a makeshift flamethrower/a makeshift flamethrower/a makeshift flamethrower/a makeshift flamethrower/makeshift flamethrowers1) made out of (Player1)'s (fart/fart/fart/fart/farts1) and (a lighter/a lighter/a lighter/a lighter/some lighters1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#145. Upon being pinched by (Player1), (Player2) instantly (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#146. (Player1) (gets/gets/gets/gets/get1) stuck in a tube slide after eating too many cheeseburgers. (Player2) tries to help get [typeB1] out and also (gets/gets/gets/gets/get2) stuck. They both die.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
Edit | Remove

#147. (Player1) (finds/finds/finds/finds/find1) screws in (Player2)'s bac(k/k/k/k/ks2) and remove(s/s/s/s/1) them with a screwdriver. (Player2) then (falls/falls/falls/falls/fall2) to pieces like [typeA2] (was/was/were/was/were2) (a /a /a /a /2)cheaply-made to(y/y/y/y/ys2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#148. (Player1) accidentally (pulls/pulls/pulls/pulls/pull1) (Player2)'s hea(d/d/d/d/ds2) clean off while trying to take [typeC2] ha(t/t/t/t/ts2) off.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#149. (Player1) (refuses/refuses/refuses/refuses/refuse1) to go out in the rain. (Player2) tells [typeB1] that [typeA1] won't melt. (Player1) then (goes/goes/goes/goes/go1) outside...and (melts/melts/melts/melts/melt1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#150. (Player1) (explodes/explodes/explodes/explodes/explode1) for no apparent reason.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#151. (Player1) (smacks/smacks/smacks/smacks/smack1) (Player2) with a cardboard cutout of Elton John with bricks taped to the back of it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#152. (Player1) (bludgeons/bludgeons/bludgeons/bludgeons/bludgeon1) (Player2) with a 64oz Hydro Flask filled with cement and (shoves/shoves/shoves/shoves/shove1) it so far up [typeC2] (bum/bum/bum/bum/bums2) that it causes severe internal injury, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#153. (Player1) accidentally (ninjas/ninjas/ninjas/ninjas/ninja1) [typeD1] out of existence. Whoops.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#154. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#155. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5). The nuggets were poisoned, and soon (Player3), (Player4) and (Player5) are dead as well.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#156. (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and promptly (smites/smites/smites/smites/smite1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#157. (Player1) (attempts/attempts/attempts/attempts/attempt1) to ascend to godhood, but (botches/botches/botches/botches/botch1) the ritual and (disintegrates/disintegrates/disintegrates/disintegrates/disintegrate1) into motes of light.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#158. (Player1) (kills/kills/kills/kills/kill1) [typeD1] on a stone bed, believing [typeA1] will be revived and become immortal. It doesn't work.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#159. (Player1) (seals/seals/seals/seals/seal1) (Player2) in a blank void and (leaves/leaves/leaves/leaves/leave1) [typeB2] there.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#160. (Player1) (forces/forces/forces/forces/force1) (Player2) to drink highly potent and corrosive bleach.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#161. (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#162. (Player1) (activates/activates/activates/activates/activate1) a hidden trapdoor, dropping (Player2) into an abyss.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#163. (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (gets/gets/gets/gets/get2) so confused, [typeC2] (brain shuts/brain shuts/brain shuts/brain shuts/brains shut2) down and [typeA2] (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#164. (Player1) (lags/lags/lags/lags/lag1) while fighting (Player2), letting (Player2) kill [typeB1] with ease.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#165. (Player1) (takes/takes/takes/takes/take1) (Player2) out with a headshot from the other side of the Arena.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#166. (Player1) (punts/punts/punts/punts/punt1) (Player2) into the Arena Forcefield with a wooden baseball bat.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#167. (Player1) (smokes/smokes/smokes/smokes/smoke1) weed and immediately (drops/drops/drops/drops/drop1) dead.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#168. (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random nonfatal event, which kills [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#169. (Player1) (clubs/clubs/clubs/clubs/club1) (Player2) to death with a golf iron.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#170. (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3), (Player4) and (Player5) with a move so overly elaborate, the cutscene takes two minutes to finish.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#171. (Player1) (says/says/says/says/say1) "what the succ?", turning (Player2) to ash.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#172. (Player1) (performs/performs/performs/performs/perform1) a feet-first aerial dive upon (Player2), transferring all the energy and force that would've killed (Player1) upon [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#173. (Player1) (murders/murders/murders/murders/murder1) (Player2) with a spear, then (expunges/expunges/expunges/expunges/expunge1) part of the evidence to make it look like the cause of death is more complicated than it is.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#174. (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#175. (Player1) (shouts/shouts/shouts/shouts/shout1) "Ayo the pizza here!" before tackling (Player2) down a staircase and into a violin.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#176. (Player1) and (Player2) have a rap battle as the latter suffer(s/s/s/s/2) from severe smoking issues. Predictably, [typeA2] die(s/s/s/s/2), but [typeD2] ghos(t/t/t/t/ts2) live(s/s/s/s/2) on long enough for one more round of rapping.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#177. (Player1) (kills/kills/kills/kills/kill1) (Player2), then the latter's (ghost/ghost/ghost/ghost/ghosts2) (questions/questions/question/questions/question2) the action, stating that [typeA2] (was/was/were/was/were2) happy in life, (questions/questions/questions/questions/question2) THAT statement, then (yells/yells/yells/yells/yell2) to (Player1) over how [typeA1] didn't say that (Player2) was going to die.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#178. (Player1) (drinks/drinks/drinks/drinks/drink1) a holy grail of poison and (dies/dies/die/dies/die1) shortly afterwards.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#179. (Player1) injure(s/s/s/s/1) (Player2) seriously but kill(s/s/s/s/1) [typeB2] anyways.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#180. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player1) (proceeds/proceeds/proceeds/proceeds/proceed1) to make [typeB2] a permanent part of [typeC1] collection.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#181. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (flees/flees/flees/flees/flee2), but (ends/ends/ends/ends/end2) up being squished by (Player3).
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#182. (Player1) (tries/tries/tries/tries/try1) to turn (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2), but (winds/winds/winds/winds/wind1) up turning [typeB2] into (a huge insect/a huge insect/a huge insect/a huge insect/huge insects2) instead, and [typeA1] (is/is/are/is/are1) promptly devoured.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#183. (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#184. After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Edit | Remove

#185. "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4).
Tributes: 4
Killer: Player4
Killed: Player1
Edit | Remove

#186. (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4).
Tributes: 4
Killer: Player1
Killed: Player2
Edit | Remove

#187. (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#188. (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#189. After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeB1], and has the (clone/clone/clone/clone/clones1) pretend to be the real (Player1) in order to deceive (Player3).
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#190. (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#191. "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#192. The time police come to execute (Player1) for committing crimes relating to time travel.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#193. "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#194. "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#195. "YOU HAVE MADE (MY/MY/MY/MY/OUR1) LI(FE/FE/FE/FE/VES1) HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#196. (Player1) (ties/ties/ties/ties/tie1) (Player2) to a rocket and (launches/launches/launches/launches/launch1) [typeB2] into the air.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#197. (Player1) accidentally (ties/ties/ties/ties/tie1) [typeD1] to the rocket [typeA1] (is/is/are/is/are1) launching.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#198. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and fatally (wounds/wounds/wounds/wounds/wound1) [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#199. (Player1) (catches/catches/catches/catches/catch1) (Player2) and (Player3) making out, but (murders/murders/murders/murders/murder1) (Player2) out of jealousy.
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#200. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (dies/dies/dies/dies/die2) while doing it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#201. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (backs/backs/backs/backs/back2) out but (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#202. (Player1) (blindfolds/blindfolds/blindfolds/blindfolds/blindfold1) (Player2), (leads/leads/leads/leads/lead1) [typeB2] to a toolshed, then (bashes/bashes/bashes/bashes/bash1) [typeB2] with (a cane/a cane/a cane/a cane/canes1) and (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) [typeB2] before throwing [typeB2] into the sea.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#203. (Player1) (claims/claims/claims/claims/claim1) that [typeC1] (wand/wand/wand/wand/wands1) (is/is/is/is/are1) 8 inches long and made of solid steel. (Player2) (says/says/says/says/say2) (it is/it is/it is/it is/they are1) (a knife/a knife/a knife/a knife/knives1), but (Player1) (denies/denies/denies/denies/deny1) it, then (stabs/stabs/stabs/stabs/stab1) [typeB2] when [typeA2] (asks/asks/ask/asks/ask1) what spells (it does/it does/it does/it does/they do1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#204. As (Player1) (walks/walks/walks/walks/walk1) by, (Player2), (Player3), and (Player4) pose as statues so as not to be noticed by [typeB1], but [typeA1] (notices/notices/notice/notices/notice1) (Player3) moving and (kills/kills/kill/kills/kill1) [typeB3].
Tributes: 4
Killer: Player1
Killed: Player3
Edit | Remove

#205. (Player1) (injects/injects/injects/injects/inject1) insulin under (Player2)'s (tongue/tongue/tongue/tongue/tongues2), (drives/drives/drives/drives/drive1) 2 hours away from the former's camp, (buries/buries/buries/buries/bury1) (Player2) 12 feet deep, and (covers/covers/covers/covers/cover1) [typeB2] with a dead animal halfway through.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#206. (Player1) accidentally (steps/steps/steps/steps/step1) on a landmine.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#207. (Player1) find(s/s/s/s/1) out that (Player2) ha(s/s/s/s/ve1) (a bomb/a bomb/a bomb/a bomb/bombs1) planted inside. [TypeA1] say(s/s/s/s/1), "Forgive (me/me/me/me/us1), (Player2)!" as [typeA1] drop(s/s/s/s/1) [typeB2] on (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#208. After killing (Player1), (Player2) instantly (regrets/regrets/regrets/regrets/regret2) it and (breaks/breaks/breaks/breaks/break2) down crying, yelling "What have (I/I/I/I/we1) done?"
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#209. (Player1) (walks/walks/walks/walks/walk1) off a cliff, and (walks/walks/walks/walks/walk1) on air until [typeA1] (realizes/realize/realizes/realizes1) where [typeA1] (is/is/are/is/are1) and (looks/looks/look/looks/look1) down, falling to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#210. (Player1) (threatens/threatens/threatens/threatens/threaten1) (Player2), (Player3), (Player4) and (Player5) with (a poison knife/a poison knife/a poison knife/a poison knife/poison knives1). After licking (it/it/it/it/them1), [typeA1] (says/says/says/says/say1) "(I/I/I/I/we1) shouldn't have licked (it/it/it/it/them1)" and (drops/drops/drops/drops/drop1) dead.
Tributes: 5
Killer: None
Killed: Player1
Edit | Remove

#211. And then there's (Player1). [TypeA1]'(s/s/re/s/re1) dead.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#212. (Player1), (Player2), and (Player3) kill (Player4) and bury [typeC4] (body/body/body/body/bodies4) in (a marked grave/a marked grave/a marked grave/a marked grave/some marked graves4) after (Player4) accidentally (destroys/destroys/destroys/destroys/destroy4) the raft [typeA4], (Player1), (Player2) and (Player3) made.
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Edit | Remove

#213. (Player1) (delivers/delivers/delivers/delivers/deliver1) a latin monologue to (Player2) before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#214. (Player1), (Player2), (Player3), and (Player4) get run over with a car by (Player5), who (is/is/is/is/are5) forced to drive by (Player6), as [typeA6] (is/is/are/is/are6) trying to chase (Player7). (Player6) then (kills/kills/kills/kills/kill6) off (Player5) as [typeA5] (is/is/are/is/are6) going insane from being forced to run over people.
Tributes: 7
Killer: Player6
Killed: Player1, Player2, Player3, Player4, Player5
Killed (By): Player5 (Player6)
Edit | Remove

#215. (Player1) and (Player2) have a rap battle. Eventually, (Player2) (passes/passes/passes/passes/pass2) away while sitting in (a chair/a chair/a chair/a chair/chairs2) as (Player1) (is/is/is/is/are1) about to kill [typeB2]. (Player3) then (introduces/introduces/introduces/introduces/introduce3) [typeD3], only for (Player4) to garrote [typeB3] and challenge (Player1) to another rap battle.
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Killed (By): Player2 (Player0)
Edit | Remove

#216. (Player1) (falls/falls/falls/falls/fall1) in love with (Player2) before going on a musical tour with (Player3). Unfortunately, when [typeA1] (misses/misses/misses/misses/miss1) (Player2) and (tries/tries/tries/tries/try1) to return, (Player3) (kills/kills/kills/kills/kill3) [typeB1] and (steals/steals/steals/steals/steal1) [typeC1] songs, causing the oblivious (Player2) to think (Player1) (has/has/has/has/have1) abandoned [typeB2] for another tribute.
Tributes: 3
Killer: Player3
Killed: Player1
Edit | Remove

#217. (Player1) (is/is/is/is/are1) killed by (Player2), who then (takes/takes/takes/takes/take2) a selfie. (Player3) then (kills/kills/kills/kills/kill3) (Player2) and (takes/takes/takes/takes/take3) a selfie with both (Player1) and (Player2)'s bodies.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit | Remove

#218. (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) have to escape from zombies by getting to another side of the Arena using a train. In the end, all but (Player1) get zombified and killed.
Tributes: 6
Killer: None
Killed: Player2, Player3, Player4, Player5, Player6
Edit | Remove

#219. (Player1) beat(s/s/s/s/1) (Player2) at Mario Kart. (Player2) kill(s/s/s/s/2) [typeB1] in a fit of rage.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#220. (Player1) beat(s/s/s/s/1) (Player2) at Mario Kart. (Player2) tr(ies/ies/ies/ies/y2) to kill [typeB1] in a fit of rage, but (Player1) end(s/s/s/s/1) up killing [typeB2] instead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#221. (Player1) (swallows/swallows/swallows/swallows/swallow1) a horse. [TypeA1] (dies/dies/die/dies/die1), of course.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#222. (Player1) (assaults/assaults/assaults/assaults/assault1) (Player2) over a boombox. (Player3), (Player4) and (Player5) join in to try to stop (Player1), but they all get slain by (Player1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#223. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a nightstick.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#224. (Player1) (takes/takes/takes/takes/take1) (Player2) with [typeB1] using a grenade, but (Player1) (survives/survives/survives/survives/survive1) via bandaging [typeC1] whole (body/body/body/body/bodies1)
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#225. (Player1) (breaks/breaks/breaks/breaks/break1) through a skylight that specifically asked [typeB1] to not bust through it, crushing (Player2) on landing.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#226. (Player1) (bisects/bisects/bisects/bisects/bisect1) (Player2) with a katana that has a dragon-shaped handle.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#227. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a really long sword that has binary carved into it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#228. (Player1) (boosts/boosts/boosts/boosts/boost1) (Player2) up, allowing (Player2) to get the high ground and kill (Player3) without retaliation.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#229. (Player1) (tries/tries/tries/tries/try1) wearing the top half of (Player2)'s (head/head/head/head/heads2) after killing [typeB2] to gain [typeC2] powers, but (is/is/is/is/are1) unsuccessful.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#230. (Player1) (starts/starts/starts/starts/start1) smoking and (is/is/are/is/are1) immediately killed by a contrived twist of fate.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#231. (Player1) (starts/starts/starts/starts/start1) an uncapped Twitch subathon- every sub extends the stream. (Player2), (Player3), (Player4) and (Player5) unite to keep (Player1) hostage by constantly spamming gifted subs until (Player1) (dies/dies/dies/dies/die1) from exhaustion.
Tributes: 5
Killer: Player2, Player3, Player4, Player5
Killed: Player1
Edit | Remove

#232. (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) so terrified of [typeD2] that [typeA2] (jumps/jumps/jump/jumps/jump2) off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#233. (Player1), (Player2) and (Player3) play a game of I Spy so boring, (Player3) (is/is/is/is/are1) literally bored to death.
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#234. (Player1) (suggests/suggests/suggests/suggests/suggest1) playing a game of I Spy. (Player2) and (Player3) look at each other in silence, then turn around and beat (Player1) to death.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Edit | Remove

#235. (Player1) (is/is/is/is/are1) so busy reading the enclosed instruction book that [typeA1] (walks/walks/walk/walks/walk1) off a cliff.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#236. After killing (Player1), (Player2) instantly regret(s/s/s/s/2) it and kill(s/s/s/s/2) [typeD2].
Tributes: 2
Killer: Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2)
Edit | Remove

#237. (Player1) get(s/s/s/s/1) killed via [typeC1] least favorite food.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#238. (Player1) get(s/s/s/s/1) killed by [typeC1] own clon(e/e/e/e/es1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#239. (Player1) ask(s/s/s/s/1) for money and die(s/s/s/s/1) for it.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#240. (Player1) (gets/gets/gets/gets/get1) pushed off a cliff by a pack of Dalmatians.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#241. After (Player1) (kills/kills/kills/kills/kill1) (Player2), the remaining tributes all stop what they're doing, and sing a song about them being glad that (Player2) (is/is/is/is/are2) dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#242. Before (Player1) (ends/ends/ends/ends/end1) up killing (Player2), the former has one thing to ask the latter. "Do you think your (role/role/role/role/roles2) (is/is/is/is/are2) important? (IT'S/IT'S/IT'S/IT'S/THEY'RE2) NOT!"
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#243. (Player1) (forces/forces/forces/forces/force1) (Player2) to run through an endless staircase until the latter (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#244. (Player1) (competes/competes/competes/competes/compete1) in a car race against (Player2) and (Player3) by using (a dragster/a dragster/a dragster/a dragster/dragsters1). (Player1) (dies/dies/dies/dies/die1) in said race though since dragsters can't turn.
Tributes: 3
Killer: None
Killed: Player1
Edit | Remove

#245. (Player1) (puts/puts/puts/puts/put1) (Player2) in solitary confinement after the latter (uses/uses/uses/uses/use2) a bomb to kill (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#246. (Player1) (is/is/is/is/are1) very upset at (Player2) for killing some birds and (summons/summons/summons/summons/summon1) a humanoid war machine to successfully kill (Player2) in revenge.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#247. (Player1) (summons/summons/summons/summons/summon1) a gigantic cat in order to successfully kill (Player2), right before taking a nap.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#248. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cuts/cuts/cuts/cuts/cut1) [typeB2] up, and (stuffs/stuffs/stuffs/stuffs/stuff1) [typeB2] up inside of [typeC1] secret meat box.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#249. (Player1) (sends/sends/sends/sends/send1) a flock of crows to eat (Player2) alive.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#250. (Player2) (sends/sends/sends/sends/send2) a flock of crows to eat (Player1) alive. But the crows turn on (Player2) and eat [typeB2] as well.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit | Remove

#251. (Player1) (eats/eats/eats/eats/eat1) a lemon and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#252. With the energy of all other tributes on Earth, (Player1) (launches/launches/launches/launches/launch1) a Super Spirit Bomb, which kills (Player2), (Player3), (Player4), (Player5), and (Player6).
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Edit | Remove

#253. (Player1) (lets/lets/lets/lets/let1) out a horrendous wail that (kills/kills/kills/kills/kill2) (Player2) and (deafens/deafens/deafens/deafens/deafen3) (Player3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#254. (Player1) (whispers/whispers/whispers/whispers/whisper1) to (Player2) to ask for help, but accidentally (kills/kills/kills/kills/kill2) (Player2) with [typeC1] sonic brown notes.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#255. (Player1) (suffocates/suffocates/suffocates/suffocates/suffocate1) (Player2) by shoving spiderwebs into [typeC2] mout(h/h/h/h/hs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#256. (Player1) (chokes/chokes/chokes/chokes/choke1) (Player2) by wrapping spiderwebs around [typeC2] nec(k/k/k/k/ks2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#257. (Player1) (draws/draws/draws/draws/draw1) a picture of all the tributes [typeA1] (has/has/have/has/have1) met so far. (Player2) (spits/spits/spits/spits/spit2) on it, enraging the former to kill the latter.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#258. (Player1) (shoves/shoves/shoves/shoves/shove1) (Player2)'s hea(d/d/d/d/ds2) down (a/a/a/a/some2) saxophon(e/e/e/e/es2), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#259. (Player1) (dies/dies/dies/dies/die1) from eating too many chilli peppers at once.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#260. (Player1) (suffocates/suffocates/suffocates/suffocates/suffocate1) to death after eating 1 cactus fruit due to the still-attached microscopic barbs.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#261. (Player1) (kills/kills/kills/kills/kill1) (Player2) with a giant chicken drumstick.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#262. (Player1) and (Player2) take turns repeatedly slapping (Player3), with (Player2) killing (Player3) with a powerful slap.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#263. (Player1) (bludgeons/bludgeons/bludgeons/bludgeons/bludgeon1) (Player2) to death with a wheel of cheese.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#264. (Player1) (burns/burns/burns/burns/burn1) down (Player2)'s camp, leaving [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#265. (Player1) (drops/drops/drops/drops/drop1) a bust of (Player2) onto (Player3) from a great height, killing [typeB3].
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#266. A prehistoric squirrel slams an acorn in the ice, forming a crack which causes a cliff to drop on (Player1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#267. (Player1) jump(s/s/s/s/1) into a river. Turns out it's an electric eel habitat.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#268. (Player1) (is/is/is/is/are1) fatally struck by lightning.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#269. (Player1) accidentally (steps/steps/steps/steps/step1) on a mound of carnivorous fire ants, which tear apart and feast on [typeC1] flesh and bones.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#270. (Player1) (goes/goes/goes/goes/go1) swimming, but (gets/gets/gets/gets/get1) swept away by the current.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#271. (Player1) repeatedly (slams/slams/slams/slams/slam1) (Player2) back and forth like (a metronome/a metronome/a metronome/a metronome/metronomes2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#272. (Player1) (hurls/hurls/hurls/hurls/hurl1) a boulder at (Player2), crushing [typeB2] underneath it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#273. (Player1) (shoves/shoves/shoves/shoves/shove1) (a serrated knife/a serrated knife/a serrated knife/a serrated knife/serrated knives1) up (Player2)'s (rear/rear/rear/rear/rears2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#274. Upon witnessing (Player1) kill (Player2), (Player3) (lets/lets/lets/lets/let3) out a big "NO!"
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#275. Upon witnessing (Player1) kill (Player2), (Player3) (lets/lets/lets/lets/let3) out a big "YES!"
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#276. (Player1) (gets/gets/gets/gets/get1) hit by Error 404 and (is/is/is/is/are1) erased from the HGS Server.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#277. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1] but (kills/kills/kills/kills2) [typeB1] instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#278. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1], but [typeA1] (is/is/are/is/are1) long dead by the time (Player2) (arrives/arrives/arrives/arrives/arrive2).
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#279. (Player1) (gets/gets/gets/gets/get1) stuck in a cave. (Player2) (enters/enters/enters/enters/enter2) the cave to rescue [typeB1] but (dies/dies/dies/dies/die2) along the way.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#280. (Player1) and (Player2) are so madly in love with each other that they forget to eat and starve to death.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#281. (Player1) (covers/covers/covers/covers/cover1) (Player2) with gunpowder as [typeA2] tr(ies/ies/ies/ies/y2) using (a fire attack/a fire attack/a fire attack/a fire attack/fire attacks2) on [typeB1], causing (Player2) to explode.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#282. (Player1) (vaporizes/vaporizes/vaporizes/vaporizes/vaporize1) (Player2) with laser eyes while T-posing for dominance.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#283. After (Player1) (defeats/defeats/defeats/defeats/defeat1) (Player2), the latter (bites/bites/bites/bites/bite2) [typeC2] own (tongue/tongue/tongue/tongue/tongues2), (traps/traps/traps/traps/trap2) [typeD2] in a water prison, and (summons/summons/summons/summons/summon2) three sharks to eat [typeB2].
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#284. (Player1) (tries/tries/tries/tries/try1) pulling (Player2) from the edge of a cliff with rope, but (loses/loses/loses/loses/lose1) [typeC1] grip. (Player2) (falls/falls/falls/falls/fall2), but the artifact attached to the rope sends [typeB2] to (Player3)'s universe, never to be seen again.
Tributes: 3
Killer: None
Killed: Player2
Edit | Remove

#285. (Player1) (drinks/drinks/drinks/drinks/drink1) milk to make [typeC1] (skeleton/skeleton/skeleton/skeleton/skeletons1) strong and healthy. Cue (Player1)'s (skeleton/skeleton/skeleton/skeleton/skeletons1) bursting out of [typeC1] (body/body/body/body/bodies1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#286. When (Player1) (dies/dies/dies/dies/die1), (Player2) (gets/gets/gets/gets/get2) sad... because [typeA1] owed [typeB2] money.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#287. (Player1) poisoned the water supply. Now (Player2), (Player3), (Player4) and (Player5) are dead. Whoops.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#288. (Player1) (falls/falls/falls/falls/fall1) facefirst into a beartrap.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#289. (Player1) (sees/sees/sees/sees/see1) some good-looking berries. And then [typeA1] (falls/falls/fall/falls/fall1) dead.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#290. (Player1) (sees/sees/sees/sees/see1) some good-looking berries. [TypeA1] (gives/gives/give/gives/give1) them to (Player2), who then (dies/dies/dies/dies/die2). Whoops.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#291. (Player1) (steps/steps/steps/steps/step1) on some leaves and (falls/falls/falls/falls/fall1) into a bottomless pit.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#292. (Player1) (shoves/shoves/shoves/shoves/shove1) (a lit firecracker/a lit firecracker/a lit firecracker/a lit firecracker/lit firecrackers2) into (Player2)'s (mouth/mouth/mouth/mouth/mouths2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#293. (Player1) (stabs/stabs/stabs/stabs/stab1) (Player2) with (an umbrella/an umbrella/an umbrella/an umbrella/umbrellas2) before jamming (a knife/a knife/a knife/a knife/knives2) into [typeC2] (shoulder/shoulder/shoulder/shoulder/shoulders2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#294. (Player1) (gets/gets/gets/gets/get1) an achievement for killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#295. (Player1) (presses/presses/presses/presses/press1) (a button/a button/a button/a button/buttons1) on [typeB1] (phone/phone/phone/phone/phones1) to shoot (a giant orbital laser/a giant orbital laser/a giant orbital laser/a giant orbital laser/giant orbital lasers1) at (Player2), (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#296. "The simulator has spoken," President Snow says to (Player1) as [typeA1] (is/is/are/is/are1) dying from the elements of nature.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#297. (Player1) (claims/claims/claims/claims/claim1) that there's no such thing as a leopard right before [typeA1] (gets/gets/get/gets/get1) killed by a pack of them.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#298. "Nice view up here, (Player1)," (Player2) (says/says/says/says/say2) to [typeB1] in the afterlife after they died in a car accident.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#299. (Player1) (drowns/drowns/drowns/drowns/drown1) in a pool full of chili.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#300. "28 STAB WOUNDS!" (Player1) (yells/yells/yells/yells/yell1) out loud while interrogating (Player2) on [typeB2] killing (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#301. (Player1) (kills/kills/kills/kills/kill1) (Player2), and then (props/props/props/props/prop1) [typeC2] dead (body/body/body/body/bodies2) up to make it look like [typeA2] (is/is/are/is/are2) just chilling.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#302. (Player1) (kills/kills/kills/kills/kill1) (Player2), but (believes/believes/believes/believes/believe1) that [typeA2] (is/is/are/is/are2) just sleeping instead of being outright dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#303. "And (I/I/I/I/we2) killed (Player1), too! HAHAHAHAHA!" (Player2) (says/says/says/says/say2) as [typeA2] (closes/closes/close/closes/close1) a song about how [typeA2] secretly engineered most of the events this season.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#304. (Player1) (gets/gets/gets/gets/get1) killed by some flying monkeys.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#305. (Player1) (eats/eats/eats/eats/eat1) an egg-shaped fungus and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#306. Reality briefly lags, spontaneously dismembering (Player1), (Player2), and (Player3).
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit | Remove

#307. (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1], killing the(m/m/m/m/m all2).
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit | Remove

#308. (Player1) and (Player2) both drink from chalices poisoned by (Player1), who spent years building up an immunity.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#309. (Player1) (falls/falls/falls/falls/fall1) down a hole and (gets/gets/gets/gets/get1) sent to Brazil.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#310. (Player1) can only watch as (Player2) (flushes/flushes/flushes/flushes/flush2) (Player3), (Player4), and (Player5) down the terlet.
Tributes: 5
Killer: Player2
Killed: Player3, Player4, Player5
Edit | Remove

#311. (Player1)'s breath is so bad, it somehow turns (Player2), (Player3), and (Player4) into tables.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#312. As (Player1), (Player2), and (Player3) hold (Player4) at gunpoint, (Player2) accidentally (shoots/shoots/shoots/shoots/shoot2) [typeB4] down. (Player1) (yells/yells/yells/yells/yell1) at (Player2) for loading real bullets instead of "funny bullets".
Tributes: 4
Killer: Player2
Killed: Player4
Edit | Remove

#313. (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1]. But (Player1) (continues/continues/continues/continues/continue1) to grow.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#314. (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom wraps his arms around [typeC1] neck before [typeA1] (dies/dies/die/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#315. (Player1) (involves/involves/involves/involves/involve1) [typeD1] in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, (Player2) (kills/kills/kills/kills/kill2) [typeB1] for [typeC1] meddling.
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#316. (Player1) (involves/involves/involves/involves/involve1) [typeD1] in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, [typeA1] (kills/kills/kill/kills/kill1) (Player2) for standing up to [typeB1].
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#317. (Player1) (throws/throws/throws/throws/throw1) (Player3) at (Player2), then (Player2) proceeds to flip (Player3) like a coin. (Player3) lands heads up, which means (Player2) gets to go home.
Tributes: 3
Killer: None
Killed: Player2
Edit | Remove

#318. (Player1) (lights/lights/lights/lights/light1) (Player2) on fire using a lighter and hair spray.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#319. (Player1) (gets/gets/gets/gets/get1) crushed by a bathtub.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#320. (Player1) (throws/throws/throws/throws/throw1) [typeC1] (shield/shield/shield/shield/shields1) like (a Frisbee/a Frisbee/a Frisbee/a Frisbee/Frisbees1) and (knocks/knocks/knocks/knocks/knock1) (Player2) dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#321. (Player1) (steals/steals/steals/steals/steal1) some eagle eggs, but (gets/gets/gets/gets/get1) snatched away by the mother, never to be seen again.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#322. (Player1) (sticks/sticks/sticks/sticks/stick1) (a "kill me" sign/a "kill me" sign/a "kill me" sign/a "kill me" sign/"kill me" signs1) on (Player2)'s (back/back/back/back/backs2). (Player3) and (Player4) follow it.
Tributes: 4
Killer: Player3, Player4
Killed: Player2
Edit | Remove

#323. (Player1) (screams/screams/screams/screams/scream1) [typeC1] (name/name/name/name/names1) loudly as [typeA1] (charges/charges/charges/charges/charge1) into a fight among (Player2), (Player3), (Player4), (Player5), and (Player6), getting [typeD1] killed.
Tributes: 6
Killer: Player2, Player3, Player4, Player5, Player6
Killed: Player1
Edit | Remove

#324. (Player1) (goes/goes/goes/goes/go1) rafting, but (falls/falls/falls/falls/fall1) down a waterfall and into some jagged rocks.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#325. (Player1) (sneaks/sneaks/sneaks/sneaks/sneak1) up on (Player2) while [typeA2] (is/is/are/is/are2) playing in the ball pit and (stabs/stabs/stabs/stabs/stab1) [typeB2] in the (back/back/back/back/backs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#326. (Player1) (wishes/wishes/wishes/wishes/wish1) that (Player2) (was/was/was/was/were2) dead, and (Player3) (grants/grants/grants/grants/grant1) just that.
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#327. Upon being pinched by (Player1), (Player2) instantly (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#328. (Player1) (tries/tries/tries/tries/try1) to give (Player2) a piggyback ride, but (is/is/is/is/are1) crushed by (Player2)'s weight.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#329. (Player1) face(s/s/s/s/1) a terrifying amalgam of all of [typeC1] nominator's past tributes! [TypeA1] fight(s/s//s/1) it, but (is/is/are/is/are1) killed.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#330. To demonstrate the power of FlexSeal, (Player1) (saws/saws/saws/saws/saw1) (Player2) in half, but (Player2) (dies/dies/dies/dies/die2) of blood loss before being taped back together.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#331. (Player1) (spies/spies/spies/spies/spy1) on (Player2) at (Player3)'s request. (Player2) (blows/blows/blows/blows/blow2) [typeB1] up with a bomb, for which (Player3) (punches/punches/punches/punches/punch3) [typeB2] to death.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit | Remove

#332. (Player1) (has/has/has/has/have1) a bad cold and (chugs/chugs/chugs/chugs/chug1) cough syrup and energy drink. A blink later, [typeA1]'(s/s/re/s/re1) standing over (Player2)'s dead body and (doesn't/doesn't/don't/doesn't/don't1) know why.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#333. (Player1) (kills/kills/kills/kills/kill1) (Player2) in an attempt to earn (Player3)'s freedom. (Player3) didn't want this and (has/has/has/has/have3) a tearful breakdown.
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#334. (Player1) (eats/eats/eats/eats/eat1) a lemon and die(s/s/s/s/1). Probably because it was a lemon car.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#335. (Player1) (surrounds/surrounds/surrounds/surrounds/surround1) [typeD1] with [typeC1] Z-Power! (Player1) (unleashs/unleashs/unleashs/unleashs/unleash1) [typeC1] full-force Z-Move! A critical hit! It's super effective! (Player2) die(s/s/s/s/2)!
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#336. (Player1): "My blood! (Player2) punched out ALL MY BLOOD!" [TypeA1] soon (dies/dies/die/dies/die1) of blood loss.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#337. (Player1) fatally (gouges/gouges/gouges/gouges/gouge1) out (Player2)'s eyes with (a dagger/a dagger/a dagger/a dagger/daggers1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#338. By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go on to kill (Player2), (Player3), and (Player4).
Tributes: 4
Killer: None
Killed: Player2, Player3, Player4
Edit | Remove

#339. (Player1) dominate(s/s/s/s/1) (Player2) for massive damage! (Player2) critically die(s/s/s/s/1)!
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#340. (Player1) use(s/s/s/s/1) Judge. 1. [TypeA1] die(s/s//s/1) on the spot.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#341. (Player1) use(s/s/s/s/1) Judge. 9. (Player2) get(s/s/s/s/2) killed.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#342. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3), and (Player4). (Player3) do(es/es/es/es/3)n't pass (Player1), so (Player1) shiv(s/s/s/s/1) [typeB3].
Tributes: 4
Killer: Player1
Killed: Player3
Edit | Remove

#343. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3) and (Player4). Only (Player3) pass(es/es/es/es/3) (Player1), so (Player1) shiv(s/s/s/s/1) the other two.
Tributes: 4
Killer: Player1
Killed: Player2, Player4
Edit | Remove

#344. (Player1) play(s/s/s/s/1) a high-stakes game of Red Light, Green Light with (Player2), (Player3) and (Player4). None of them pass (Player1), so (Player1) shiv(s/s/s/s/1) them all in quick succession.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#345. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). BWAAAAH. [TypeA2] (is/is/are/is/are2) vaporized.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#346. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). (Player3) pushes [typeB2] out of [typeC1] blast and is vaporized.
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#347. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). BWAAAAH. [TypeA2] dodge(s/s//s/2) and survives, but (Player3) gets caught in the blast.
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#348. (Player1)'(s/s/s/s/re1) firin' [typeC1] lazar at (Player2). (Player2) put(s/s/s/s/2) up a mirror and reflect(s/s/s/s/2) the light back at (Player1).
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#349. (Player1) (rips/rips/rips/rips/rip1) out (Player2)'s (heart/heart/heart/heart/hearts2) and (shows/shows/shows/shows/show1) (it/it/it/it/them2) to (Player3). FATALITY!
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#350. (Player1) (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#351. (Player1) (drops/drops/drops/drops/drop1) (an anvil/an anvil/an anvil/an anvil/anvils1) on (Player2)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#352. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2), but (Player3) (intercepts/intercepts/intercepts/intercepts/intercept3) the attack, getting [typeD3] killed.
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#353. (Player1), (Player2), (Player3), and (Player4) hang (Player5) onto a tree branch and whack [typeB5] like a piñata.
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Edit | Remove

#354. (Player1) (believes/believes/believes/believes/believe1) that (Player2) (performs/performs/performs/performs/perform2) witchcraft and (burns/burns/burns/burns/burn1) [typeB2] at the stake.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#355. (Player1) (tries/tries/tries/tries/try1) to suplex a boulder, but (breaks/breaks/breaks/breaks/break1) [typeC1] (neck/neck/neck/neck/necks1) while doing so.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#356. (Player1) (gets/gets/gets/gets/get1) so mad that [typeC1] (head/head/head/head/heads1) (catches/catches/catches/catches/catch1) fire, roasting [typeC1] (brain/brain/brain/brain/brains1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#357. (Player1) (mugs/mugs/mugs/mugs/mug1) (Player2) for [typeC2] (purse/purse/purse/purse/purses2), but (Player2) will only surrender (it/it/it/it/them2) if (Player1) (gives/gives/gives/gives/give1) [typeB2] [typeC1] (number/number/number/number/numbers1). (Player1) (says/says/says/says/say1) that tributes aren't usually so nice, but (Player2) (stabs/stabs/stabs/stabs/stab2) [typeB1] in the (stomach/stomach/stomach/stomach/stomachs1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#358. (Player1) can't decide whether to call (Player2) to rescue (Player3) from inside a claw machine or take (a picture/a picture/a picture/a picture/pictures1) of [typeB3]. (Player1) (takes/takes/takes/takes/take1) (a picture/a picture/a picture/a picture/pictures1) of (Player3) as [typeA3] (suffocates/suffocates/suffocates/suffocates/suffocate3).
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#359. After (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3) (revives/revives/revives/revives/revive3) (Player2) just to kill [typeB2] [typeD3].
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#360. As (Player1) attack(s/s/s/s/1) (Player2), (Player2) pull(s/s/s/s/2) out an Uno Reverse card to reflect the attac(k/k/k/k/ks1) back at [typeB1], killing [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#361. (Player1) throw(s/s/s/s/1) (Player2) towards a microwave head-first, [typeC2] hea(d/d/d/d/ds2) breaking through, and (Player3) turn(s/s/s/s/3) it on.
Tributes: 3
Killer: Player1, Player3
Killed: Player2
Edit | Remove

#362. After (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3) (casts/casts/casts/casts/cast3) a spell so that (Player1) can't take another life (though (Player1) might be able to undo said spell).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#363. "Kids, don't try this at home," (Player1) (says/says/says/says/says1) before killing (Player2) in an extreme manner.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#364. "Kids, do try this at home," (Player1) (says/says/says/says/says1) before killing (Player2) in an extreme manner.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#365. "Maybe if you were good enough, (Player1) would still be alive," (Player2) (says/says/says/says/say2) to (Player3) after (Player4) (ends/ends/ends/ends/end1) up killing (Player1).
Tributes: 4
Killer: Player4
Killed: Player1
Edit | Remove

#366. "I think [typeA3] (is/is/are/is/are3) already dead," (Player1) (says/says/says/says/say1) to (Player2) after the latter massively (overkills/overkills/overkills/overkills/overkill2) (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#367. As (Player1), (Player2), (Player3), and (Player4) are all admonishing (Player5) for killing (Player6), (Player5) (yells/yells/yells/yells/yell6) out loud "AVRIL LAVIGNE!!!"
Tributes: 6
Killer: Player5
Killed: Player6
Edit | Remove

#368. (Player1) (gets/gets/gets/gets/get1) killed by a bearshark.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#369. Thinking a dragon can revive [typeC1] dead friends, (Player1) (releases/releases/releases/releases/release1) said dragon from captivity only for the dragon to kill [typeB1] soon after.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#370. (Player1) (sacrifices/sacrifices/sacrifices/sacrifices/sacrifice1) [typeD1] in order to kill President Snow.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#371. (Player1) (quits/quits/quits/quits/quit1) [typeC1] (job/job/job/job/jobs1) as (a medic/a medic/a medic/a medic/medics1) since nobody was thanking [typeC1] for saving their lives, and (lets/lets/lets/lets/let1) (Player2) die due to an illness.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#372. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#373. (Player1) trick(s/s/s/s/1) (Player2) and (Player3) into "playing" a game with [typeB1] by knocking them out and forcing them into a game of death that is based on their sins, while (Player1) watch(es/es/es/es/1) from elsewhere. Only (Player2) make(s/s/s/s/2) it out alive.
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#374. After (Player1) betray(s/s/s/s/1) (Player2), (Player2) go(es/es/es/es/2) to kill [typeB1], only for (Player1) to regret the betrayal. (Player2) kill(s/s/s/s/2) [typeB1] anyway and later say(s/s/s/s/2) to (Player3) that vengeance feels empty.
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#375. (Player1) put(s/s/s/s/1) (Player2), (Player3), (Player4), (Player5), and (Player6) under infinite illusions of their greatest desires, then manipulate(s/s/s/s/1) a special tree to encase them in cocoons. They then get their life drained while transformed into similar-looking, mindless slaves of (Player1).
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Edit | Remove

#376. (Player1) venture(s/s/s/s/1) into a mysterious tower that appears at midnight and get(s/s/s/s/1) killed inside by the monsters.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#377. (Player1) fall(s/s/s/s/1) into a world inside the TV, where [typeA1] get(s/s//s/1) killed by [typeC1] true sel(f/f/f/f/ves1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#378. (Player1) end(s/s/s/s/1) up in a supernatural palace that represents (Player2)'s negative side and get(s/s/s/s/1) killed by the monsters inside.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#379. (Player1) anger(s/s/s/s/1) the RNG, who kills (Player1) in a "random" fatal event.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#380. (Player1) kill(s/s/s/s/1) (Player2) by summoning an army of barbarians using elixir.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#381. (Player1)'s rap song is so "lit" that [typeA1] literally (sets/sets/sets/sets/set1) (Player2) on fire.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#382. While (Player1) bathe(s/s/s/s/1), (Player2) come(s/s/s/s/2) in from behind [typeB1] and stab(s/s/s/s/2) [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#383. (Player1) (is/is/is/is/are1) forced to dance [typeD1] to death as a sacrifice for the gods of spring.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#384. (Player1) explode(s/s/s/s/1) while playing drums.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#385. (Player1) grind(s/s/s/s/1) (Player2) into a jelly and then drink(s/s/s/s/1) the resulting mixture.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#386. (Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) observe(s/s/s/s/3) the explosion from a safe distance.
Tributes: 3
Killer: None
Killed: Player1, Player2
Edit | Remove

#387. (Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) (is/is/is/is/are3) also caught in the blast and end up dying as well.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit | Remove

#388. After (Player1) stab(s/s/s/s/1) [typeB2] in the heart, (Player2) reminisce(s/s/s/s/2) about all the moments that will be lost in time, like tears in rain. "Time to die," [typeA2] say(s/s/s/s/2) before releasing a dove into the air.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#389. (Player1) and (Player2) are nonfatally eliminated... but a toilet seat from a deorbiting station crashes down and decapitates them both as they try to leave.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#390. (Player1) ask(s/s/s/s/1) (Player2) if [typeA2] ate [typeC1] sandwich. "(I/I/I/I/We2) (am/am/am/am/are2) your sandwich," (Player2) say(s/s/s/s/2), before shoving [typeD2] into (Player1)'s mouth and dissolving.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#391. (Player1) drink(s/s/s/s/1) bleach thinking it's milk.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#392. (Player1) go(es/es/es/es/1) to Hell to train, but die(s/s/s/s/1) there.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#393. After (Player1) die(s/s/s/s/1), (Player2) press(es/es/es/es/2) F for Fuck You.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#394. (Player1) put(s/s/s/s/1) knockoff healing items that lower your health in (Player2)'s inventor(y/y/y/y/ies2). (Player2) fall(s/s/s/s/2) for it and die(s/s/s/s/2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#395. (Player1) (stabs/stabs/stabs/stabs/stab1) (Player2) with (a bottle/a bottle/a bottle/a bottle/bottles2), then (grabs/grabs/grabs/grabs/grab1) the (bottle/bottle/bottle/bottle/bottles2) to lift [typeB2] up and slam [typeB2] into the ground.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#396. (Player1) kill(s/s/s/s/1) (Player2) and put(s/s/s/s/1) [typeC2] hea(d/d/d/d/ds2) in a claw machine.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#397. (Player1) set(s/s/s/s/1) up (Player2) the bomb. [TypeA2] (has/has/has/has/have2) no chance to survive and make(s/s/s/s/2) [typeB2] time.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#398. (Player1) (seals/seals/seals/seals/seal1) (a/a/a/a/2) par(t/t/t/t/ts2) of (Player2)'s sou(l/l/l/l/ls2) in (one/one/one/one/each one1) of (Player2)'s hands after summoning a demon. (Player1) then (dies/dies/dies/dies/die1) and (gets/gets/gets/gets/get1) sealed inside the demon alongside the soul piec(e/e/e/e/es2) of (Player2), while (Player2) (is/is/is/is/are2) left unable to use the sealed han(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#399. (Player1) (kidnaps/kidnaps/kidnaps/kidnaps/kidnap1) (Player2) and (Player3) after (Player3) (kills/kills/kills/kills/kill3) (Player4) by executing [typeB4] with a gunshot, nonfatally shooting (Player2) in [typeC2] (stomach/stomach/stomach/stomach/stomachs2). (Player2) (is/is/is/is/are2) then released after (Player3) (does/does/does/does/do3) a favor for (Player1). (Player2) soon (calls/calls/calls/calls/call2) (Player3) to buy [typeB2] adult diapers due to [typeC2] injury.
Tributes: 4
Killer: Player3
Killed: Player4
Edit | Remove

#400. (Player1) (is/is/is/is/are1) caught in a death trap where [typeA1] will get lowered and then sliced apart by a spiral spinning blade surrounding [typeB1] unless if [typeA1] can stop the motorcycle powering it. (Player2) (manages/manages/manages/manages/manage2) to do so by jamming the chain using a bar, only for the bar to slip, restarting the blade and slicing (Player1) apart into (a fleshy spring/a fleshy spring/a fleshy spring/a spring/fleshy springs1). Game over.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#401. (Player1) get(s/s/s/s/1) dragged by [typeC1] own ca(r/r/r/r/rs1) that (Player2) (is/is/is/is/are2) stealing into clams, cheese graters, and educational radio. [TypeA1] die(s/s/s/s/1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#402. (Player1), (Player2), and (Player3) storm a secret military base, only to get killed.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit | Remove

#403. (Player1) fire(s/s/s/s/1) a literal missile toe and a literal missile fist on (Player2), which hit and kill [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#404. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2) while [typeA2] (is/is/are/is/are2) sleeping, but [typeA2] suddenly (wakes/wakes/wake/wakes/wake2) up and (kills/kills/kill/kills/kill2) (Player1) instead.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#405. (Player1) (sends/sends/sends/sends/send1) (Player2) flying into the Forcefield with (an uppercut punch/an uppercut punch/an uppercut punch/an uppercut punch/uppercut punches1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#406. (Player1)'s blood is sucked by a vampire.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#407. (Player1)'s (brain/brain/brain/brain/brains1) (is/is/is/is/are1) eaten by a zombie fallen tribute.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#408. (Player1) eagerly (munches/munches/munches/munches/munch1) on popcorn as [typeA1] (watches/watches/watch/watches/watch1) (Player2) and (Player3) fight to death. (Player2) (emerges/emerges/emerges/emerges/emerge2) victorious.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#409. (Player1) and (Player2) get into a heated argument. (Player1) (flies/flies/flies/flies/fly1) into (a fit of rage/a fit of rage/a fit of rage/a fit of rage/fits of rage1) and (kills/kills/kills/kills/kill1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#410. (Player1) (gets/gets/gets/gets/get1) (a heart attack/a heart attack/a heart attack/a heart attack/heart attacks1) when [typeA1] (discovers/discovers/discover/discovers/discover1) that [typeC1] favorite site shut down.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#411. (Player1) and (Player2), while working as doctors, gamble on the (life/life/life/life/lives3) of their (patient/patient/patient/patient/patients3), (Player3). They lose money after (Player3) (dies/dies/dies/dies/die3) by the way.
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#412. "Halt! You're having a bit too much fun!" (Player1) (says/says/says/says/says/say1) to (Player2) before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#413. "Woah...(that man/that lady/that person/that thing/those people3) (looks/looks/looks/looks/look3) real dead, (pal/pal/pal/pal/pal2)," (Player1) (says/says/says/says/says/say1) to (Player2) after seeing the dead (corpse/corpse/corpse/corpse/corpses3) of (Player3).
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#414. (Player1) (lives/lives/lives/lives/live1) and (dies/dies/dies/dies/die1) by the meme.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#415. "(I/I/I/I/We1) just don't like you for some reason; that's all," (Player1) says after a dying (Player2) asks [typeB1] on why [typeA1] shot [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#416. After (Player1) (gets/gets/gets/gets/get1) trapped inside a platforming video game, [typeA1] (dies/dies/dies/dies/die1) by losing all of [typeC1] lives inside the game due to fall damage.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#417. President Snow introduces a new twist in the Hunger Games that massively screws (Player1) over as (Player1) (dies/dies/dies/dies/die1) thanks to said twist.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#418. (Player1) and (Player2) have a back-and-fourth argument whether it's (Player1) Season or (Player2) Season. The former (tricks/tricks/tricks/tricks/trick1) latter into saying it's (Player2) season, who then (demands/demands/demands/demands/demand2) (Player3) to fire. (Player3) shoots (Player2).
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#419. (Player1) (kicks/kicks/kicks/kicks/kick1) a metal slab, unknowingly detonating a buried nuclear warhead which (vaporizes/vaporizes/vaporizes/vaporizes/vaporize1) [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#420. (Player1) (sees/sees/sees/sees/see1) who [typeA1] is (Player2). [typeA2] (turns/turns/turns/turns/turn2) out to be a hologram as the real (Player2) (shows/shows/shows/shows/show2) up and (kills/kills/kills/kills/kill2) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#421. (Player1) (digs/digs/digs/digs/dig1) a hole, (throws/throws/throws/throws/throw1) (Player2) in, and (buries/buries/buries/buries/bury1) [typeB2] alive.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#422. (Player1) (finds/finds/finds/finds/find1) a treasure chest, but (doesn't/doesn't/doesn't/doesn't/don't1) realize that it's sentient and (gets/gets/gets/gets/get1) eaten by it.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#423. (Player1) cannot comprehend what's going on, causing [typeC1] (head/head/head/head/heads1) to explode.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#424. (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2) with a guillotine.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#425. (Player1) (finds/finds/finds/finds/find1) (Player2) so cute that [typeA1] (gets/gets/gets/gets/get1) heart failure.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#426. (Player1) (kills/kills/kills/kills/kill1) (Player2) with [typeC1] (thumb/thumb/thumb/thumb/thumbs1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#427. (Player1) (comes/comes/comes/comes/come1) up with a plan to assassinate (Player2). [TypeA1] (succeeds/succeeds/succeeds/succeeds/succeed1) in the assassination, but the audience doesn't know how [typeA1] did it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#428. (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeC1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (is/is/is/is/are2) unable to return [typeC1] feelings and (Player1) (chokes/chokes/chokes/chokes/choke1) on the petals.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#429. (Player1) (hurts/hurts/hurts/hurts/hurt1) (Player2)'s feelings so hard that [typeC2] (heart/heart/heart/heart/heart2) literally (breaks/breaks/breaks/breaks/break2).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#430. (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Player1) (breaks/breaks/breaks/breaks/break1) it, causing [typeB1] to die instantly.
Tributes: 3
Killer: None
Killed: Player1
Edit | Remove

#431. (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeC2] veggies. (Player2) (refuses/refuses/refuses/refuses/refuse2) to eat and (gets/gets/gets/gets/get2) killed for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#432. While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (gets/gets/gets/gets/get1) [typeD1] and (Player2) in a fatal accident.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#433. After (Player1)'s (death/death/death/death/deaths1) at the hands of (Player2), the former's nominator attempts to kill (Player2) in a fit of rage and succeeds.
Tributes: 2
Killer: Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player0)
Edit | Remove

#434. (Player1) (is/is/is/is/are1) slain by the nominator(s) of the tribute(s) [typeA1] killed.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#435. (Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#436. (Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#437. (Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#438. (Player1) (gets/gets/gets/gets/get1) kidnapped and (has/has/has/has/have1) guns literally bolted to [typeC1] hands and fingers by (Player2), before [typeA1] (is/is/are/is/are1) forced to fight (Player3) to death. However, (Player1) and (Player3) end up working together to kill (Player2) and [typeC2] (employer/employer/employer/employer/employers4), (Player4) instead.
Tributes: 4
Killer: Player1, Player3
Killed: Player2, Player4
Edit | Remove

#439. (Player1) and (Player2) are killed by (Player3), who (gets/gets/gets/gets/gets/get3) VAC banned because [typeC3] karma is too low.
Tributes: 3
Killer: Player3
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player3) | Player2 (Player3)
Edit | Remove

#440. (Player1), (Player2), (Player3), (Player4), and (Player5) are shot to death by (Player6), who (hijacks/hijacks/hijacks/hijacks/hijack6) the plane and (declares/declares/declares/declares/declare6), "(I'm/I'm/I'm/I'm/We're6) the problem." [TypeA6] then (crashes/crashes/crash/crashes/crash6) the plane, killing [typeD6] alongside (Player7).
Tributes: 7
Killer: Player6
Killed: Player1, Player2, Player3, Player4, Player5, Player6, Player7
Killed (By): Player1 (Player6) | Player2 (Player6) | Player3 (Player6) | Player4 (Player6) | Player5 (Player6) | Player7 (Player6)
Edit | Remove

#441. (Player1), (Player2), and (Player3) are charged at and murdered by (Player4), who (has/has/has/has/have4) just been killed by (Player5). However, (Player4) remain(s/s/s/s/4) alive for five seconds due to a trait called "flesh wound", which can be activated by bloodcurdling scream. (Player4) eventually expire(s/s/s/s/4) after making the kills.
Tributes: 5
Killer: Player4, Player5
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player4) | Player2 (Player4) | Player3 (Player4) | Player4 (Player5)
Edit | Remove

#442. (Player1) fight(s/s/s/s/1) (Player2) on top of a wall, stripping parts from [typeC2] armo(r/r/r/r/rs2) one by one before dropping [typeB2] to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#443. (Player1) get(s/s/s/s/1) a pet alligator and kill(s/s/s/s/1) (Player2) by feeding [typeB2] to it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#444. (Player1) venture(s/s/s/s/1) into an underwater temple, only to get attacked by its guardians. (Player1) get(s/s/s/s/1) killed.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#445. (Player1) venture(s/s/s/s/1) into a junge temple, only to step on a tripwire. (Player1) die(s/s/s/s/1) from an arrow that's fired from a hidden trap.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#446. (Player1) discover(s/s/s/s/1) a cursed fanart of [typeD1] and die(s/s/s/s/1) from the sheer cringe.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#447. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#448. (Player1) suddenly fall(s/s/s/s/1) through the world while punching cars.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#449. After (Player1) dies, the ghost of a dead tribute goes back in time to prevent [typeC1] deat(h/h/h/h/hs1) by interacting with objects. They fail.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#450. While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. They crash into the foot of a cliff, exploding them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#451. (Player1) and (Player2) try to jump across a glass bridge. (Player2) get(s/s/s/s/2) impatient and push(es/es/es/es/2) (Player1) off to [typeC1] death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#452. When (Player1) ask(s/s/s/s/1) what [typeA2] ha(s/s/ve/s/ve2) to say about the game, (Player2) say(s/s/s/s/2) "zeeky booky doog" and blows them (both/both/both/both/all2) up.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit | Remove

#453. (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#454. After losing a deadly game of marbles with (Player1), (Player2) finally remember(s/s/s/s/2) [typeC2] name as (Player1) break(s/s/s/s/1) down in tears.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#455. (Player1) bap(s/s/s/s/1) (Player2) with a pool noodle... OF INSTANT DEATH.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#456. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, billionaire killer Mark February patents [typeC1] li(fe/fe/fe/fe/ves1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#457. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, (Player2) patent(s/s/s/s/2) [typeC1] li(fe/fe/fe/fe/ves1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#458. (Player1) tell(s/s/s/s/1) (Player2) that [typeC2] ha(t/t/t/t/ts2)'(s/s/s/s/re2) on backwards, and adjust(s/s/s/s/1) (it/it/it/it/them2) accordingly. (Player2) snap(s/s/s/s/2) (Player1) that [typeC1] hea(d/d/d/d/ds1)'(s/s/s/s/re1) on backwards, and adjust(s/s/s/s/2) (it/it/it/it/them1) accordingly.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#459. (Player1) and (Player2) are playing together when the Big Wooden Hammer crushes (Player1), then (Player2). After inspecting their corpses, however, (Player3) says "Not that bad."
Tributes: 3
Killer: None
Killed: Player1, Player2
Edit | Remove

#460. While (Player1) freeze(s/s/s/s/1) (Player2) solid, (Player3) tell(s/s/s/s/3) (Player2) that [typeA3] love(s/s//s/3) [typeB2]. "I know," (Player2) say(s/s/s/s/2) as [typeA2] freeze(s/s//s/2).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#461. While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) bail(s/s/s/s/2) out to watch (Player1) explode at the foot of the cliff.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#462. After shooting (Player1) so hard that [typeA1] explode(s/s//s/1), (Player2) toss(es/es/es/es/2) [typeC2] weapo(n/n/n/n/ns2) aside and comment(s/s/s/s/2) on how much of (a/a/a/a/2) civilization pe(rson/rson/rson/rson/ople2) [typeA2] (is/is/are/is/are2).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#463. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... (Player2)'s hea(d/d/d/d/ds2).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#464. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a time bomb! SPLAT.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#465. (Player1) introduce(s/s/s/s/1) an NFT of [typeD1]. [TypeA1] (is/is/are/is/are1) promptly killed by administration.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#466. (Player1) (uses/uses/uses/uses/use1) geometry to kill the magic-wielding (Player2) in a battle.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#467. As (Player1) (dies/dies/dies/dies/die1), a bunch of Oompa-Loompas come to the arena to sing about (Player1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#468. "WELCOME TO AXE TOWN; POPULATION: YOUR (FACE/FACE/FACE/FACE/FACES2)," (Player1) (says/says/says/says/say1) to (Player2) before killing [typeB2] with (an axe/an axe/an axe/an axe/axes1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#469. Internet kills the video (star/star/star/star/stars1) (Player1)... literally.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#470. Video kills the radio (star/star/star/star/stars1) (Player1)... literally.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#471. "No lie can live!" (Player1) (says/says/says/says/say1) before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#472. "(I/I/I/I/WE1) WILL HAVE ORDER!" (Player1) (yells/yells/yells/yells/yell1) out loud before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#473. (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to try to kill (Player2). It didn't work as (Player2) (ends/ends/ends/ends/end2) up killing (Player1) instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#474. (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to successfully kill (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#475. (Player1) (dies/dies/dies/dies/die1) while fighting against an alien made out of black goo.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#476. (Player1) throw(s/s/s/s/1) a magic book at (Player2), trapping [typeB2] inside.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#477. The sun shines directly into (Player1)'s (face/face/face/face/faces1) and burns all [typeC1] flesh off.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#478. (Player1) throw(s/s/s/s/1) (Player2) to the ground, roll(s/s/s/s/1) [typeC2] corps(e/e/e/e/es1) into a huge snowball and make(s/s/s/s/1) a snowman.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#479. (Player1) steal(s/s/s/s/1) (Player2)'s dagge(r/r/r/r/rs2), stab(s/s/s/s/1) [typeB2], then throw(s/s/s/s/1) (it/it/it/it/them2) into [typeC2] hea(d/d/d/d/ds2) to kill [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#480. (Player1) go(es/es/es/es/1) fishing and catch(es/es/es/es/1) (Player2)'s corps(e/e/e/e/es2).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#481. (Player1) and (Player2) get struck by (Player3), who become(s/s/s/s/3) (a giant snowball/a giant snowball/a giant snowball/a giant snowball/giant snowballs3) as [typeA3] tripped while skiing. (Player3) then crash(es/es/es/es/3) into a tree.
Tributes: 3
Killer: Player3
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player3) | Player2 (Player3) | Player3 (Player0)
Edit | Remove

#482. (Player1) give(s/s/s/s/1) (Player2) the choice to take (a/a/a/a/2) red pil(l/l/l/l/ls2) or (a/a/a/a/2) blue pil(l/l/l/l/ls2). (Player2) take(s/s/s/s/2) the red pil(l/l/l/l/ls2) and get(s/s/s/s/2) ejected out of the Arena.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#483. (Player1), (Player2), (Player3) and (Player4) are incinerated by (Player5), who use(s/s/s/s/5) (a/a/a/a/5) magical swor(d/d/d/d/ds5) while summoning (a/a/a/a/5) fire entit(y/y/y/y/ies5) behind [typeD5], but [typeA5] eventually die(s/s/s/s/5) as well.
Tributes: 5
Killer: None
Killed: Player1, Player2, Player3, Player4, Player5
Killed (By): Player5 (Player0)
Edit | Remove

#484. (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck. [TypeA1] promptly reincarnate(s/s//s/1) in another world.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#485. (Player1) stab(s/s/s/s/1) (Player2) many times, impale(s/s/s/s/1) [typeB2] on [typeC2] tongu(e/e/e/e/es2) and finally launch(es/es/es/es1) [typeB2] from there into the top of (a/a/a/a/some2) spiked gat(e/e/e/e/es2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#486. (Player1) use(s/s/s/s/1) the power of the void to instantly erase (Player2), who pushed (Player3) and (Player4) out of the way earlier, leaving only (Player2)'s arms.
Tributes: 4
Killer: Player1
Killed: Player2
Edit | Remove

#487. (Player1) use(s/s/s/s/1) the power of the void to instantly erase (Player2), who pushed (Player3) and (Player4) out of the way earlier, leaving only (Player2)'s arms.
Tributes: 4
Killer: Player1
Killed: Player2
Edit | Remove

#488. (Player1) give(s/s/s/s/1) (Player2) an option of mercy while fighting (Player1). (Player2) accept(s/s/s/s/2) it, only to get tricked and thus killed.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#489. (Player1) give(s/s/s/s/1) (Player2) an option of mercy while [typeA2]'(s/s/re/s/re2) fighting (Player1). (Player2) reject(s/s/s/s/2) it and eventually kill(s/s/s/s/2) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#490. (Player1) drown(s/s/s/s/1) (Player2) in (a/a/a/a/2) blood-filled tu(b/b/b/b/bs2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#491. (Player1), (Player2), and (Player3) get captured by evil chefs and cooked into a pie with their body parts sticking out.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Edit | Remove

#492. (Player1), (Player2), and (Player3) charge into (Player4)'s camp through a valley, causing them to all die.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player3
Edit | Remove

#493. (Player1), (Player2), and (Player3) charge into (Player4)'s camp through a valley. They survive and kill (Player4).
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Edit | Remove

#494. After being exposed to a giant cheese wheel and a sample of aged cheese, (Player1)'s cheese allerg(y/y/y/y/ies1) cause(s/s/s/s/1) [typeB1] to inflate uncontrollably until [typeA1] explode(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#495. Sick on [typeC1] deathbed, (Player1) (gives/gives/gives/gives/give1) (Player2) some sagely advice. [TypeA1] (dies/dies/die/dies/die1) soon after.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#496. (Player1) (goes/goes/goes/goes/go1) skiing, but (jumps/jumps/jumps/jumps/jump1) off the wrong ledge and (crashes/crashes/crashes/crashes/crash1) from a great height.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#497. (Player1) (gets/gets/gets/gets/get1) so embarrassed by what [typeA1] did recently [typeA1] (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#498. (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (falls/falls/falls/falls/fall2) for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#499. (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) off a bridge and onto a railway to stop a trolley from running over (Player3), (Player4), (Player5), and (Player6), but they all get run over, anyway.
Tributes: 6
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6
Killed (By): Player3 (Player0) | Player4 (Player0) | Player5 (Player0) | Player6 (Player0)
Edit | Remove

#500. (Player1) cannot handle the circumstances and commit(s/s/s/s/1) (Player2)-cide.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#501. When asked who [typeA1] (is/is/are/is/are1), (Player1) tell(s/s/s/s/1) (Player2), “You killed (my/my/my/my/our1) frien(d/d/d/d/ds3) (Player3).” (Player2) say(s/s/s/s/1), “Do you have the slightest idea how little that narrows it down?”
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#502. Opening a gift from an unknown sponsor... (Player1) receive(s/s/s/s/1)... BLOODY TOM, who chokes [typeB1] to death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#503. After (Player1) dodge(s/s/s/s/1) most of [typeC2] bullets, (Player2) hold(s/s/s/s/1) [typeB1] at gunpoint. (Player3) place(s/s/s/s/3) [typeC3] gu(n/n/n/n/ns3) at (Player2)'s hea(d/d/d/d/ds2), say(s/s/s/s/3) "Dodge th(is/is/is/is/ese3)," and fire(s/s/s/s/3) [typeC3] gu(n/n/n/n/ns3) directly at (Player2), killing [typeB2].
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#504. (Player1), (Player2), and (Player3) play Exploding Tributes. (Player1) win(s/s/s/s/1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#505. (Player1) literally explode(s/s/s/s/1) with rage at the last tribute's death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#506. After (Player1) give(s/s/s/s/1) (Player2) a cruel and unusual death, all (Player3) can say before (his/hers/theirs/its/theirs3) is "Not like this. Not like this."
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#507. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, [typeC1] nominator patents [typeC1] life.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#508. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, President Snow patents [typeC1] life.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#509. (Player1) turn(s/s/s/s/1) into a giant flesh monster, so (Player2) explode(s/s/s/s/2) to stop [typeB1], killing (Player2) but healing (Player1).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#510. (Player1) fin(ds/ds/ds/ds/d1) a console labeled "Pay2Lose". [TypeA1] inser(ts/ts/t/ts/t1) five of [typeC1] currency and selec(ts/ts/t/ts/t1) an option labeled "Die when you reach level 2"... which kills [typeB1] instantly.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#511. (Player1), (Player2), (Player3), (Player4), and (Player5) all get in an epic battle, and only (Player3) surviv(es/es/es/es/e3)! ... (Player6) (is/is/is/is/are6) there too, for some reason!
Tributes: 6
Killer: Player3
Killed: Player1, Player2, Player4, Player5
Edit | Remove

#512. After spending all night looking for beans, (Player1) finally (finds/finds/finds/finds/find1) some only for (Player2) to kill (Player1) before [typeB1] can eat a single bean.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#513. (Player1) (gets/gets/gets/gets/get1) involved with a multiversal war in which [typeA1] (ends/ends/end/ends/end1) up dying within said war.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#514. "There's no problem, is there?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the latter witnessed the former killing (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#515. (Player1) (presses/presses/presses/presses/press1) a button that shall instantly kill one random tribute other than [typeD1]. That unlucky tribute happens to be (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#516. A mermaid drowns (Player1) to death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#517. Everybody is confused on how (Player1) (was/was/was/was/were1) able to kill (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#518. (Player1) (experiments/experiments/experiments/experiments/experiment1) on (Player2) until [typeA2] (dies/dies/die/dies/die2), then (throws/throws/throws/throws/throw1) [typeB2] into the "Rejected" pile.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#519. With a satisfied look on [typeC1] (face/face/face/face/faces1), (Player1) slowly (crushes/crushes/crushes/crushes/crush1) (Player2)'s (head/head/head/head/heads2) with a hydraulic press.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#520. (Player1) ice (skates/skates/skates/skates/skate1) around (Player2) and (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeB2], causing [typeB2] to fall into the icy depths.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#521. (Player1) (goes/goes/goes/goes/go1) fishing, but (hooks/hooks/hooks/hooks/hook1) up (a shark/a shark/a shark/a shark/sharks1) and (gets/gets/gets/gets/get1) eaten by (it/it/it/it/them1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#522. (Player1) accidentally (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeD1] while going ice fishing.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#523. (Player1), (Player2), and (Player3) play Chubby Bunny. (Player2) (chokes/chokes/chokes/chokes/choke2) on (a marshmallow/a marshmallow/a marshmallow/a marshmallow/marshmallows2) and (loses/loses/loses/loses/lose2).
Tributes: 3
Killer: None
Killed: Player2
Edit | Remove

#524. (Player1) (heats/heats/heats/heats/heat1) up (a knife/a knife/a knife/a knife/knives1) to 1,000 degrees before slicing (Player2) lengthwise.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#525. (Player1) (defeats/defeats/defeats/defeats/defeat1) (Player2) in a fight and (prepares/prepares/prepares/prepares/prepare1) the final blow, only for (Player3) to stab [typeB1] in the (back/back/back/back/backs1).
Tributes: 3
Killer: Player3
Killed: Player1
Edit | Remove

#526. (Player1) (chases/chases/chases/chases/chase1) (Player2) with scissors, but (trips/trips/trips/trips/trip1) and accidentally (disembowels/disembowels/disembowels/disembowels/disembowel1) [typeD1] with it.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#527. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of ruining [typeC1] dream (journal/journal/journal/journal/journals2). (Player2) (says/says/says/says/say2) that [typeA2] DID NOT and (has/has/has/has/have2) (Player3) execute [typeB1].
Tributes: 3
Killer: Player3
Killed: Player1
Edit | Remove

#528. (Player1), exhausted of [typeC1] attack options, (flails/flails/flails/flails/flail1) about (Player2) in an act of desperation. (Player2) (dies/dies/dies/dies/die2) while (Player1) (suffers/suffers/suffers/suffers/suffer1) recoil.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#529. (Player1) (goes/goes/goes/goes/go1) skiing, but (trips/trips/trips/trips/trip1) and (becomes/becomes/becomes/becomes/become1) (a giant snowball/a giant snowball/a giant snowball/a giant snowball/giant snowballs1) that (crashes/crashes/crashes/crashes/crash1) into (a tree/a tree/a tree/a tree/trees1), killing [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#530. (Player1) (transforms/transforms/transforms/transforms/transform1) into (Player2)'s worst (fear/fear/fear/fear/fears2) and (scares/scares/scares/scares/scare1) [typeB2] to death.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#531. (Player1) as(ks/ks/ks/ks/k1) (Player2) what [typeA2] ge(ts/ts/t/ts/t2) when [typeA2] cros(ses/ses/s/ses/s2) (a /a /a /a /1)mentally ill lone(r/r/r/r/rs1) with a society that abandons [typeB1] and treats [typeB1] like trash. (Player2) then ge(ts/ts/ts/ts/t2) "what [typeA2] fucking deserv(es/es/e/es/e2)" as (Player1) shoo(ts/ts/ts/ts/t1) [typeB2] in the hea(d/d/d/d/ds2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#532. (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the camera, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#533. (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the sky. [TypeA2] (is/is/are/is/are2) last seen as (a /a /a /a /2)twinkl(e/e/e/e/es2) in the sky.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#534. (Player1) ge(ts/ts/ts/ts/t1) killed by a turret (Player2) had set up.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#535. After (Player1) (is/is/is/is/are1) killed by (Player2), [typeA1] explod(es/es/e/es/e1), taking (Player2) with [typeB1].
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit | Remove

#536. (Player1) "rewar(ds/ds/ds/ds/d1)" (Player2) for betraying (Player3) by killing [typeB2].
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#537. (Player1) jailed (Player2) and (was/was/was/was/were1) obliterated by [typeB2]. Flummery!
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#538. While fighting (Player1), (Player2) accidentally run(s/s/s/s/2) into a passing car. [TypeA2] kick(s/s//s/2) the car, get(s/s//s/1) kidnapped by (Player3) and (Player4) inside and (is/is/are/is/are2) never seen again.
Tributes: 4
Killer: Player3, Player4
Killed: Player2
Edit | Remove

#539. After fighting (Player1), (Player2) go(es/es/es/es/2) offscreen and explode(s/s/s/s/1).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#540. (Player1) summon(s/s/s/s/1) the last 4 tributes to die, and join(s/s/s/s/1) them in shooting (Player2), (Player3), (Player4) and (Player5) to death.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#541. After killing (Player1), (Player2) ha(s/s/s/s/ve2) a friendly chat with (Player3) while dragging (Player1)'s corps(e/e/e/e/es1) around.
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#542. (Player1) possess(es/es/es/es/1) (Player2), making [typeB2] rip [typeC2] own head off. (Player1) continue(s/s/s/s/1) parading around in (Player2)'s (body/body/body/body/bodies2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#543. (Player1) rip(s/s/s/s/1) out (Player2)'s (spine/spine/spine/spine/spines2) and impale(s/s/s/s/1) [typeB2] with (it/it/it/it/them2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#544. (Player1) drink(s/s/s/s/1) a monster's acid spit, despite being warned that [typeA1] will die instantly. [TypeA1] di(es/es/e/es/e1) instantly.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#545. (Player1) fall(s/s/s/s/1) down the stairs for the rest of the season. “(I'm/I'm/I'm/I'm/We're1) (Player1). The other tributes better fear (me/me/me/me/us1), oh boy!”
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#546. (Player1) tell(s/s/s/s/1) (Player2) to turn on the TV. (Player2) (is/is/is/is/are2) dead.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#547. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes to Pluto.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#548. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes at (Player3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#549. (Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes into the river, but they end up in [typeC1] face.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#550. (Player1) and (Player2) bury the hatchet into each other.
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit | Remove

#551. (Player1) build(s/s/s/s/1) a helicopter to get out of the Arena... and then wreck(s/s/s/s/1) the helicopter on the Boundary.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#552. (Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#553. (Player1)'s father takes [typeB1] out of the arena to see a marching band. [TypeA1] then join(s/s//s/1) the Black Parade.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#554. (Player1) sarcastically (compliments/compliments/compliments/compliments/compliment1) (Player2)'s (hat/hat/hat/hat/hats2). (Player2) (gets/gets/gets/gets/get2) even by stealing [typeC1] (face/face/face/face/faces1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#555. (Player1), (Player2), and (Player3) play tug of war against (Player4), (Player5), and (Player6) over a ravine. The former team wins.
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Edit | Remove

#556. (Player1) (orders/orders/orders/orders/order1) (Player2) to die before stomping on [typeC2] (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#557. Upon killing (Player1), (Player2) tell(s/s/s/s/2) [typeB1] "You know what you did."
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#558. (Player1) die(s/s/s/s/1) of [typeC1] own deat(h/h/h/h/hs1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#559. (Player1) kill(s/s/s/s/1) (Player2) with a randomly selected fatal event.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#560. (Player1) overwrite(s/s/s/s/1) (Player2)'s save fil(e/e/e/e/es2). (Player2) kills [typeB1] for it.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#561. And if you'll excuse (Player1), [typeA1]'s going to throw [typeD1] into the ocean now.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#562. (Player1) order(s/s/s/s/1) some fulminated mercury. [TypeA1] explode(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#563. On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards, (Player5) and (Player6).
Tributes: 6
Killer: Player3, Player4
Killed: Player5, Player6
Edit | Remove

#564. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but they die on impact.
Tributes: 4
Killer: Player4
Killed: Player1, Player2, Player3
Edit | Remove

#565. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but the machine trampolines back up and crushes [typeB4].
Tributes: 4
Killer: None
Killed: Player4
Edit | Remove

#566. When (Player1) grow(s/s/s/s/1) up, [typeA1] want(s/s//s/1) to go to the moon. "Why wait?!" (Player2) say(s/s/s/s/2) before punting [typeB1] at full speed toward the moon.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#567. (Player1) chokehold(s/s/s/s/1) (Player2), but (Player2) shiv(s/s/s/s/2) [typeB1] in the hear(t/t/t/t/ts1) multiple times. "(Player2)... what a joke," (Player1) say(s/s/s/s/1) as [typeA1] bleed(s/s//s/1) out.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#568. (Player1) forget(s/s/s/s/1) to wind up (Player2)'s music box, so [typeA2] run(s/s//s/2) up and jumpscare(s/s//s/2) (Player1) to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#569. (Player1) batter to death (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#570. (Player1) kill(s/s/s/s/1) (Player2) to give (Player3) (a/a/a/a/some3) bloody Valentin(e/e/e/e/es3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#571. (Player1) tel(ls/ls/ls/ls/l1) (Player2) [typeA1]'(s/s/re/s/re1) (a /a /a /a /1)chuckste(r/r/r/r/rs1), then thro(ws/ws/ws/ws/w1) [typeB2] off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#572. (Player1) lung(es/es/es/es/e1) at (Player2), repeatedly punches [typeC2] weak points while obscured, then tur(ns/ns/ns/ns/n1) [typeC1] bac(k/k/k/k/ks1) to the camera, standing over the bod(y/y/y/y/ies2) of (Player2) as a symbol appears in the background.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#573. (Player1) destro(ys/ys/ys/ys/y1) the platform (Player2) (is/is/is/is/are2) standing on, causing (Player2) to fall to [typeC2] doom.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#574. (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drink/drink/drink/drink/drinks2) with hate potion. (Player2) (drinks/drinks/drinks/drinks/drink2) (it/it/it/it/them2) and kil(ls/ls/ls/ls/l1) (Player3).
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#575. (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drink/drink/drink/drink/drinks2) with hate potion. (Player2) (drinks/drinks/drinks/drinks/drink2) (it/it/it/it/them2) and kil(ls/ls/ls/ls/l1) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#576. (Player1), (Player2), and (Player3) play tug of war against (Player4), (Player5), and (Player6) over a ravine. The latter team wins.
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Edit | Remove

#577. (Player1) (plays/plays/plays/plays/play1) tug of war against (Player2), (Player3), and (Player4) over a ravine. (Player1) (wins/wins/wins/wins/win1).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#578. (Player1) (plays/plays/plays/plays/play1) tug of war against (Player2), (Player3), and (Player4) over a ravine. The latter team wins.
Tributes: 4
Killer: Player2, Player3, Player4
Killed: Player1
Edit | Remove

#579. (Player1) (tries/tries/tries/tries/try1) shooting (an apple/an apple/an apple/an apple/an apple each2) off (Player2)'s (head/head/head/head/heads2) with (a crossbow/a crossbow/a crossbow/a crossbow/crossbows1). [TypeA1] (fails/fails/fail/fails/fail1) and (ends/ends/end/ends/end1) up shooting [typeB2] in the (head/head/head/head/heads2) instead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#580. (Player1) (shoves/shoves/shoves/shoves/shove1) (Player2) into a meat grinder.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#581. (Player1) (grabs/grabs/grabs/grabs/grab1) (an invincibility power-up/an invincibility power-up/an invincibility power-up/an invincibility power-up/invincibility power-ups1) and (knocks/knocks/knocks/knocks/knock1) (Player2), (Player3), (Player4), and (Player5) out of the Arena.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#582. (Player1) (grabs/grabs/grabs/grabs/grab1) an invincibility power-up, but (is/is/is/is/are1) still not protected from falling into a bottomless pit.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#583. (Player1) (truths/truths/truths/truths/truth1) (Player2) so hard [typeA2] (dies/dies/die/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#584. (Player1) (kicks/kicks/kicks/kicks/kick1) (a bucket/a bucket/a bucket/a bucket/buckets1) into (Player2)'s (head/head/head/head/heads2), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#585. (Player1) (squees/squees/squees/squees/squee1) as [typeA1] (hugs/hugs/hug/hugs/hug1) (Player2) tight while shaking [typeB2], but accidentally (smothers/smothers/smothers/smothers/smother1) [typeB2] in the process.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#586. (Player1) (approaches/approaches/approaches/approaches/approach1) (Player2)'s bullets to power up [typeC1] special (attack/attack/attack/attack/attacks1), but (gets/gets/gets/gets/get1) hit by them and (dies/dies/dies/dies/die1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#587. (Player1) block(s/s/s/s/1) an attack from (Player2) and kill(s/s/s/s/1) [typeB2] by grabbing [typeB2] and slamming [typeB2] into the ground, calling [typeB2] predictable.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#588. (Player1) play(s/s/s/s/1) Rock Paper Scissors against (Player2). (Player1) win(s/s/s/s/1), causing the lose(r/r/r/r/rs2) to explode.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#589. (Player1) play(s/s/s/s/1) Rock Paper Scissors against (Player2). (Player2) win(s/s/s/s/2), causing the lose(r/r/r/r/rs1) to explode.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#590. (Player1) punch(es/es/es/es/1) (Player2) so hard [typeA2] instantly explode(s/s//s/2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#591. (Player1) simultaneously headshot(s/s/s/s/1) (Player2) and (Player3) with one bullet, causing the crowd to briefly go into wild cheering.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#592. (Player1) find(s/s/s/s/1) [typeD1] so cute that [typeA1] (gets/gets/get/gets/get1) heart failure.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#593. (Player1) anger(s/s/s/s/1) a chicken by attacking it and get(s/s/s/s/1) torn apart by a flock of angry chickens.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#594. (Player1) beat(s/s/s/s/1) (Player2) to death with a crowbar.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#595. Before dying, (Player1) tell(s/s/s/s/1) (Player2) that [typeA2] ha(s/s/ve/s/ve2) to keep, like like, going, to win this for, like like like like, the both of them!
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#596. While (Player1) and (Player2) are playing, (Player3) land(s/s/s/s/3) on (Player1). "Oh no," [typeA3] say(s/s//s/3), "(I/I/I/I/we3)'(m/m/m/m/re3) still alive," before shooting [typeD3] in front of (Player2).
Tributes: 3
Killer: None
Killed: Player1, Player3
Killed (By): Player3 (Player0)
Edit | Remove

#597. (Player1) and (Player2) blow up (Player3) to mess with (Player4).
Tributes: 4
Killer: Player1, Player2
Killed: Player3
Edit | Remove

#598. (Player1) tell(s/s/s/s/1) (Player2) and (Player3) to check out [typeC1] new camera. When (Player2) (is/is/is/is/are2) shot dead, (Player1) realize(s/s/s/s/1) it's not a camera.
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#599. (Player1) spill(s/s/s/s/1) [typeC1] milk, drowning [typeB1] and (Player2).
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#600. (Player1) get(s/s/s/s/1) mauled to death by a killer rabbit.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#601. (Player1) get(s/s/s/s/1) destroyed by a toilet seat from a deorbiting space station.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#602. (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net and feed(s/s/s/s/1) [typeB2] to a giant carnivorous plant.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#603. (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (is/is/is/is/are1) met with a horrid taste before choking to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#604. (Player1) (is/is/is/is/are1) given green heart-shaped biscuits by (Player2). (Player1) go(es/es/es/es/1) on a manic rampage after consuming them, obliterating (Player2) and (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#605. (Player1) bind(s/s/s/s/1) (Player2)'s limbs together and leave(s/s/s/s/1) [typeB2]. Trying to wriggle [typeD2] free, (Player2) set(s/s/s/s/1) off a landmine which blows [typeB2] up.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#606. (Player1) (is/is/is/is/are1) subject to execution via lethal injection.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#607. (Player1) kill(s/s/s/s/1) (Player2) for refusing to share [typeC2] chocolate with [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#608. (Player1) shoot(s/s/s/s/1) (Player2) with a shrink ray, shrinking [typeB2] out of existence.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#609. (Player1) hit(s/s/s/s/1) (Player2) with a shrink ray set on reverse, then [typeA2] step(s/s/s/s/1) on (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#610. (Player1) tr(ies/ies/ies/ies/y1) getting past a closed door by shooting it with a rocket launcher, but the missile gets sent back, blowing up (Player1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#611. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by hitting it with (a/a/a/a/1) basebal(l/l/l/l/ls1), but the basebal(l/l/l/l/ls1) get(s/s/s/s/1) sent back and replace(s/s/s/s/1) (Player1)'s hea(d/d/d/d/ds1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#612. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by driving a car into it, but the door stretches forwards, launching the car back and making it crash.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#613. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by punching it, but just ends up shattering [typeC1] ar(m/m/m/m/ms1) and then [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#614. (Player1) summon(s a/s a/s a/s a/1) (Player2) beam swor(d/d/d/d/ds1) and use(s/s/s/s/1) (it/it/it/it/them1) to kill (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#615. (Player1) pretend(s/s/s/s/1) to saw (Player2) in half for a magic trick, but (Player2) actually get(s/s/s/s/1) cut in half.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#616. (Player1) (hangs/hangs/hangs/hangs/hang1) (Player2) on a noose.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#617. (Player1) (places/places/places/places/place1) (Player2) on (an electric chair/an electric chair/an electric chair/an electric chair/electric chairs2) and (turns/turns/turns/turns/turn1) (it/it/it/it/them2) on.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#618. (Player1) (goes/goes/goes/goes/go1) surfing, but (gets/gets/gets/gets/get1) wiped out and washed away by the undertow.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#619. (Player1) (kills/kills/kills/kills/kill1) (Player2) and then (plays/plays/plays/plays/play1) a silly tune on [typeC2] (skeleton/skeleton/skeleton/skeleton/skeletons2), using [typeC2] bones as mallets.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#620. (Player1) (ties/ties/ties/ties/tie1) balloons on (Player2)'s shack while [typeA2] (is/is/are/is/are2) sleeping in it. It floats away and (Player2) (is/is/is/is/are2) never seen again.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#621. (Player1) (throws/throws/throws/throws/throw1) (a brick/a brick/a brick/a brick/bricks1) at (Player2)'s (head/head/head/head/heads2) for insulting [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#622. (Player1) (interrupts/interrupts/interrupts/interrupts/interrupt1) (Player2)'s speech by going "HOOPLA!" (Player2) promptly (throws/throws/throws/throws/throw2) (a brick/a brick/a brick/a brick/bricks2) at [typeC1] (head/head/head/head/heads1).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#623. (Player1) (tries/tries/tries/tries/try1) spoiling (Player2)'s source (material/material/material/material/materials2) for (Player3), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] before [typeA1] could.
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#624. (Player1) and (Player2) infiltrate (Player3) and (Player4)'s hideout to defuse their nuclear bomb. They fail and get killed by them.
Tributes: 4
Killer: Player3, Player4
Killed: Player1, Player2
Edit | Remove

#625. (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. (Player2) (wins/wins/wins/wins/win2) while (Player3) (gets/gets/gets/gets/get3) killed by (Player1).
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#626. (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. They refuse, so (Player1) (kills/kills/kills/kills/kill1) them.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#627. As (Player1) (prepares/prepares/prepares/prepares/prepare1) a recently deceased tribute's body for burial, (Player2) (thinks/thinks/thinks/thinks/think2) that [typeA1] killed them and (kills/kills/kills/kills/kill2) [typeB1] for it.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#628. (Player1) (buys/buys/buys/buys/buy1) (a weapon/a weapon/a weapon/a weapon/weapons1) from (Player2)'s shop and promptly (kills/kills/kills/kills/kill1) (Player2) with (it/it/it/it/them1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#629. (Player1) and (Player2) are evenly matched, until (Player2) (reveals/reveals/reveals/reveals/reveal2) that [typeA2] (is/is/are/is/are2) not left handed! (Player1) (chops/chops/chops/chops/chop1) off [typeC2] right (arm/arm/arm/arm/arm2), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] with [typeC2] left because [typeA2] (is/is/are/is/are2) ambidextrous and was deliberately holding back.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#630. (Player1) (flies/flies/flies/flies/fly1) a kite with (Player2) attached to it, then (cuts/cuts/cuts/cuts/cut1) off the string to make [typeB2] float away, never to be seen again.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#631. (Player1) (flies/flies/flies/flies/fly1) (a kite/a kite/a kite/a kite/kites1) with (a missile/a missile/a missile/a missile/missiles1) attached to (it/it/it/it/them1). [TypeA1] (flies/flies/fly/flies/fly1) (it/it/it/it/them1) above (Player2) and successfully (drops/drops/drop/drops/drop1) the (missile/missile/missile/missile/missiles1) on [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#632. (Player1) (flies/flies/flies/flies/fly1) (a kite/a kite/a kite/a kite/kites1) with (a missile/a missile/a missile/a missile/missiles1) attached to (it/it/it/it/them1), but (it/it/it/it/them1) (flies/flies/flies/flies/fly1) right above [typeC1] (head/head/head/head/heads1) just as [typeA1] (releases/releases/releases/releases/release1) the (missile/missile/missile/missile/missiles1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#633. (Player1) (writes/writes/writes/writes/write1) (Player2)'s (name/name/name/name/names2) in the Death Note, causing [typeB2] to die of (a heart attack/a heart attack/a heart attack/a heart attack/heart attacks2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#634. (A dying/A dying/A dying/A dying/Dying1) (Player1) (asks/asks/asks/asks/ask1) (Player2) to absorb [typeC1] (soul/soul/soul/soul/souls1). (Player2) (accepts/accepts/accepts/accepts/accept2).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#635. (A dying/A dying/A dying/A dying/Dying1) (Player1) (asks/asks/asks/asks/ask1) (Player2) to absorb [typeC1] (soul/soul/soul/soul/souls1). (Player2) (refuses/refuses/refuses/refuses/refuse2).
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#636. (Player1) (uses/uses/uses/uses/use1) [typeC1] strongest (attack/attack/attack/attack/attacks1) on (Player2), killing [typeB2], but (it/it/it/it/they1) (breaks/breaks/breaks/breaks/break1) all of (Player1)'s limbs in the process.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#637. (Player1) (uses/uses/uses/uses/use1) a dark tome to summon an eldritch monster to devour (Player2), (Player3), and (Player4), but the monster eats (Player1) instead.
Tributes: 4
Killer: None
Killed: Player1
Edit | Remove

#638. (Player1) (sneezes/sneezes/sneezes/sneezes/sneeze1), but no one is there to say Gesundheit, so [typeA1] (ends/ends/end/ends/end1) up sneezing [typeC1] (soul/soul/soul/soul/souls1) out.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#639. (Player1) accidentally (detonates/detonates/detonates/detonates/detonate1) a land mine while trying to clear it.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#640. (Player1) (clears/clears/clears/clears/clear1) some mines, then (jumps/jumps/jumps/jumps/jump1) on them with a shield to let the explosion propel [typeD1] towards (Player2), crushing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#641. As [typeA1] melt(s/s//s/1) away in the rain, (Player1) say(s/s/s/s/1) "It's better this way for Paper Jam (Player1)."
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#642. (Player1) see(s/s/s/s/1) a giant wave coming near [typeB1], so [typeA1] make(s/s//s/1) one final phone call... a pizza with extra anchovies, please.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#643. After (Player1) shoot(s/s/s/s/1) [typeB3], (Player2) ask(s/s/s/s/2) (Player3) to say something. (Player3) say(s/s/s/s/3) "Something," and then die(s/s/s/s/1) in (Player2)'s arms.
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#644. (Player1) ask(s/s/s/s/1) (Player2) why (Player3) (is/is/is/is/are1) on fire. (Player2) scream(s/s/s/s/2) for (Player1) to BUY (HIM/HER/THEM/IT/THEM2) MORE JEWELRY.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#645. (Player1) get(s/s/s/s/1) 4 million neatly wrapped bees, who sting [typeB1] to death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#646. (Player1) ha(s/s/s/s/ve1) passed on. [TypeA1]'(s/s/re/s/re1) no more. [TypeA1] ha(s/s/ve/s/ve1) ceased to be, expired, and gone to see [typeC1] maker. [TypeA1]'(s a/s a/re a/s a/re1) stif(f/f/f/f/fs1). Bereft of life, [typeA1] rest(s/s//s/1) in peace. If you hadn't nailed [typeB1] to the floor, [typeA1]'d be pushing up daisies. [TypeA1]'(s/s/ve/s/ve1) run down the curtain and joined the choir invisible. Th(is/is/is/is/ese1)... (is an/is an/is an/is an/are1) ex-tribut(e/e/e/e/es1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#647. (Player1) and (Player2) make a bet on whether their patien(t/t/t/t/ts3) (Player3) will live or die. (Player2) win(s/s/s/s/2) when (Player3) die(s/s/s/s/3).
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#648. (Player1) hear(s/s/s/s/1) something about (Player2) from (Player3) just before [typeA1] kill(s/s//s/1) (Player3), only to find (Player2) bled to death in a bathtub by (Player3)'s hand.
Tributes: 3
Killer: Player1, Player3
Killed: Player2, Player3
Killed (By): Player2 (Player3) | Player3 (Player1)
Edit | Remove

#649. (Player1) start(s/s/s/s/1) vacuuming random objects toward [typeB1] and die(s/s/s/s/1) from all the battering.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#650. (Player1) and (Player2) play tennis with a deadly projectile. (Player1) wins.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#651. (Player1) and (Player2) play tennis with a deadly projectile. (Player2) wins.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#652. (Player1) ask(s/s/s/s/1) (Player2) something, causing (Player2) to reply, "(I/I/I/I/we2) could tell you, but then (I/I/I/I/we2)'d have to kill you". (Player1) ignore(s/s/s/s/1) the warning, and (Player2) kill(s/s/s/s/2) [typeB1] after telling [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#653. (Player1) kill(s/s/s/s/1) (Player2) for knowing too much.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#654. (Player1) cal(ls/ls/ls/ls/l1) an emergency meeting. It ends with (Player1) [typeD1] being voted out and executed by Peacekeepers.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#655. (Player1) cal(ls/ls/ls/ls/l1) an emergency meeting. It ends with (Player2) being voted out and executed by Peacekeepers.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#656. While presenting "The Science Show", (Player1) announce(s/s/s/s/1), "piano!" A piano then drops from the sky and crushes (Player1), who angrily ask(s/s/s/s/1), "whose idea was this?!"
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#657. (Player1) say(s/s/s/s/1) [typeA1] want(s/s//s/1) to be a pie. Cut to (Player1) as (a /a /a /a /1)pi(e/e/e/e/es1) in an oven, as (Player2) grieve(s/s/s/s/2) over [typeB1].
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#658. (Player1) order(s/s/s/s/1) (Player2) to die, but (is/is/is/is/are1) interrupted by (Player3) saying [typeA3] like(s/s//s/3) trains. (Player1) panic(s/s/s/s/1) for a moment, before a train runs over both [typeB1] and (Player2) as (Player3) smile(s/s/s/s/3) faintly.
Tributes: 3
Killer: Player3
Killed: Player1, Player2
Edit | Remove

#659. (Player1) start(s/s/s/s/1) eating what [typeA1] think(s/s//s/1) is [typeC1] favourite food, only for (Player2) to worriedly tell (Player1) that [typeA1]'(s/s/re/s/re1) actually eating (Player3)'s ashes.
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#660. For (Player1), the day (Player2) killed (Player3) was the most important day of [typeC1] li(fe/fe/fe/fe/ves1). But for (Player2), it was Tuesday.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#661. (Player1) kick(s/s/s/s/1) (Player2) off a bridge. [TypeA2] plummet(s/s//s/2) to [typeC2] (death/death/death/death/deaths2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#662. (Player1) kick(s/s/s/s/1) (Player2) off a bridge. [TypeA2] survive(s/s//s/2), only to get killed by (Player3).
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#663. (Player1) paint(s/s/s/s/1) a rainbow with the blood of (Player2) after killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#664. (Player1), (Player2), (Player3) and (Player4) surround (Player5) on a high-rise bridge. (Player5) kick(s/s/s/s/5) (Player3) off the bridge and escape(s/s/s/s/5).
Tributes: 5
Killer: Player5
Killed: Player3
Edit | Remove

#665. (Player1) pulverise(s/s/s/s/1) (Player2) with a chainsaw.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#666. (Player1), (Player2) and (Player3) provoke (Player4) in [typeC4] sleep. (Player4) wake(s/s/s/s/4) up and kill(s/s/s/s/4) all of them.
Tributes: 4
Killer: Player4
Killed: Player1, Player2, Player3
Edit | Remove

#667. As (Player1) kill(s/s/s/s/1) (Player2), [typeC2] last words appear above [typeB2]. (Player1) picks up the words and beat(s/s/s/s/1) (Player3) to death with (it/it/it/it/them2).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#668. (Player1) (Player1)s too hard and die(s/s/s/s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#669. The audience does not want to see (Player1) and (Player2) die, so their deaths are covered up.
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#670. (Player1) and (Player2) take turns repeatedly slapping each other, with the latter destroying the former with a powerful slap.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#671. (Player1) stab(s/s/s/s/1) (Player2) with a character from (Player3)'s source material.
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#672. (Player1) lose(s/s/s/s/1) [typeC1] life to (Player2), (Player3), and (Player4). [TypeA1] blame(s/s//s/1) lag.
Tributes: 4
Killer: Player2, Player3, Player4
Killed: Player1
Edit | Remove

#673. (Player1) accidentally pull(s/s/s/s/1) (Player2)'s hea(d/d/d/d/ds2) clean off while trying to take Him Hatt off. Him Hatt gets up and leaves, offended, while (Player2) lay(s/s/s/s/2) dead.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#674. After (Player1) stab(s/s/s/s/1) [typeB2], (Player2) say(s/s/s/s/2), "Ask for (me/me/me/me/us2) tomorrow, and you shall find (me/me/me/me/us2) a more grave (man/woman/person/being/group2)."
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#675. When (Player1) tr(ies/ies/ies/ies/y1) a popsicle made out of (Player2), [typeA1] comment(s/s//s/1) that it tasted really good.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#676. (Player1) beg(s/s/s/s/1) (Player2) to kill [typeB1]. In [typeC2] hesitation, (Player1) kill(s/s/s/s/1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#677. (Player1) push(es/es/es/es/1) a button that kills a random tribute. Th(at/at/at/at/ose1) unlucky tribut(e/e/e/e/es1) happen(s/s/s/s/1) to be [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#678. (Player1) push(es/es/es/es/1) a button that kills a random tribute. When nothing happens, [typeA1] push(es/es//es/1) it again, only to find both (Player2) and (Player3) dead.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#679. (Player1) and (Player2) do a bomb detonation routine, with (Player3), (Player4), (Player5), and (Player6) as the audience.
Tributes: 6
Killer: Player1, Player2
Killed: Player1, Player2, Player3, Player4, Player5, Player6
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player1, Player2) | Player4 (Player1, Player2) | Player5 (Player1, Player2) | Player6 (Player1, Player2)
Edit | Remove

#680. When (Player1) (is/is/is/is/are1) stuck in a precarious situation, (Player2) tell(s/s/s/s/1) [typeB1] to, uh... die. (Player1) happily oblige(s/s/s/s/1).
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#681. After they reject [typeC1] cake, (Player1) cr(ies/ies/ies/ies/y1) acid at (Player2), (Player3), and (Player4), dissolving them.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#682. (Player1), (Player2), (Player3), and (Player4)'s camp is raided by (Player5), who massacre(s/s/s/s/1) them all one by one. The ghosts of (Player1), (Player2), and (Player3) knock [typeB5] out, and (Player4), who miraculously survived, come(s/s/s/s/4) in, see(s/s/s/s/4) the ghosts, and die(s/s/s/s/4) [typeD4].
Tributes: 5
Killer: Player5
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player5) | Player2 (Player5) | Player3 (Player5) | Player4 (Player0)
Edit | Remove

#683. (Player1) carelessly handle(s/s/s/s/1) a gun while driving (Player2) someplace. [TypeA1] point(s/s//s/1) the gun at (Player2) while driving over a bump, and soon (Player2)'s blood is all over the windshield.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#684. Wow! (Player1) die(s/s/s/s/1) of an interjection. Incredible!
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#685. (Player1) did not kill (Player2), it's not true, it's bullshit, [typeA1] didn't kill [typeB2], [typeA1] did naaaht.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#686. (Player1) get(s/s/s/s/1) killed by an iron, spherical creature attached to a post via a chain.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#687. (Player1) pounds the post binding an iron, spherical creature via a chain, causing it to rampage and kill (Player2).
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#688. A large, angry, floating stone block flies into (Player1) and crushes [typeB1] flat against it.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#689. (Player1) throw(s/s/s/s/1) hammers at (Player2) until (Player2) die(s/s/s/s/2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#690. (Player1) hit(s/s/s/s/1) a block with "POW" on it, sending (Player2), (Player3) and (Player4) flying and killing them.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#691. (Player1) grab(s/s/s/s/1) (Player2), swing(s/s/s/s/1) [typeB2] round and round and throw(s/s/s/s/1) [typeB2] into a giant bomb.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#692. As (Player1) kills [typeB2], (Player2) fall(s/s/s/s/2) apart and let(s/s/s/s/2) out a quick, high-pitched, "oof!"
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#693. As [typeA1] crazily drive(s/s//s/1) into a large pile of explosive barrels, (Player1) scream(s/s/s/s/1), "OH MY GOD! WAAAAAAAAAAAAAAAAAAAH!!!"
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#694. (Player1) activate(s/s/s/s/1) [typeC1] self-destruct sequence after being defeated by (Player2) and (Player3). They escape and are safely out of range when (Player1) self-destructs.
Tributes: 3
Killer: None
Killed: Player1
Edit | Remove

#695. (Player1) activate(s/s/s/s/1) [typeC1] self-destruct sequence after being defeated by (Player2) and (Player3). They prevent the self-destruction from occurring and kill (Player1) themselves.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Edit | Remove

#696. (Player1) activate(s/s/s/s/1) [typeC1] self-destruct sequence after being defeated by (Player2) and (Player3). They fail to escape or prevent it, and are taken down with [typeB1].
Tributes: 3
Killer: Player1
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player1) | Player3 (Player1)
Edit | Remove

#697. (Player1) offer(s/s/s/s/1) (Player2) as a sacrifice to (Player3).
Tributes: 3
Killer: Player1
Killed: Player2
Edit | Remove

#698. (Player1) use(s/s/s/s/1) a time machine and briefly celebrate(s/s/s/s/1) the fact that it worked before being stomped on by (a /a /a /a /2)prehistoric (Player2) dinosau(r/r/r/r/rs2), who call(s/s/s/s/2) [typeD2] (Player3).
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#699. (Player1) use(s/s/s/s/1) a time machine and briefly celebrate(s/s/s/s/1) the fact that it worked before being stomped on by (a /a /a /a /2)prehistoric (Player2) dinosau(r/r/r/r/rs2), who call(s/s/s/s/2) [typeD2] (a /a /a /a /2)stegosauru(s/s/s/s/ses2).
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#700. (Player1) render(s/s/s/s/1) (Player2) hea(d/d/d/d/ds2) from [typeC1] shoulders, smite(s/s/s/s/1) [typeB1] where [typeA2] stand(s/s//s/2), and make(s/s/s/s/1) [typeB2] rue the very day [typeA2] stole something from [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#701. As (Player1) and (Player2) fight, an animal (Player1) befriended earlier helps [typeB1], allowing (Player1) to land the final blow.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#702. (Player1)'s nominator's blessing reaches (Player1), giving [typeB1] the strength to kill (Player2), (Player3) and (Player4).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#703. (Player1) sacrifice(s/s/s/s/1) (Player2) in order to summon a high-level monster.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#704. (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. After going through four of them, [typeA1] finally ear(ns/ns/n/ns/n1) the achievement and figh(ts/ts/t/ts/t1) (Player2) properly, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#705. (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. After going through four of them, [typeA1] finally ear(ns/ns/n/ns/n1) the achievement and figh(ts/ts/t/ts/t1) (Player2) properly... and (Player2) swiftly kill(s/s/s/s/2) [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#706. (Player1) (goes/goes/goes/goes/go1) out for a swim, but (realizes/realizes/realizes/realizes/realize1) too late that [typeA1] (is/is/are/is/are1) in piranha-infested waters.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#707. (Player1) (finds/finds/finds/finds/find1) a machine with a big red button on it. [TypeA1] (presses/presses/press/presses/press1) it out of curiosity, causing the machine to explode on [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#708. (Player1) (assures/assures/assure/assures/assure1) (Player2) that [typeA1] (has/has/have/has/have1) got [typeC2] (back/back/back/back/backs2). In reality, (Player1) (steals/steals/steals/steals/steal1) [typeC2] (spine/spine/spine/spine/spines2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#709. (Player1) unknowingly (lights/lights/lights/lights/light1) a match in a tool shed full of explosives.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#710. (Player1) (yells/yells/yells/yells/yell1), "The ground is lava!" (Player2), (Player3), (Player4), and (Player5) scramble and find safe spots, but (Player1) (burns/burns/burns/burns/burn1) up because [typeA1] really meant it.
Tributes: 5
Killer: None
Killed: Player1
Edit | Remove

#711. (Player1) (copies/copies/copies/copies/copy1) (Player2)'s powers and (kills/kills/kills/kills/kill1) [typeB2] with them.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#712. (Player1) (brainwashes/brainwashes/brainwashes/brainwashes/brainwash1) (Player2) into walking off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#713. (Player1) (brainwashes/brainwashes/brainwashes/brainwashes/brainwash1) (Player2) into walking off a cliff, but (Player2) (shakes/shakes/shakes/shakes/shake2) it off and (kills/kills/kills/kills/kill1) [typeB1] in revenge.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#714. (Player1) (objects/objects/objects/objects/object1) to what (Player2) (plans/plans/plans/plans/plan2) to do, saying, "Over (my/my/my/my/our1) dead (body/body/body/body/bodies1)." (Player2) (kills/kills/kills/kills/kill2) [typeB1] and (does/does/does/does/do2) it anyway.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#715. (Player1) (gives/gives/gives/gives/give1) (Player2) a back massage, but (applies/applies/applies/applies/apply1) too much pressure and (crushes/crushes/crushes/crushes/crush1) [typeC2] (spine/spine/spine/spine/spines2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#716. (Player1) spin(s/s/s/s/1) (a /a /a /a /1)ladde(r/r/r/r/rs1) around before climbing halfways up (it/it/it/it/them1), jumping up in the air while holding the ladde(r/r/r/r/rs1) and landing on (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#717. (Player1) shove(s/s/s/s/1) (Player2) under the broiler (what Brits would call a grill), broil/grilling [typeB2] to death.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#718. (A/A/A/A/1) (t/t/t/t/T1)hirsty (Player1) find(s/s/s/s/1) a vending machine selling "H₂O₄U" and buy(s/s/s/s/1) (a/a/a/a/some1) drin(k/k/k/k/ks1) from it. [TypeA1] die(s/s/s/s/1) horribly from drinking uranium dioxideperoxide, and (Player2) say(s/s/s/s/2) "OOO(UHOH)".
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#719. (Player1) ask(s/s/s/s/1) what's going on with (Player2), (Player3), and (Player4). (Player5) repl(ies/ies/ies/ies/y5) that [typeA5] would rather die than know - so (Player1) fulfill(s/s/s/s/1) [typeC5] wish and kill(s/s/s/s/1) [typeB5].
Tributes: 5
Killer: Player1
Killed: Player5
Edit | Remove

#720. (Player1) demand(s/s/s/s/1) (Player2)'s liver. [TypeA2] refus(es/es//es/2) and kill(s/s//s/2) (Player1) to stop [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#721. (Player1) demand(s/s/s/s/1) (Player2)'s liver. [TypeA2] refus(es/es//es/2), so (Player1) kill(s/s/s/s/1) [typeB2] and take(s/s/s/s/1) it anyway.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#722. (Player1) banish(es/es/es/es/1) (Player2), (Player3), (Player4), (Player5), (Player6), (Player7), (Player8), and (Player9) to a pocket dimension to be trapped in magical chains for eternity, but they all break out, return to the real world, and kill [typeB1] in an epic battle.
Tributes: 9
Killer: Player2, Player3, Player4, Player5, Player6, Player7, Player8, Player9
Killed: Player1
Killed (By): Player1 (Player2, Player3, Player4, Player5, Player6, Player7, Player8, Player9)
Edit | Remove

#723. (Player1) banish(es/es/es/es/1) (Player2), (Player3), (Player4), (Player5), (Player6), (Player7), (Player8), and (Player9) to a pocket dimension to be trapped in magical chains for eternity. One of them fails to break out of the magical chains, so they're all trapped until they die of starvation.
Tributes: 9
Killer: Player1
Killed: Player2, Player3, Player4, Player5, Player6, Player7, Player8, Player9
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1) | Player6 (Player1) | Player7 (Player1) | Player8 (Player1) | Player9 (Player1)
Edit | Remove

#724. (Player1) eat(s/s/s/s/1) one hundred thousand cookies. [TypeA1] die(s/s/s/s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#725. (Player1) ask(s/s/s/s/1) why (Player2)'s chat server has an "only clouds" channel. (Player2) say(s/s/s/s/1) "Only. Clouds." and kill(s/s/s/s/1) [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#726. Battling in a dream world, (Player1) kill(s/s/s/s/1) (Player2) with an excellently-executed (Player3)nary attack!
Tributes: 3
Killer: Player1, Player3
Killed: Player2
Killed (By): Player2 (Player1, Player3)
Edit | Remove

#727. (Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3), who [typeA2] killed.
Tributes: 3
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
Edit | Remove

#728. > (Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3) visit (Player2) and kill [typeB2].
Tributes: 3
Killer: Player3
Killed: Player2
Killed (By): Player2 (Player3)
Edit | Remove

#729. (Player1) go(es/es/es/es/1) AFK. (Player2) take(s/s/s/s/1) the opportunity to murder [typeB1] without fear of retaliation.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#730. (Player1) pretend(s/s/s/s/1) to go AFK. (Player2) take(s/s/s/s/2) the bait and (is/is/is/is/are2) killed.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#731. After being saved from death by (Player1), (Player2) ask(s/s/s/s/2) where (Player3) (is/is/is/is/are3), and if [typeA3]'(s/s/re/s/re3) safe and alright. (Player1) responds, "it seems, in your anger, you killed [typeB3]," causing (Player2) to have a mental breakdown and scream, "NOOOOOOOOOO!"
Tributes: 3
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
Edit | Remove

#732. While electrocuting (Player1) and throwing [typeB1] out of a window, (Player2) shout(s/s/s/s/2), "POWER! UNLIMITED POWER!"
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#733. With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by (Player3).
Tributes: 3
Killer: Player3
Killed: Player1
Killed (By): Player1 (Player3)
Edit | Remove

#734. With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by [typeB2].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#735. With [typeC1] dying breat(h/h/h/h/hs1), (Player1) summon(s/s/s/s/1) a plague on both (Player2)'s and (Player3)'s houses after being killed by (Player2).
Tributes: 3
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#736. (Player1) mistake(s/s/s/s/1) (Player2) for (Player3) and kill(s/s/s/s/1) [typeB2].
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#737. (Player1) get(s/s/s/s/1) mistaken for (Player2) by (Player3) and kill(s/s/s/s/1) [typeB3].
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
Edit | Remove

#738. (Player1) bring(s/s/s/s/1) (a /a /a /a /1)kni(fe/fe/fe/fe/ves1) to a gun fight against (Player2) and predictably get(s/s/s/s/1) shot.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#739. (Player1) cook(s/s/s/s/1) (a /a /a /a /1)grenad(e/e/e/e/es1) for too long and (it/it/it/it/they1) blow(s/s/s/s/1) [typeB1] up.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#740. (Player1) consume(s/s/s/s/1) something generally considered inedible and die(s/s/s/s/1) of "food" poisoning.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#741. An odd, tall green creature sneaks up on (Player1), quietly hisses and then explodes, blowing [typeB1] up.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#742. (Player1) shoot(s/s/s/s/1) through (Player2), (Player3), and (Player4) to get to (Player5).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#743. (Player1) turn(s/s/s/s/1) into a mysterious tower at midnight.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#744. (Player1) swoon(s/s/s/s/1) other tributes with [typeC1] motorbike and saxophone, so (Player2) pickaxe(s/s/s/s/1) [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#745. (Player1) turn(s/s/s/s/1) (Player2), (Player3), and (Player4) into statues.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit | Remove

#746. (Player1) turn(s/s/s/s/1) (Player2) into ice cream.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#747. (Player1) fall(s/s/s/s/1) asleep on a guillotine right before the blade comes down, beheading [typeB1] .
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#748. (Player1) kill(s/s/s/s/1) (Player2) by seeping carbon monoxide into [typeC2] camp.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#749. (Player1) get(s/s/s/s/1) caught on (Player2)'s Harrier missile, who then fires it at (Player3), (Player4) and (Player5)'s helicopter.
Tributes: 5
Killer: Player2
Killed: Player1, Player3, Player4, Player5
Killed (By): Player1 (Player2) | Player3 (Player2) | Player4 (Player2) | Player5 (Player2)
Edit | Remove

#750. (Player1) operate(s/s/s/s/1) a grill in [typeC1] camp without proper ventilation and end(s/s/s/s/1) up dying of carbon monoxide poisoning.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#751. (Player1) eat(s/s/s/s/1) some nails and spit(s/s/s/s/1) them all out at (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#752. (Player1) inject(s/s/s/s/1) drain cleaner into (Player2)'s veins, which eventually kills [typeB2].
Tributes: 2
Killer: Player2
Killed: Player2
Killed (By): Player2 (Player2)
Edit | Remove

#753. (Player1) get(s/s/s/s/1) pneumonia from stuffing a chicken with ice in cold weather and die(s/s/s/s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#754. (Player1) test(s/s/s/s/1) if [typeC1] coa(t/t/t/t/ts1) work(s/s/s/s/1) like (a/a/a/a/1) parachut(e/e/e/e/es1) by jumping off a tower. [TypeA1] scream(s/s//s/1) upon falling to [typeC1] doom.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#755. (Player1) go(es/es/es/es/1) to a pit to relieve [typeD1], but inside it hide(s/s/s/s/1) (Player2), who impale(s/s/s/s/1) the former up the bum with a dagger.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#756. (Player1) escape(s/s/s/s/1) (Player2) by locking the latter out of [typeC1] base. (Player2) block(s/s/s/s/1) every entry and leave(s/s/s/s/1) (Player1) to starve to death.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#757. (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) all die, and then they manage to annoy Death at his reception desk to the extent that he calls it quits.
Tributes: 6
Killer: None
Killed: Player1, Player2, Player3, Player4, Player5, Player6
Edit | Remove

#758. An eagle drops a tortoise on (Player1)'s hea(d/d/d/d/ds1), mistaking (it/it/it/it/them1) for (a rock/a rock/a rock/a rock/rocks1). (Player1) die(s/s/s/s/1) from the impact.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#759. (Player1) (is/is/is/is/are1) decapitated by (Player2), but the teeth of the former's severed hea(d/d/d/d/ds1) cut into (Player2), and the infected woun(d/d/d/d/ds1) kill(s/s/s/s/2) [typeB2].
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player2 (Player0)
Edit | Remove

#760. (Player1), (Player2), (Player3) and (Player4) shower (Player5) with so many hats and clothes that [typeA5] suffocate(s/s//s/1) under them.
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Edit | Remove

#761. After (Player1) die(s/s/s/s/1), a statue of [typeB1] is built by the other tributes. (Player2) beat(s/s/s/s/2) it with a stick out of jealousy, but the impact causes the statue to fall on top of [typeB2].
Tributes: 2
Killer: None
Killed: Player1, Player2
Edit | Remove

#762. (Player1), (Player2) and (Player3) sneak into (Player4), (Player5) and (Player6)'s bases to attack them, but (Player1) fall(s/s/s/s/1) into a pit of faeces and drown(s/s/s/s/1). The noise wakes up the sleeping tributes and they kill (Player2) and (Player3).
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0)
Edit | Remove

#763. (Player1) escape(s/s/s/s/1) a prison tower with a rope made of bedsheets, but the rope turns out to be too short and [typeA1] fall(s/s//s/1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#764. (Player1) hide(s/s/s/s/1) [typeC1] blemishes with makeup, which turns out to be Victorian white lead makeup which causes more blemishes. [TypeA1] keep(s/s//s/1) applying it to hide the other blemishes until [typeA1] die(s/s//s/1) of lead poisoning.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#765. (Player1) perform(s/s/s/s/1) a play about feigning illness. The audience presumes (Player1)'s coughing fit to be part of the act, and so fail to aid [typeB1] before [typeA1] die(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#766. (Player1) attempt(s/s/s/s/1) to pull apart a half-split tree stump in the woods, but get(s/s/s/s/1) [typeC1] limbs stuck in the crevice. Wild animals proceed to eat [typeB1] alive.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#767. (Player1) persistently provoke(s/s/s/s/1) a circus tiger until it gets fed up and mauls [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#768. (Player1) fall(s/s/s/s/1) through [typeC1] own floor and drown(s/s/s/s/1) in sewage.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#769. (Player1), on [typeC1] deathbed, tell(s/s/s/s/1) (Player2) to pardon (Player3) for shooting the former with a crossbow. (Player2) kill(s/s/s/s/1) (Player3) regardless.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player3
Killed (By): Player1 (Player3) | Player3 (Player2)
Edit | Remove

#770. (Player1) (is/is/is/is/are1) being chased by (Player2), (Player3) and (Player4). [TypeA1] refuse(s/s//s/1) to run through a bean field that's in the way and get(s/s/s/s/1) killed by them.
Tributes: 4
Killer: Player2, Player3, Player4
Killed: Player1
Edit | Remove

#771. (Player1) suffer(s/s/s/s/1) (a/a/a/a/1) fatal strok(e/e/e/e/es1) while playing chess.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#772. (Player1) drown(s/s/s/s/1) after trying to swim across some rapids underneath a giant waterfall.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#773. (Player1) endanger(s/s/s/s/1) [typeD1] by doing dangerous stunts, but get(s/s/s/s/1) saved by (Player2) each time. (Player1) then die(s/s/s/s/1) by slipping on an orange peel.
Tributes: 2
Killer: None
Killed: Player1
Edit | Remove

#774. (Player1) bur(ies/ies/ies/ies/y1) [typeD1] up to neck level in cow dung for warmth, but forget(s/s/s/s/1) to bring water. [TypeA1] get(s/s//s/1) baked alive in cow pat.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#775. (Player1) perform(s/s/s/s/1) a stunt where [typeA1] stab(s/s//s/1) [typeD1], however [typeA1] forgot to put on [typeC1] stab-proof ves(t/t/t/t/ts1), and resultantly die(s/s//s/1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#776. (Player1), (Player2), and (Player3) are killed by (Player4) on top of a bridge. In the midst of the battle, however, (Player5) strike(s/s/s/s/5) (Player4) up the backsid(e/e/e/e/es4) with (a /a /a /a /4)pik(e/e/e/e/es4), killing [typeB4].
Tributes: 5
Killer: Player1, Player5
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player1) | Player2 (Player1) | Player3 (Player1) | Player4 (Player5)
Edit | Remove

#777. (Player1) set(s/s/s/s/1) off fireworks while in a hot-air balloon, and one of the rockets ignites the balloon gas, causing it to fall with (Player1), killing [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#778. (Player1) grow(s/s/s/s/1) (a/a/a/a/1) bear(d/d/d/d/ds1) that reac(hes/hes/hes/hes/h1) [typeC1] feet. While fleeing a burning building, (Player1) panic(s/s/s/s/1) and trip(s/s/s/s/1) on [typeC1] bear(d/d/d/d/ds1), breaking [typeC1] nec(k/k/k/k/ks1).
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#779. (Player1) yell(s/s/s/s/1) at (Player2), "(I/I/I/I/We1) bet you can't shoot (my/my/my/my/our1) ha(t/t/t/t/ts1)!" The former turns out to be right as (Player2) shoot(s/s/s/s/1) (Player1) in the hea(d/d/d/d/ds1) instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#780. (Player1) pull(s/s/s/s/1) [typeC1] arro(w/w/w/w/ws1) back so far that (it/it/it/it/they1) get(s/s/s/s/1) lodged into the bow. [TypeA1] lean(s/s//s/1) over the front of [typeC1] bo(w/w/w/w/ws1) to inspect, and accidentally headshot(s/s//s/1) [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#781. (Player1) find(s/s/s/s/1) a cannon and instantly go(es/es/es/es/1) to test it out, but it explodes, fatally injuring [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#782. (Player1) (fattens/fattens/fattens/fattens/fatten1) up (Player2) with desserts, then (throws/throws/throws/throws/throw1) [typeB2] at (Player3), crushing [typeB3].
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Edit | Remove

#783. (Player1) rapidly (throws/throws/throws/throws/throw1) shurikens at (Player2), slicing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#784. (Player1) (orders/orders/orders/orders/order1) (Player2) to drop down and give [typeB1] 20 while [typeA1] (is/is/are/is/are1) sitting on [typeB2]. (Player2) (is/is/is/is/are2) crushed under (Player1)'s weight.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#785. (Player1) (vaporizes/vaporizes/vaporizes/vaporizes/vaporize1) (Player2) with lasers shot from [typeC1] belly (button/button/button/button/buttons1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#786. (Player1) (tries/tries/tries/tries/try1) carrying (a giant birthday cake/a giant birthday cake/a giant birthday cake/a giant birthday cake/giant birthday cakes2) to (Player2). [TypeA1] accidentally (drops/drops/drop/drops/drop1) (it/it/it/it/them2) on [typeB2], crushing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#787. (Player1) (makes/makes/makes/makes/make1) (Player2), (Player3), and (Player4) draw straws. (Player4) (gets/gets/gets/gets/gets4) the shortest one and (is/is/is/is/are4) killed by (Player1).
Tributes: 4
Killer: Player1
Killed: Player4
Edit | Remove

#788. (Player1) (gets/gets/gets/gets/get1) shot from behind by (Player2), who (gets/gets/gets/gets/get2) shot from behind by (Player3), who (gets/gets/gets/gets/get3) shot from behind by (Player4), who (gets/gets/gets/gets/get4) shot from behind and far away by (Player5).
Tributes: 5
Killer: Player2, Player3, Player4, Player5
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player2) | Player2 (Player3) | Player3 (Player4) | Player4 (Player5)
Edit | Remove
11/15/25 News:
Survivor 47
New Era 41-46

9/22/25 News:
Survivor Winners at War

8/20/25 News:
Survivor 49 Cast

6/8/25 News:
Survivor AU Casts
2025: Brains v Brawn II
Australia v The World

5/28/25 News:
Survivor 50 Cast
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