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The Hunger Games
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Arena Events (13 total) (Reset to Default) | (Clear All) | (Predict All Unset Relationships)

Wolf mutts are let loose in the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) crushed by a pack of wolf mutts.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (is/is/is/is/are1) eaten by wolf mutts.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (knocks/knocks/knocks/knocks/knock1) (Player2!1) out and (leaves/leaves/leaves/leaves/leave1) [typeB2] for the wolf mutts.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) into a pack of wolf mutts.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: As (Player1:1) and (Player2!1) fight, a pack of wolf mutts show up and kill them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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Acidic rain pours down on the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) unable to find shelter and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (trips/trips/trips/trips/trip1) face first into a puddle of acidic rain.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (injures/injures/injures/injures/injure1) (Player2!1) and (leaves/leaves/leaves/leaves/leave1) [typeB2] in the rain to die.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (refuses/refuses/refuses/refuses/refuse1) (Player2!1) shelter, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1:1) (shoves/shoves/shoves/shoves/shove1) (Player2!1) into a pond of acidic rain, but (is/is/is/is/are1) pulled in by (Player2), killing them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A cloud of poisonous smoke starts to fill the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) engulfed in the cloud of poisonous smoke.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1:1) (sacrifices/sacrifices/sacrifices/sacrifices/sacrifice1) [typeD1] so (Player2:1) can get away.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

Fatal Scenario #3: (Player1:1) slowly (pushes/pushes/pushes/pushes/push1) (Player2!1) closer into the cloud until [typeA2] can't resist any more.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) and (Player2!1) agree to die in the cloud together, but (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) in without warning.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1) and (Player2) decide to run into the cloud together.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A monstrous hurricane wreaks havoc on the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) sucked into the hurricane.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (is/is/is/is/are1) incapacitated by flying debris and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) into an incoming boulder.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1), then (pushes/pushes/pushes/pushes/push1) [typeB2] close enough to the hurricane to suck [typeB2] in.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1:1) (tries/tries/tries/tries/try1) to save (Player2:1) from being sucked into the hurricane, only to be sucked in as well.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A swarm of tracker jackers invades the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) stung to death.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) slowly (dies/dies/dies/dies/die1) from the tracker jacker toxins.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) knocks (Player2!1) unconscious and (leaves/leaves/leaves/leaves/leave1) [typeB2] there as bait.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: While running away from the tracker jackers, (Player1:1) (grabs/grabs/grabs/grabs/grab1) (Player2!1) and (throws/throws/throws/throws/throw1) [typeB2] to the ground.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1) and (Player2) run out of places to run and are stung to death.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A tsunami rolls into the the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) swept away.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) fatally injures [typeD1] on debris.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) holds (Player2!1) underwater to drown.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (defeats/defeats/defeats/defeats/defeat1) (Player2!1), but (throws/throws/throws/throws/throw1) [typeB2] in the water to make sure [typeA2] (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1:1) and (Player2!1) smash their heads together as the tsunami rolls in, leaving them both to drown.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A fire spreads throughout the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: The fire catches up to (Player1), killing [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: A fireball strikes (Player1), killing [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) in order to utilize a body of water safely.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (falls/falls/falls/falls/fall1) to the ground, but (kicks/kicks/kicks/kicks/kick1) (Player2!1) hard enough to then push [typeB2] into the fire.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1:1) and (Player2!1) fail to find a safe spot and suffocate.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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The arena's border begins to rapidly contract.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) electrocuted by the border.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (trips/trips/trips/trips/trip1) on a tree root and (is/is/is/is/are1) unable to recover fast enough.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (restrains/restrains/restrains/restrains/restrain1) (Player2!1) to a tree and (leaves/leaves/leaves/leaves/leave1) [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) into the border while [typeA2] (is/is/are/is/are2) not paying attention.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: Thinking they could escape, (Player1) and (Player2) attempt to run through the border together.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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Monkey mutts fill the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (dies/dies/dies/dies/die1) from internal bleeding caused by a monkey mutt.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (is/is/is/is/are1) pummeled to the ground and killed by a troop of monkey mutts.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) uses (Player2!1) as a shield from the monkey mutts.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (injures/injures/injures/injures/injure1) (Player2!1) and (leaves/leaves/leaves/leaves/leave1) [typeB2] for the monkey mutts.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: While running, (Player1) (falls/falls/falls/falls/fall1) over and (grabs/grabs/grabs/grabs/grab1) (Player2) on the way down. The monkey mutts kill them.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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Carnivorous squirrels start attacking the tributes.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) brutally attacked by a scurry of squirrels.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (tries/tries/tries/tries/try1) to kill as many squirrels as [typeA1] can, but there are too many.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (uses/uses/uses/uses/use1) the squirrels to [typeC1] advantage, shoving (Player2!1) into them.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1), in agony, (kills/kills/kills/kills/kill1) (Player2:1) so [typeA2] does not have to be attacked by the squirrels.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: The squirrels separate and kill (Player1) and (Player2).
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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A volcano erupts at the center of the arena.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (is/is/is/is/are1) buried in ash.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (suffocates/suffocates/suffocates/suffocates/suffocate1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) in the lava.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) dips [typeC1] weapon in the lava and (kills/kills/kills/kills/kill1) (Player2!1) with it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: As (Player1) trips over (Player2) into the lava, [typeA1] grabs [typeB2] and (pulls/pulls/pulls/pulls/pull1) [typeB2] down with [typeB1].
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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The arena turns pitch black and nobody can see a thing.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (trips/trips/trips/trips/trip1) on a rock and (falls/falls/falls/falls/fall1) off a cliff.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) accidently (makes/makes/makes/makes/make1) contact with spiny, lethal plant life.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1) (flails/flails/flails/flails/flail1) [typeC1] weapon around, accidently killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1:1) (finds/finds/finds/finds/find1) and kills (Player2!1), who was making too much noise.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: While fighting, (Player1:1) and (Player2!1) lose their balance, roll down a jagged hillside, and die.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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The remaining tributes begin to hallucinate.

Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1

Fatal Scenario #1: (Player1) (eats/eats/eats/eats/eat1) a scorpion, thinking it is a delicate dessert.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #2: (Player1) (hugs/hugs/hugs/hugs/hug1) a tracker jacker nest, believing it to be a pillow.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)

Fatal Scenario #3: (Player1) (mistakes/mistakes/mistakes/mistakes/mistake1) (Player2) for a bear and kills [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #4: (Player1) (drowns/drowns/drowns/drowns/drown1) (Player2), who [typeA1] thought was a shark trying to eat [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)

Fatal Scenario #5: (Player1) and (Player2) decide to jump down the rabbit hole to Wonderland, which turns out to be a pit of rocks.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)

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