Dakuwaqa Tribe is instructed to choose one member to get on a boat to go on a journey.
One by one, each castaway draws a rock to decide who will go.
Katurah draws the odd-colored rock and will go on the Journey.
Katurah can risk her vote for a chance at individual immunity.
To earn individual, she must solve the Savvy puzzle from Day 1.
Katurah does not risk her vote.
She returns to camp with nothing.
Proceed.