Dakuwaqa Tribe is instructed to choose one member to get on a boat to go on a journey.
One by one, each castaway draws a rock to decide who will go.
Sifu draws the odd-colored rock and will go on the Journey.
Sifu can risk his vote for a chance at individual immunity.
To earn individual, he must solve the Savvy puzzle from Day 1.
Sifu does not risk his vote.
He returns to camp with nothing.
Proceed.