Night Events (86 total) (
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#1. (Player1) (receives/receives/receives/receives/receive1) a hatchet from an unknown sponsor.
Tributes: 1
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Remove#2. (Player1) (receives/receives/receives/receives/receive1) clean water from an unknown sponsor.
Tributes: 1
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Remove#3. (Player1) (receives/receives/receives/receives/receive1) medical supplies from an unknown sponsor.
Tributes: 1
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Remove#4. (Player1) (receives/receives/receives/receives/receive1) fresh food from an unknown sponsor.
Tributes: 1
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Remove#5. (Player1) (thinks/thinks/thinks/thinks/think1) about home.
Tributes: 1
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Remove#6. (Player1:1) (tends/tends/tends/tend1) to (Player2:1)'s wounds.
Tributes: 2
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Remove#7. (Player1) (receives/receives/receives/receives/receive1) an explosive from an unknown sponsor.
Tributes: 1
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Remove#8. (Player1) (questions/questions/questions/questions/question1) [typeC1] sanity.
Tributes: 1
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Remove#9. (Player1) (starts/starts/starts/starts/start1) a fire.
Tributes: 1
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Remove#10. (Player1) (sets/sets/sets/sets/set1) up camp for the night.
Tributes: 1
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Remove#11. (Player1) (loses/loses/loses/loses/lose1) sight of where [typeA1] (is/is/are/is/are1).
Tributes: 1
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Remove#12. (Player1) (climbs/climbs/climbs/climbs/climb1) a tree to rest.
Tributes: 1
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Remove#13. (Player1) (goes/goes/goes/goes/go1) to sleep.
Tributes: 1
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Remove#14. (Player1:1) and (Player2:1) tell stories about themselves to each other.
Tributes: 2
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Remove#15. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) sleep in shifts.
Tributes: 4
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Remove#16. (Player1:1), (Player2:1), and (Player3:1) sleep in shifts.
Tributes: 3
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Remove#17. (Player1:1) and (Player2:1) sleep in shifts.
Tributes: 2
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Remove#18. (Player1) (tends/tends/tends/tend1) to [typeC1] wounds.
Tributes: 1
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Remove#19. (Player1) (sees/sees/sees/sees/see1) a fire, but (stays/stays/stays/stays/stay1) hidden.
Tributes: 1
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Remove#20. (Player1) (screams/screams/screams/screams/scream1) for help.
Tributes: 1
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Remove#21. (Player1) (stays/stays/stays/stays/stay1) awake all night.
Tributes: 1
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Remove#22. (Player1) (passes/passes/passes/passes/pass1) out from exhaustion.
Tributes: 1
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Remove#23. (Player1) (cooks/cooks/cooks/cooks/cook1) [typeC1] food before putting [typeC1] fire out.
Tributes: 1
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Remove#24. (Player1) and (Player2) run into each other and decide to truce for the night.
Tributes: 2
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Remove#25. (Player1:1) (fends/fends/fends/fends/fend1) (Player2!1), (Player3!1), and (Player4!1) away from [typeC1] fire.
Tributes: 4
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Remove#26. (Player1:1), (Player2:1), and (Player3:1) discuss the games and what might happen in the morning.
Tributes: 3
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Remove#27. (Player1) (cries/cries/cries/cries/cry1) [typeD1] to sleep.
Tributes: 1
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Remove#28. (Player1) (tries/tries/tries/tries/try1) to treat [typeC1] infection.
Tributes: 1
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Remove#29. (Player1:1) and (Player2:1) talk about the tributes still alive.
Tributes: 2
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Remove#30. (Player1) (is/is/is/is/are1) awoken by nightmares.
Tributes: 1
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Remove#31. (Player1:1) and (Player2:1) huddle for warmth.
Tributes: 2
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Remove#32. (Player1) (thinks/thinks/thinks/thinks/think1) about winning.
Tributes: 1
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Remove#33. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) tell each other ghost stories to lighten the mood.
Tributes: 4
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Remove#34. (Player1) (looks/looks/looks/looks/look1) at the night sky.
Tributes: 1
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Remove#35. (Player1:1) (defeats/defeats/defeats/defeats/defeat1) (Player2!1) in a fight, but spares [typeC2] life.
Tributes: 2
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Remove#36. (Player1:1) (begs/begs/begs/begs/beg1) for (Player2:1) to kill [typeB1]. [TypeA2] (refuses/refuses/refuses/refuses/refuse2), keeping (Player1) alive.
Tributes: 2
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Remove#37. (Player1:1) (destroys/destroys/destroys/destroys/destroy1) (Player2!1)'s supplies while [typeA2] (is/is/are/is/are2) asleep.
Tributes: 2
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Remove#38. (Player1:1), (Player2:1), (Player3:1), (Player4:1), and (Player5:1) sleep in shifts.
Tributes: 5
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Remove#39. (Player1:1) (lets/lets/lets/lets/let1) (Player2:1) into [typeC1] shelter.
Tributes: 2
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Remove#40. (Player1) (tries/tries/tries/tries/try1) to sing [typeD1] to sleep.
Tributes: 1
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Remove#41. (Player1) (attempts/attempts/attempts/attempts/attempt1) to start a fire, but is unsuccessful.
Tributes: 1
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Remove#42. (Player1) quietly (hums/hums/hums/hums/hum1).
Tributes: 1
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Remove#43. (Player1:1), (Player2:1), and (Player3:1) cheerfully sing songs together.
Tributes: 3
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Remove#44. (Player1) (is/is/is/is/are1) unable to start a fire and sleeps without warmth.
Tributes: 1
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Remove#45. (Player1:1) and (Player2:1) hold hands.
Tributes: 2
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Remove#46. (Player1:1) (convinces/convinces/convinces/convinces/convince1) (Player2:1) to snuggle with [typeB1].
Tributes: 2
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Remove#47. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow at (Player2!1), but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#48. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) a bolt at (Player2!1), but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#49. (Player1:1) wildly (fires/fires/fires/fires/fire1) at (Player2!1), but (misses/misses/misses/misses/miss1) every shot completely.
Tributes: 2
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Remove#50. (Player1:1) (tries/tries/tries/tries/try1) to snipe (Player2!1) from afar, but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#51. (Player1:1) (throws/throws/throws/throws/throw1) a knife at (Player2!1), but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#52. (Player1:1) (throws/throws/throws/throws/throw1) a spear at (Player2!1), but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#53. (Player1) (attempts/attempts/attempts/attempts/attempt1) self-surgery on [typeC1] gunshot wounds.
Tributes: 1
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Remove#54. (Player1) (plays/plays/plays/plays/play1) Russian Roulette to pass the time.
Tributes: 1
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Remove#55. (Player1:1) and (Player2:1) play Russian Roulette together to pass the time.
Tributes: 2
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Remove#56. (Player1) (receives/receives/receives/receives/receive1) a flare gun and flares from an unknown sponsor.
Tributes: 1
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Remove#57. (Player1) (receives/receives/receives/receives/receive1) a revolver from an unknown sponsor.
Tributes: 1
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Remove#58. (Player1) (receives/receives/receives/receives/receive1) an SMG from an unknown sponsor.
Tributes: 1
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Remove#59. (Player1) (receives/receives/receives/receives/receive1) a scythe from an unknown sponsor.
Tributes: 1
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Remove#60. (Player1) (receives/receives/receives/receives/receive1) some boxes of bullets and buckshot from an unknown sponsor.
Tributes: 1
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Remove#61. (Player1) (receives/receives/receives/receives/receive1) a keychain for [typeC1] keyblade from an unknown sponsor.
Tributes: 1
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Remove#62. (Player1) (receives/receives/receives/receives/receive1) fresh food from an unknown sponsor, which [typeA1] immediately consumes, having been on the brink of starvation.
Tributes: 1
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Remove#63. (Player1) (receives/receives/receives/receives/receive1) clean water from an unknown sponsor, which [typeA1] immediately downs, having been extremely thirsty.
Tributes: 1
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Remove#64. (Player1) has a very awkward dream involving (Player2).
Tributes: 2
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Remove#65. (Player1) has a very awkward dream involving (Player2) and (Player3).
Tributes: 3
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Remove#66. (Player1) has a very awkward dream involving (Player2), (Player3) and (Player4).
Tributes: 4
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Remove#67. (Player1) successfully (makes/makes/makes/makes/make1) a sandwich.
Tributes: 1
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Remove#68. (Player1) (fails/fails/fails/fails/fail1) to make a sandwich.
Tributes: 1
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Remove#69. (Player1) (burns/burns/burns/burns/burn1) [typeC1] food trying to cook it.
Tributes: 1
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Remove#70. Driven by hunger and unable to start a fire, (Player1) (is/is/is/is/are1) forced to eat raw meat.
Tributes: 1
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Remove#71. (Player1) easily (lights/lights/lights/lights/light1) a fire with fire magic.
Tributes: 1
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Remove#72. (Player1:1) (spies/spies/spies/spies/spy1) on what (Player2!1) been eating at [typeC2] camp, jotting down a recipe to try later.
Tributes: 2
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Remove#73. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of mabo curry.
Tributes: 2
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Remove#74. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of curry.
Tributes: 2
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Remove#75. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of meat stew.
Tributes: 2
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Remove#76. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of fish stew.
Tributes: 2
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Remove#77. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of vegetable soup.
Tributes: 2
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Remove#78. (Player1:1) (invites/invites/invites/invites/invite1) (Player2:1) over to [typeC1] camp for a pot of mushroom soup.
Tributes: 2
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Remove#79. (Player1:1+1) and (Player2!1+1) decide to set aside their differences and work together.
Tributes: 2
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Remove#80. (Player1:1+1) (defeats/defeats/defeats/defeats/defeat1) (Player2!1+1) in a fight, but (offers/offers/offers/offers/offer1) to spare [typeC2] life if [typeA2] (works/works/works/works/work2) together with [typeB1]. (Player2) reluctantly (agrees/agrees/agrees/agrees/agree2), forming an uneasy alliance with (Player1).
Tributes: 2
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Remove#81. (Player1:1) (defeats/defeats/defeats/defeats/defeat1) (Player2!1) in a fight, but (offers/offers/offers/offers/offer1) to spare [typeC2] life if [typeA2] (works/works/works/works/work2) together with [typeB1]. (Player2) (refuses/refuses/refuses/refuses/refuse2) (Player1)'s offer, fleeing deeper into the night.
Tributes: 2
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Remove#82. A falling out between (Player1:1-1) and (Player2:1-1) leads to them splitting up and going their separate ways.
Tributes: 2
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Remove#83. When (Player1:1-1) (is/is/is/is/are1) sleeping, (Player2:1-1) quietly (abandons/abandons/abandons/abandons/abandon2) [typeB1] to fend for [typeD1].
Tributes: 2
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Remove#84. (Player1:1) (throws/throws/throws/throws/throw1) a hatchet at (Player2!1), but (misses/misses/misses/misses/miss1) completely.
Tributes: 2
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Remove#85. (Player1:1) (notices/notices/notices/notices/notice1) (Player2!1) starving and (decides/decides/decides/decides/decide1) to share [typeC1] rations with [typeB2].
Tributes: 2
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Remove#86. (Player1:1+1) (notices/notices/notices/notices/notice1) (Player2!1+1) starving and (decides/decides/decides/decides/decide1) to share [typeC1] rations with [typeB2]. Touched by (Player1)'s sudden generosity, (Player2) (decides/decides/decides/decides/decide1) to team up with [typeB1].
Tributes: 2
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