Arena Events (9 total) (
Reset to Default) | (
Clear All)
Players indefinitely have the hunger effect and can only gain back hunger by eating objects that aren't food.
Certain items give passive effects when eaten.Surviving Scenario #1: (Player1) (survives/survives/survives/survives/survive1).
Tributes: 1
Fatal Scenario #1: (Player1) is unable to find a good food source and starves.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (Player1) eats the wrong item, starts floating and falls to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Fatal Scenario #3: (Player1:1) eats the wrong item and starts floating. (player2-1) places blocks under [typeB1] kills [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Edit |
Remove---
everybody has gotten a personal snail that kills them when they touch it.Surviving Scenario #1: (player1) survives.
Tributes: 1
Fatal Scenario #1: while mining (player1) gets ambushed by [typeC1] snail and dies.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player1)
Fatal Scenario #2: (player1) admires [typeC1] snail from a little to close.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #3: (player1) discovers the snail cant be contained and dies.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #4: (player1) makes a wall between the snail and [typeD1], but discovers the snail can jump trough and [typeA1] dies.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #5: (player1)'s snail sneaks up on [typeB1] and kills [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #6: (player1) walks into [typeC1] snail.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #7: (player1)'s snail drowns and so does [typeA1].
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #8: (player1) tries to dodge [typeC1] snail but fails.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #9: (player1-1) made (player2:1)'s snail invisible. and the snail kills [typeB1]
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #10: (player1) and (player2) attempt to blow up a snail, only to discover the snail knocks the TNT away from it, killing them.
Tributes: 2
Killer: Player1
Killed: Player1, Player2
Edit |
Remove---
trivia bots spawn around the world and ask the lifers questions.Surviving Scenario #1: (player1) answers the question correctly and gets some loot.
Tributes: 1
Fatal Scenario #1: (player1) is unable to answer the question in time, [typeC1] bot turns into a snail and kills [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1:1) hides (player2-1)'s bot so he is unable to answer the question in time, [typeC1] bot turns into a snail and kills [typeB1].
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #3: (player1), (player2), (player3) and (player4) gather to answer (player1)'s question, but they get it wrong. a ravager spawns and as they try to run, they jump of the building they were on and all except (player3) die from fall damage.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player4
Edit |
Remove---
every mob in the game gets killed, then various passive mobs spawn on the surface, after which they are turned into random mobs.Surviving Scenario #1: (player1) survives.
Tributes: 1
Fatal Scenario #1: (player1) gets killed by a vex spawned by an evoker
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1) gets killed by a vindicator.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #3: (player1) gets shot by a skeleton.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove---
someone spawned a witherSurviving Scenario #1: (player1) survives
Tributes: 1
Fatal Scenario #1: (player1) is shot by a wither skull.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1) tries to run but gets hit and eventually withers away.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #3: after (player1:1) got weakened by the wither (player2!1) finishes [typeB1] off.
Tributes: 2
Killer: Player2
Killed: Player1
Fatal Scenario #4: (player1) accidentally falls to [typeC1] death while fighting the Wither.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove---
someone brought a warden to the surface.Surviving Scenario #1: (player1) survives
Tributes: 1
Fatal Scenario #1: (player1) is killed by the warden.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1:1) throws a snowball towards (player2-1), the warden hears this and kills (player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove---
multiple people are infected with the boogeyman virus,
they infect others by killing them.Surviving Scenario #1: (player1) survives.
Tributes: 1
Fatal Scenario #1: (player1) falls from a high place.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1:1) spawns a zombie behind (player2-1), killing and infecting [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #3: (player1:1) is killed by (player2-1), becoming infected
Tributes: 2
Killer: Player2
Killed: Player1
Fatal Scenario #4: (player1:1) is blown up by a trap set by (player2-1), infecting [typeB1]
Tributes: 2
Killer: Player2
Killed: Player1
Fatal Scenario #5: (player1:1) is shot and killed by (player2-1), infecting [typeB1]
Tributes: 2
Killer: Player2
Killed: Player1
Fatal Scenario #6: (player1) drowns while attempting to create more distance between [typeD1] and the infected players.
Tributes: 1
Killer: None
Killed: Player1
Edit |
Remove---
everyone receives a secret task they need to complete, if they are unable to complete it they lose a life.Surviving Scenario #1: (player1) completes [typeC1] task.
Tributes: 1
Fatal Scenario #1: (player1) needs to complete a 100 block water bucket clutch for [typeC1] task but fails it.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1), (player2), (player3) and (player4) play tag as their task. at the end of the session (player3) is it and loses a life.
Tributes: 4
Killer: None
Killed: Player3
Fatal Scenario #3: (player1) fails [typeC1] task
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #4: (player1:1) needs to create a deadly trap in someone's base. [typeA1] succeeds when it's unintentionally triggered. [typeA1] makes a trap in (player2!1)'s base and it kills [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #5: (player1:1) needs to go invisible and kill 2 different people within 1 minute without being hit back. [typeA1] completes the task by killing (player2!1) and (player3!1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Fatal Scenario #6: (player1:1) needs to kill someone using an anvil. [typeA1] completes this by dropping an anvil on (player2!1)
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #7: (player1:1) needs to kill someone using any spawn egg, [typeA1] tries to blow (player2!1) up with a creeper egg but it backfires and (player1) gets blown up.
Tributes: 2
Killer: Player1
Killed: Player1
Fatal Scenario #8: (player1:1) needs to build a tnt cannon to shoot and blow up a player, while doing this (player2!1) shoots at the firing button with an arrow causing it to explode and kill (player1).
Tributes: 2
Killer: Player2
Killed: Player1
Fatal Scenario #9: (player1:1) needs to kill someone using any spawn egg, [typeA1] blows (player2!1) up with a creeper egg.
Tributes: 2
Killer: Player1
Killed: Player2
Fatal Scenario #10: (player1:1) needs to build a tnt cannon to shoot and blow up a player, he shoots at (player2!1)'s base and blows [typeB2] up with it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit |
Remove---
the lifers enter the end to fight the enderdragonSurviving Scenario #1: (player1) does not participate
Tributes: 1
Fatal Scenario #1: (player1) walks of the spawning platform.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #2: (player1) is hit off the end island by an enderman.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #3: (player1) is thrown into the air by the dragon and dies.
Tributes: 1
Killer: None
Killed: Player1
Fatal Scenario #4: (player1:1) convinces (player2-1) that enderman no longer attack when you look them in the eyes, which ends in (player2-1) dying.
Tributes: 2
Killer: None
Killed: Player2
Fatal Scenario #5: (player1:1) accidentally blows [typeD1] and (player2-1) up with a bed.
Tributes: 2
Killer: Player1
Killed: Player1, Player2
Edit |
Remove