Bloodbath Events (36 total) (
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#1. (Player1) finds an old Dawi crossbow.
Tributes: 1
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Remove#2. (Player1) explores the Old World to find companions.
Tributes: 1
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Remove#3. (Player1) and (Player2) argue over the existence of man-sized rats. (Player1) assures (Player2) that no such thing exists.
Tributes: 2
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Remove#4. (Player1) travels north, into the frozen lands of Norsca to test [typeC1] might against the Chaos-worshiping tribes.
Tributes: 1
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Remove#5. Deep in Greenskin-infested lands (Player1) runs into a Questing Knight. The knight safely escorts [typeB1] to Parravon.
Tributes: 1
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Remove#6. (Player1) engraves [typeC1] gear with protective runes forged by Dawi runesmiths.
Tributes: 1
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Remove#7. (Player1) rips a greatsword out of (Player2)'s hands and tells [typeB2] to follow [typeC1] lead.
Tributes: 2
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Remove#8. (Player1) finds the corpse of a Slayer and takes his rune-axe.
Tributes: 1
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Remove#9. (Player1) buys resources from a Cathayan caravan.
Tributes: 1
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Remove#10. (Player1) steals provisions from Altdorf's markets.
Tributes: 1
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Remove#11. (Player1) buys an enchanted blade from a dwarven runesmith.
Tributes: 1
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Remove#12. (Player1) takes the armor and axe of a slain Chaos Warrior.
Tributes: 1
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Remove#13. (Player1) finds a crate full of hellstorm rockets.
Tributes: 1
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Remove#14. (Player1) sails on a ship from Bordeleaux to Ulthuan.
Tributes: 1
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Remove#15. (Player1) robs a Beastman of his battle-axe.
Tributes: 1
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Remove#16. (Player1), (Player2), (Player3), and (Player4) argue over which of the 4 Chaos Gods is the most powerful.
Tributes: 4
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Remove#17. (Player1) travels to The Great Bastion in northern Cathay.
Tributes: 1
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Remove#18. (Player1) snatches a bottle of Dwarfen booze from a passed out peasant.
Tributes: 1
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Remove#19. (Player1) finds a chest filled with ancient, barely intact, Imperial weapons.
Tributes: 1
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Remove#20. (Player1) wishes [typeA1] was 40'000 years in the future.
Tributes: 1
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Remove#21. (Player1) picks (Player2)'s pockets and scurries away.
Tributes: 2
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Remove#22. (Player1), (Player2), (Player3), and (Player4) share intel they gathered in Altdorf before going their separate ways.
Tributes: 4
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Remove#23. (Player1) retrieves a Chainsword from a dark cave, an ancient artifact of Khorne, warped to this reality through the Winds of Magic.
Tributes: 1
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Remove#24. (Player1) saddles the horses while (Player2) packs the equipment.
Tributes: 2
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Remove#25. (Player1) scares (Player2) out of the tavern with stories of the first Everchosen and his dark powers.
Tributes: 2
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Remove#26. (Player1) grabs a shield and spear from a fallen Silvering Guard.
Tributes: 1
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Remove#27. (Player1) buys a longneck rifle and grenades in Nuln.
Tributes: 1
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Remove#28. (Player1) sets out alone, staying far away from any other heroes and cities.
Tributes: 1
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Remove#29. (Player1) and (Player2) set out to arm themselves with ranged weaponry for the upcoming battles.
Tributes: 2
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Remove#30. (Player1) buys a greatsword from the Empire and flame runes from the Dawi to enchant it.
Tributes: 1
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Remove#31. (Player1) and (Player2), brought to this world by Tzeentch to enact his scheme, find themselves in Reikland without memories of how they ended up there.
Tributes: 2
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Remove#32. Feeling the disturbance caused by Tzeentch's activity, (Player1) takes up arms once more and sets out.
Tributes: 1
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Remove#33. Having felt the world change, (Player1), (Player2), and (Player3) set out to meet one another once more and do battle together.
Tributes: 3
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Remove#34. (Player1) calls upon old allies to follow [typeB1] into battle.
Tributes: 1
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Remove#35. (Player1) studies old charts and gathers equipment to prepare for [typeC1] travels.
Tributes: 1
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Remove#36. (Player1) and (Player2) are visited by an old man who claims to be a Light Wizard. With a magic tome in hand, he warns them of great peril to come and urges them to ready themselves.
Tributes: 2
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