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New Era 41-46

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The Hunger Games
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Bloodbath | Day | Night | Feast | Arena | Endgame | Fatal: Bloodbath | Day | Night | Feast

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Day Events (320 total) (Reset to Default) | (Clear All)

#1. (Player1) (goes/goes/goes/goes/go1) hunting.
Tributes: 1
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#2. (Player1) (injures/injures/injures/injures/injure1) [typeD1].
Tributes: 1
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#3. (Player1) (explores/explores/explores/explores/explore1) the arena.
Tributes: 1
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#4. (Player1:1) (scares/scares/scares/scares/scare1) (Player2!1) off.
Tributes: 2
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#5. (Player1:1) (diverts/diverts/diverts/diverts/divert1) (Player2!1)'s attention and (runs/runs/runs/runs/run1) away.
Tributes: 2
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#6. (Player1:1) (stalks/stalks/stalks/stalks/stalk1) (Player2!1).
Tributes: 2
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#7. (Player1) (fishes/fishes/fishes/fishes/fish1).
Tributes: 1
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#8. (Player1) (camouflauges/camouflauges/camouflauges/camouflauges/camouflauge1) [typeD1] in the bushes.
Tributes: 1
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#9. (Player1:1) (steals/steals/steals/steals/steal1) from (Player2!1) while [typeA2] (isn't/isn't/aren't/isn't/aren't2) looking.
Tributes: 2
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#10. (Player1) (makes/makes/makes/makes/make1) a wooden spear.
Tributes: 1
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#11. (Player1) (discovers/discovers/discovers/discovers/discover1) a cave.
Tributes: 1
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#12. (Player1:1) (attacks/attacks/attacks/attacks/attack1) (Player2!1), but [typeA2] (manages/manages/manage/manages/manage2) to escape.
Tributes: 2
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#13. (Player1:1) (chases/chases/chases/chases/chase1) (Player2!1).
Tributes: 2
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#14. (Player1:1) (runs/runs/runs/runs/run1) away from (Player2!1).
Tributes: 2
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#15. (Player1) (collects/collects/collects/collects/collect1) fruit from a tree.
Tributes: 1
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#16. (Player1) (receives/receives/receives/receives/receive1) a hatchet from an unknown sponsor.
Tributes: 1
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#17. (Player1) (receives/receives/receives/receives/receive1) clean water from an unknown sponsor.
Tributes: 1
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#18. (Player1) (receives/receives/receives/receives/receive1) medical supplies from an unknown sponsor.
Tributes: 1
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#19. (Player1) (receives/receives/receives/receives/receive1) fresh food from an unknown sponsor.
Tributes: 1
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#20. (Player1) (searches/searches/searches/searches/search1) for a water source.
Tributes: 1
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#21. (Player1:1) (defeats/defeats/defeats/defeats/defeat1) (Player2!1) in a fight, but (spares/spares/spares/spares/spare1) [typeC2] life.
Tributes: 2
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#22. (Player1:1) and (Player2:1) work together for the day.
Tributes: 2
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#23. (Player1:1) (begs/begs/begs/begs/beg1) for (Player2:1) to kill [typeB1]. [TypeA2] (refuses/refuses/refuse/refuses/refuse2), keeping (Player1) alive.
Tributes: 2
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#24. (Player1) (tries/tries/tries/tries/try1) to sleep through the entire day.
Tributes: 1
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#25. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) raid (Player5!1)'s camp while [typeA5] (is/is/are/is/are5) hunting.
Tributes: 5
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#26. (Player1) (constructs/constructs/constructs/constructs/construct1) a shack.
Tributes: 1
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#27. (Player1:1) (overhears/overhears/overhears/overhears/overhear1) (Player2!1) and (Player3!1) talking in the distance.
Tributes: 3
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#28. (Player1) (practices/practices/practices/practices/practice1) [typeC1] archery.
Tributes: 1
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#29. (Player1) (thinks/thinks/thinks/thinks/think1) about home.
Tributes: 1
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#30. (Player1) (is/is/is/is/are1) pricked by thorns while picking berries.
Tributes: 1
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#31. (Player1) (tries/tries/tries/tries/try1) to spear fish with a trident.
Tributes: 1
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#32. (Player1) (searches/searches/searches/searches/search1) for firewood.
Tributes: 1
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#33. (Player1:1) and (Player2:1) split up to search for resources.
Tributes: 2
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#34. (Player1) (picks/picks/picks/picks/pick1) flowers.
Tributes: 1
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#35. (Player1:1) (tends/tends/tends/tend1) to (Player2:1)'s wounds.
Tributes: 2
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#36. (Player1) (sees/sees/sees/sees/see1) smoke rising in the distance, but (decides/decides/decides/decides/decide1) not to investigate.
Tributes: 1
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#37. (Player1:1) (sprains/sprains/sprains/sprains/sprain1) [typeC1] ankle while running away from (Player2!1).
Tributes: 2
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#38. (Player1) (makes/makes/makes/makes/make1) a slingshot.
Tributes: 1
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#39. (Player1) (travels/travels/travels/travels/travel1) to higher ground.
Tributes: 1
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#40. (Player1) (discovers/discovers/discovers/discovers/discover1) a river.
Tributes: 1
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#41. (Player1) (hunts/hunts/hunts/hunts/hunt1) for other tributes.
Tributes: 1
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#42. (Player1:1) and (Player2:1) hunt for other tributes.
Tributes: 2
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#43. (Player1:1), (Player2:1), and (Player3:1) hunt for other tributes.
Tributes: 3
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#44. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) hunt for other tributes.
Tributes: 4
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#45. (Player1:1), (Player2:1), (Player3:1), (Player4:1), and (Player5:1) hunt for other tributes.
Tributes: 5
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#46. (Player1) (receives/receives/receives/receives/receive1) an explosive from an unknown sponsor.
Tributes: 1
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#47. (Player1) (questions/questions/questions/questions/question1) [typeC1] sanity.
Tributes: 1
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#48. (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2).
Tributes: 2
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#49. (Player1) (casts/casts/casts/casts/cast1) Lost Protect on [typeD1] and (Player2). (Player2) (casts/casts/casts/casts/cast2) Lost Shell on [typeD2] and (Player1).
Tributes: 2
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#50. (Player1) and (Player2) argue over whether Android or Apple is better.
Tributes: 2
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#51. (Player1) and (Player2) suddenly gain the ability to hear each other's thoughts.
Tributes: 2
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#52. (Player1) (attempts/attempts/attempts/attempts/attempt1) to talk to (Player2) without using the letter E. [TypeA1] (succeeds/succeeds/succeed/succeeds/succeed1).
Tributes: 2
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#53. (Player1) (attempts/attempts/attempts/attempts/attempt1) to talk to (Player2) without using the letter E. [TypeA1] (fails/fails/fail/fails/fail1).
Tributes: 2
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#54. (Player1) (is/is/is/is/are1) about to kill (Player2), but [typeA1] (comes/comes/come/comes/come1) to [typeC1] senses at the last minute and (breaks/breaks/break/breaks/break1) down, begging (Player2) not to tell anyone.
Tributes: 2
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#55. Upon observing the latest fatal event, (Player1) (thinks/thinks/thinks/thinks/think1) to [typeD1] 'wow, that was a dumb way to die.'
Tributes: 1
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#56. Upon seeing a floating apple being eaten, (Player1) (throws/throws/throws/throws/throw1) a knife in its direction. It hits the invisible (Player2), making [typeB2] bleed, and [typeA2] (throws/throws/throw/throws/throw2) the knife back in (Player1)'s direction, hitting the wall behind [typeB1], before running away.
Tributes: 2
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#57. (Player1) (throws/throws/throws/throws/throw1) (Player2) in the trash where [typeA2] (belongs/belongs/belong/belongs/belong2).
Tributes: 2
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#58. (Player1) (makes/makes/makes/makes/make1) a crossover of (Player2) and (Player3)'s source materials.
Tributes: 3
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#59. (Player1) (grabs/grabs/grabs/grabs/grab1) (Player2) by the legs and (swings/swings/swings/swings/swing1) [typeB2] to hit (Player3).
Tributes: 3
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#60. (Player1) (gets/gets/gets/gets/get1) nerfed for being too OP.
Tributes: 1
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#61. (Player1) (gets/gets/gets/gets/get1) buffed for being too weak.
Tributes: 1
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#62. (Player1) (opens/opens/opens/opens/open1) a link from (Player2), only to be rickrolled.
Tributes: 2
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#63. (Player1) (cosplays/cosplays/cosplays/cosplays/cosplay1) as (Player2).
Tributes: 2
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#64. (Player1) (catches/catches/catches/catches/catch1) (Player2) swearing and (tells/tells/tells/tells/tell1) [typeB2] to watch [typeC2] fucking language.
Tributes: 2
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#65. (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (tries/tries/tries/tries/try1) sticking [typeC1] (arm/arm/arm/arms1) into the slot to get the snack.
Tributes: 1
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#66. (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (kicks/kicks/kick/kicks/kick1) and (punches/punches/punch/punches/punch1) the glass.
Tributes: 1
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#67. (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (asks/asks/asks/asks/ask1) (Player2) for help.
Tributes: 2
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#68. (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (sticks/sticks/stick/sticks/stick1) [typeC1] arm into the slot, (shakes/shakes/shake/shakes/shake1) the machine, (punches/punches/punch/punches/punch1) and (kicks/kicks/kick/kicks/kick1) it, and then (asks/asks/ask/asks/ask1) (Player2) for help.
Tributes: 2
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#69. (Player1) (pops/pops/pops/pops/pop1) out of the trash can [typeA1] (was/was/were/was/were1) hiding in to challenge (Player2) to a fight.
Tributes: 2
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#70. (Player1) (sneaks/sneaks/sneaks/sneaks/sneak1) up behind (Player2) to challenge [typeB2] to a fight.
Tributes: 2
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#71. (Player1) (shoves/shoves/shoves/shoves/shove1) (a stop sign/a stop sign/a stop sign/a stop sign/stop signs1) in (Player2)'s face.
Tributes: 2
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#72. (Player1) (is/is/is/is/are1) worried (Player2) (is/is/is/is/are2) a bad influence on (Player3).
Tributes: 3
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#73. (Player1) and (Player2) make a bet regarding who can get the most kills.
Tributes: 2
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#74. (Player1) (regrets/regrets/regrets/regrets/regret1) nothing.
Tributes: 1
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#75. (Player1) (breaks/breaks/breaks/breaks/break1) down crying at the grave of the latest tribute to die.
Tributes: 1
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#76. (Player1) (eats/eats/eats/eats/eat1) an entire tree out of desperate hunger.
Tributes: 1
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#77. (Player1) (warns/warns/warns/warns/warn1) (Player2) that (Player3) (is/is/is/is/are3) plotting to kill [typeB2].
Tributes: 3
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#78. After beating (Player1) in a fight, (Player2) (says/says/says/says/say2) "your attacks are very commendable... for a kid. Hahaha now you have been burned!"
Tributes: 2
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#79. After beating (Player1) in a fight, (Player2) (tells/tells/tells/tells/tell1) (Player1) [typeC1] fighting was so weak [typeA2] had time to vacuum.
Tributes: 2
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#80. After beating (Player1) in a fight, (Player2) (tells/tells/tells/tells/tell1) [typeB1] that [typeC1] moves are just (Player2)'s moves done by (a revolting amateur/a revolting amateur/a revolting amateur/a revolting amateur/revolting amateurs1).
Tributes: 2
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#81. (Player1) (takes/takes/takes/takes/take1) pictures of the above event and (gets/gets/gets/gets/get1) inspiration for a new attack.
Tributes: 1
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#82. (Player1) (takes/takes/takes/takes/take1) pictures of the below event and (gets/gets/gets/gets/get1) inspiration for a new attack.
Tributes: 1
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#83. (Player1) (checks/checks/checks/checks/check1) out the enclosed instruction book.
Tributes: 1
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#84. (Player1) (leaps/leaps/leaps/leaps/leap1) at (Player2) to hug [typeB2], knocking [typeB2] over.
Tributes: 2
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#85. (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) to swear in [typeC1] native language.
Tributes: 2
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#86. (Player1) (eats/eats/eats/eats/eat1) a cake that's been in the oven for 4.5 years.
Tributes: 1
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#87. (Player1) (hits/hits/hits/hits/hit1) (Player2) with [typeC1] health (bar/bar/bar/bar/bars1).
Tributes: 2
Edit | Remove

#88. (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) have a water fight.
Tributes: 6
Edit | Remove

#89. (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) ride bumper cars.
Tributes: 6
Edit | Remove

#90. (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it hilarious.
Tributes: 2
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#91. (Player1) (decorates/decorates/decorates/decorates/decorate1) [typeC1] (camp/camp/camp/camp/camps1) with (Player2) merchandise.
Tributes: 2
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#92. (Player1) (finds/finds/finds/finds/find1) a magic stopwatch capable of stopping time.
Tributes: 1
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#93. (Player1) (discovers/discovers/discovers/discovers/discover1) a staff that fires a beam that hits (Player2), (Player3) and (Player4), turning them into (Player1)'s servants.
Tributes: 4
Edit | Remove

#94. (Player1) (finds/finds/finds/finds/find1) a strange tree that causes those who eat it to grow or shrink.
Tributes: 1
Edit | Remove

#95. (Player1) and (Player2) use a slot machine that gives out eggs as prizes to obtain what they want.
Tributes: 2
Edit | Remove

#96. (Player1), (Player2), (Player3), and (Player4) attempt to steal (Player5)'s chocolate spread using a drone.
Tributes: 5
Edit | Remove

#97. (Player1) (finds/finds/finds/finds/find1) a jar with a genie that resembles [typeB1], which can grant [typeC1] wishes.
Tributes: 1
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#98. (Player1), (Player2), and (Player3) zap (Player4) with a device that prevents [typeB4] from attacking.
Tributes: 4
Edit | Remove

#99. (Player1), (Player2), (Player3), and (Player4) play with camera filters on a mobile app.
Tributes: 4
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#100. (Player1), (Player2), (Player3), (Player4), and (Player5) have their faces changed into moose faces by a device.
Tributes: 5
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#101. (Player1) (finds/finds/finds/finds/find1) a ring that allows [typeB1] to transform into various things. [TypeA1] (uses/uses/uses/uses/use1) it to transform into (a partridge/a partridge/a partridge/a partridge/partridges1) and spy on other tributes.
Tributes: 1
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#102. (Player1), (Player2), (Player3), and (Player4) get small devices that allow any objects attached to it to float from a passing vehicle.
Tributes: 4
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#103. (Player1) (finds/finds/finds/finds/find1) a moose-unicorn hybrid that can walk on rainbows. [TypeA1] (tries/tries/tries/tries/try1) to attract it using sweets.
Tributes: 1
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#104. (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) & (Player3) how to say swear words.
Tributes: 3
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#105. (Player1), (Player2), and (Player3) petition for the baby spinoff of HGS.
Tributes: 3
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#106. (Player1), (Player2), (Player3), and (Player4) join the Gucci Gang.
Tributes: 4
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#107. (Player1) (gets/gets/gets/gets/get1) dancing lessons from (Player2).
Tributes: 2
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#108. (Player1) and (Player2) have an epic rap battle.
Tributes: 2
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#109. While sitting under a large tree, (Player1) (reads/reads/reads/reads/read1) (a book/a book/a book/a book/books1).
Tributes: 1
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#110. (Player1), (Player2), and (Player3) play a boring game of I Spy.
Tributes: 3
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#111. (Player1) (watches/watches/watches/watches/watch1) the clouds roll by.
Tributes: 1
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#112. (Player1) (glomps/glomps/glomps/glomps/glomp1) (Player2) from behind.
Tributes: 2
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#113. (Player1), (Player2), (Player3), and (Player4) have a tea party.
Tributes: 4
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#114. (Player1), (Player2), (Player3), and (Player4) start a new dance craze.
Tributes: 4
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#115. (Player1) (listens/listens/listens/listens/listen1) to [typeC1] (playlist/playlist/playlist/playlist/playlists1).
Tributes: 1
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#116. (Player1), (Player2), (Player3), (Player4), and (Player5) form a rock band.
Tributes: 5
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#117. (Player1) (insults/insults/insults/insults/insult1) (Player2) to tears.
Tributes: 2
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#118. (Player1) (trips/trips/trips/trips/trips/trip1) (Player2).
Tributes: 2
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#119. (Player1), (Player2), (Player3), (Player4), and (Player5) give (Player6) a group hug.
Tributes: 6
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#120. (Player1) (pulls/pulls/pulls/pulls/pull1) a prank on (Player2).
Tributes: 2
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#121. (Player1), (Player2), and (Player3) play Exploding Kittens. (Player1) (wins/wins/wins/wins/win1).
Tributes: 3
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#122. (Player1) (tells/tells/tells/tells/tell1) a lie, causing [typeC1] (nose/nose/nose/nose/noses1) to grow.
Tributes: 1
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#123. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar.
Tributes: 2
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#124. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar. (Player2) (lies/lies/lies/lies/lie2) and (gets/gets/gets/gets/get2) away with it.
Tributes: 2
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#125. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar. (Player2) (lies/lies/lies/lies/lie2) but (is/is/is/is/are2) found guilty.
Tributes: 2
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#126. (Player1) (goes/goes/goes/goes/go1) on the Internet and (discovers/discovers/discovers/discovers/discover1) that the fanbase named a dance move after [typeB1].
Tributes: 1
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#127. (Player1) (stacks/stacks/stacks/stacks/stack1) hotdogs on (Player2)'s (head/head/head/head/heads2). [TypeA1] only (manages/manages/manage/manages/manage1) to stack (thirty/thirty/thirty/thirty/thirty each2).
Tributes: 2
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#128. (Player1) and (Player2) perform their friendship chant in front of (Player3).
Tributes: 3
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#129. (Player1) and (Player2) perform their friendship chant in front of (Player3), but fail hilariously.
Tributes: 3
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#130. (Player1) (steals/steals/steals/steals/steal1) (a cookie/a cookie/a cookie/a cookie/cookies1) from the cookie jar.
Tributes: 1
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#131. (Player1) (was/was/was/was/were1) about to slice (Player2) with (a sword/a sword/a sword/a sword/swords1) when (Player3) (jumps/jumps/jumps/jumps/jump3) in front of [typeB2]. (Player3) (freezes/freezes/freezes/freezes/freeze1) just before (Player1) (strikes/strikes/strikes/strikes/strike1), but (Player2) (hugs/hugs/hugs/hugs/hug2) [typeB3] to thaw [typeC3] frozen (heart/heart/heart/heart/hearts3).
Tributes: 3
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#132. (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) and (Player3) how to paint self-portraits. (Player2) (makes/makes/makes/makes/make2) (an anime version/an anime version/an anime version/an anime version/anime versions2) of [typeD2], to (Player1)'s shock and (Player3)'s disappointment.
Tributes: 3
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#133. (Player1) and (Player2) reach their lab before (Player3) and (Player4) do. When asked about it, (Player1) (pulls/pulls/pulls/pulls/pull1) down a map showing their routes, saying, "you got (me/me/me/me/us1). By all accounts, it doesn't make sense."
Tributes: 4
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#134. (Player1) (transforms/transforms/transforms/transforms/transform1) (Player2) into (a ferret/a ferret/a ferret/a ferret/ferrets2) and (bounces/bounces/bounces/bounces/bounce1) [typeB2] up and down several times before transforming [typeB2] back. (Player2) then (says/says/says/says/say2), "(my father/my father/my father/my father/our fathers2) will hear about this!"
Tributes: 2
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#135. (Player1) (worries/worries/worries/worries/worry1) where (Player2) (is/is/is/is/are2). (Player3) (thinks/thinks/thinks/thinks/think3) [typeA2] (is/is/are/is/are2) stuck in the linen closet while (Player4) and (Player5) think [typeA2] went to the gym, but it turns out [typeA2] (is/is/are/is/are2) stuck in the 3rd dimension. After a while, (Player2) (gets/gets/gets/gets/get2) out.
Tributes: 5
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#136. (Player1) (hopes/hopes/hopes/hopes/hope1) that no one (looks/looks/looks/looks/look1) at [typeC1] plans while [typeA1] (is/is/are/is/are1) sleeping. A clone of [typeB1] then (pops/pops/pops/pops/pop1) out of the folder and (taunts/taunts/taunts/taunts/taunt1) (Player2) that [typeA2]'ll never get [typeC1] plans because [typeA1] never (sleeps/sleeps/sleep/sleeps/sleep1).
Tributes: 2
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#137. (Player1) (tells/tells/tells/tells/tell1) (Player2), (Player3), and (Player4) to be prepared for (Player5)'s death. (Player3) (asks/asks/asks/asks/ask3) if [typeA5] (is/is/are/is/are5) sick, but (Player1) (says/says/says/says/say1), "no (fool/fool/fool/fool/fools3), we're gonna kill [typeB5], and (Player6) too."
Tributes: 6
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#138. If (Player1) had (a nickel/a nickel/a nickel/a nickel/a nickel each1) for every time (Player2) did something oddly specific, [typeA1]'d have (two nickels/two nickels/two nickels/two nickels/two nickels each1). Which isn't much but it's weird that it happened twice.
Tributes: 2
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#139. (Player1) (pounds/pounds/pounds/pounds/pound1) on the vending machine until a snack comes out. (Player2) (gives/gives/gives/gives/give2) it to [typeB1], but [typeA1] (declines/declines/decline/declines/decline1) because [typeA1] just wanted something to pound on.
Tributes: 2
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#140. (Player1) (sings/sings/sings/sings/sing1) “My Sharona” acapella.
Tributes: 1
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#141. (Player1) (drinks/drinks/drinks/drinks/drink1) beer with gummy bears.
Tributes: 1
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#142. (Player1) (does/does/does/does/do1) not understand.
Tributes: 1
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#143. (Player1) (makes/makes/makes/makes/make1) a shitpost. (Player2) (says/says/says/says/say2), "Not funny, (Player1)."
Tributes: 2
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#144. (Player1) (goes/goes/goes/goes/go1) into a tirade of swearing, only for (Player2) to censor it with the phrase "[ROOT FOR (Player2)]".
Tributes: 2
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#145. (Player1) (says/says/says/says/say1) "Bloody Mary" 4 times in a mirror, and (Player2) (comes/comes/comes/comes/come2) out of the mirror.
Tributes: 2
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#146. (Player1) and (Player2) become BFFs!
Tributes: 2
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#147. (Player1) (sits/sits/sits/sits/sit1) on a lawn chair melting [typeC1] (brain/brain/brain/brain/brains1) out while listening to "Kids" by MGMT.
Tributes: 1
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#148. (Player1), (Player2), (Player3), and (Player4) hear a mysterious ticking noise.
Tributes: 4
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#149. (Player1) (decides/decides/decides/decides/decide1) to put [typeC1] source material through Google Translate.
Tributes: 1
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#150. (Player1), (Player2), and (Player3) torture (Player4) while dancing in front of [typeB4].
Tributes: 4
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#151. (Player1) (serves/serves/serves/serves/serve1) a cup of "tea" to (Player2), but (Player2) (realizes/realizes/realizes/realizes/realize2) that it is actually pee, so [typeA2] (transforms/transforms/transform/transforms/transform2) [typeC2] teeth into jellyfish.
Tributes: 2
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#152. (Player1) (tries/tries/tries/tries/try1) to teach (Player2) math, but [typeA1] (stabs/stabs/stab/stabs/stab1) (Player2)'s (hand/hand/hand/hand/hands2) after [typeA2] (writes/writes/write/writes/write2) the wrong answer.
Tributes: 2
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#153. (Player1) (tells/tells/tells/tells/tell1) (Player2) a driving instruction, then (asks/asks/asks/asks/ask1) [typeB2] to repeat it. However, (Player2) incorrectly (recites/recites/recites/recites/recite2) it, leading to (Player1) stabbing [typeB2] nonfatally with a car key.
Tributes: 2
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#154. (Player1) (triggers/triggers/triggers/triggers/trigger1) a particle accelerator explosion that spreads dark matter across the Arena, granting [typeD1], (Player2), (Player3), (Player4), (Player5), and (Player6) superpowers.
Tributes: 6
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#155. (Player1) (paints/paints/paints/paints/paint1) a hole on the ground using black paint, causing (Player2) to fall in and be trapped.
Tributes: 2
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#156. (Player1) "(fixes/fixes/fixes/fixes/fix1)" a plate of spaghetti by reducing the dish to each of its original ingredients.
Tributes: 1
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#157. (Player1) (defeats/defeats/defeats/defeats/defeat1) a monster with the help of (Player2), (Player3), (Player4), and (Player5) by playing trashcans and junk as musical instruments.
Tributes: 5
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#158. (Player1) (sabotages/sabotages/sabotages/sabotages/sabotage1) the Arena elevators by making them play thrash metal at maximum volume.
Tributes: 1
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#159. (Player1) (defends/defends/defends/defends/defend1) (Player2) in an online game by going on VC to threaten (Player3) with harm after [typeA3] (insults/insults/insult/insults/insult3) (Player2).
Tributes: 3
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#160. (Player1) (declares/declares/declares/declares/declare1) that [typeA1] will build (Player1)land.
Tributes: 1
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#161. (Player1) and (Player2) use an invisibility spray on themselves to prank people.
Tributes: 2
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#162. (Player1) (transforms/transforms/transforms/transforms/transform1) into (a zombie/a zombie/a zombie/a zombie/zombies1) after eating (a floating orange burger/a floating orange burger/a floating orange burger/a floating orange burger/floating orange burgers1).
Tributes: 1
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#163. (Player1) (releases/releases/releases/releases/release1) a genie from a magic lamp and (is/is/is/is/are1) given three wishes, but can't wish for more wishes. [TypeA1] (wishes/wishes/wish/wishes/wish1) to become (a royal/a royal/a royal/a royal/royals1).
Tributes: 1
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#164. When (Player1) tests time travel, [typeA1] (returns/returns/return/returns/return1) as (a preteen/a preteen/a preteen/a preteen/preteens1), (an old person/an old person/an old person/an old person/old people1), and (a baby/a baby/a baby/a baby/babies1) in that order before becoming normal again.
Tributes: 1
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#165. (Player1) (constructs/constructs/constructs/constructs/construct1) a golem out of blocks of snow and a pumpkin.
Tributes: 1
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#166. (Player1) (constructs/constructs/constructs/constructs/construct1) a golem out of blocks of iron and a pumpkin.
Tributes: 1
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#167. (Player1) (strikes/strikes/strikes/strikes/strike1) a pose from (Player2)'s source material(s). When (Player3) (asks/asks/asks/asks/ask3) [typeB1], (Player1) (says/says/says/says/say1) it's [typeC1] victory pose if [typeA1] (is/is/are/is/are1) chosen for a fighting game.
Tributes: 3
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#168. (Player1) (speaks/speaks/speaks/speaks/speak1) (Player2)'s forbidden (name/name/name/name/names2). This results in [typeC1] fine china breaking, causes dramatic thunder, makes all the nearby dogs howl, causes milk to sour, and triggers a mild itching sensation on [typeB1].
Tributes: 2
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#169. (Player1) (finds/finds/finds/finds/find1) yellow, pink, green, and purple syringes. [TypeA1] (injects/injects/inject/injects/inject1) [typeD1] with the yellow one and (gains/gains/gains/gains/gain1) super strength and indestructibility.
Tributes: 1
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#170. (Player1) (finds/finds/finds/finds/find1) yellow, pink, green, and purple syringes. [TypeA1] (injects/injects/inject/injects/inject1) [typeD1] with the green one, which turns out to be heroin.
Tributes: 1
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#171. (Player1) (finds/finds/finds/finds/find1) yellow, pink, green, and purple syringes. [TypeA1] (injects/injects/inject/injects/inject1) [typeD1] with the purple one, granting [typeB1] the ability to shapeshift into anything.
Tributes: 1
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#172. (Player1) (finds/finds/finds/finds/find1) yellow, pink, green, and purple syringes. [TypeA1] (injects/injects/inject/injects/inject1) [typeD1] with the pink one, allowing [typeB1] to build anything in seconds.
Tributes: 1
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#173. (Player1) (boasts/boasts/boasts/boasts/boast1) that [typeA1] brought other tributes to their knees, breezed through the Arena, and (has/has/have/has/have1) other tributes' worlds in [typeC1] expansion pack.
Tributes: 1
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#174. After (Player1), (Player2), (Player3), and (Player4) get sucked into a video game, (Player4) (says/says/says/says/say4) that they all must be in a coma after being electrocuted and that the whole thing is a shared dream. (Player2) (responds/responds/responds/responds/respond1), "together? We're all in a coma together?" They eventually return after going through a lengthy adventure.
Tributes: 4
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#175. (Player1) and (Player2) are imbued with magnetic properties after touching an electrical outlet.
Tributes: 2
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#176. (Player1) (enters/enters/enters/enters/enter1) a toilet, only to run away in disgust and fear after spotting an animal peeking out from the hole.
Tributes: 1
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#177. (Player1) (waves/waves/waves/waves/wave1) at (a rock/a rock/a rock/a rock/rocks2) shaped like (Player2)'s (head/head/head/head/heads2) and (says/says/says/says/say1) "yo (Player2)".
Tributes: 2
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#178. (Player1) (turns/turns/turns/turns/turn1) out to be sponsored by a villain from [typeC1] source material.
Tributes: 1
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#179. (Player1) (buys/buys/buys/buys/buy1) some weapons from (Player2).
Tributes: 2
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#180. (Player1) (reveals/reveals/reveals/reveals/reveal1) that [typeA1] (has/has/have/has/have1) a dream - to become (a gangstar/a gangstar/a gangstar/a gangstar/gangstars1), or (a gang leader/a gang leader/a gang leader/a gang leader/gang leaders1) who (defends/defends/defends/defends/defend1) helpless people.
Tributes: 1
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#181. (Player1) (gets/gets/gets/get/get1) stuck in a tube slide after eating too many cheeseburgers. (Player2) (manages/manages/manages/manages/manage2) to get [typeB1] out.
Tributes: 2
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#182. (Player1) (tries/tries/tries/tries/try1) to guess what the sound that (Player2) plays for [typeB1] is. (Player1)'s guess is wildly incorrect.
Tributes: 2
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#183. (Player1)'s feet get stuck in the street. (Player2), (Player3), (Player4), and (Player5) try all manner of methods to get (Player1) unstuck.
Tributes: 5
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#184. (Player1) (breaks/breaks/breaks/breaks/break1) 33 pencils in [typeC1] season run, and has (Player2) break two of those pencils because they were too hard.
Tributes: 2
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#185. (Player1) accidentally (pulls/pulls/pulls/pulls/pull1) (Player2)'s head clean off while trying to take [typeC2] hat off. [TypeA2] (sticks/sticks/stick/sticks/stick2) it back on and (leaves/leaves/leave/leaves/leave2), offended.
Tributes: 2
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#186. Upon seeing a mouse, (Player1) (flips/flips/flips/flips/flip1) out and (runs/runs/runs/runs/run1) amok, repeatedly shouting "(Player2), (Player3), the cheese!"
Tributes: 3
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#187. (Player1) (creates/creates/creates/creates/create1) a music remix using voice clips of the other tributes.
Tributes: 1
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#188. (Player1) (goes/goes/goes/goes/go1) lava-surfing.
Tributes: 1
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#189. (Player1) (gets/gets/gets/gets/get1) turned into a minimalistic version of [typeD1].
Tributes: 1
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#190. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2) with a giant spoon. [TypeA2] (survives/survives/survive/survives/survive2) and (plans/plans/plan/plans/plan2) [typeC2] revenge.
Tributes: 2
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#191. (Player1) (shoulderbashes/shoulderbashes/shoulderbashes/shoulderbashes/shoulderbash1) (Player2) somewhere very sensitive.
Tributes: 2
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#192. (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood.
Tributes: 1
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#193. (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and (attempts/attempts/attempts/attempts/attempt1) to smite (Player2). (Player2) (survives/survives/survives/survives/survive2) a lightning bolt, then a disintegration beam. With an exasperated cry of "I believe it not!", (Player1) (gives/gives/gives/gives/give1) up.
Tributes: 2
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#194. Just (Player1).
Tributes: 1
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#195. (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut, but (Player2) (manages/manages/manages/manages/manage2) to break the coffin open and escape.
Tributes: 2
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#196. (Player1), (Player2), (Player3) and (Player4) attend the funeral of the last fallen tribute.
Tributes: 4
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#197. (Player1) (makes/makes/makes/makes/make1) a (Player1) noise.
Tributes: 1
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#198. (Player1) (bleeds/bleeds/bleeds/bleeds/bleed1) from [typeC1] lungs.
Tributes: 1
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#199. (Player1) (eats/eats/eats/eats/eat1) blackstrap molasses straight from the jar.
Tributes: 1
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#200. (Player1) (T-poses/T-poses/T-poses/T-poses/T-pose1) to assert dominance over (Player2).
Tributes: 2
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#201. (Player1), (Player2) and (Player3) all agree that (Player4) (is/is/is/is/are4) the most cursed Tribute in the Arena.
Tributes: 4
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#202. After catching (Player1) and (Player2) eavesdropping on [typeB3], (Player3) (accuses/accuses/accuses/accuses/accuse3) them of "snooping as usual, (I/I/I/I/we3) see?"
Tributes: 3
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#203. (Player1) (is/is/is/is/are1) demoting (Player2) to Scrub (Player2) Third Class! Now go and mop up the dungeon!
Tributes: 2
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#204. (Player1) (respects/respects/respects/respects/respect1) (Player2)'s privacy by knocking on the door to [typeC2] camp, but (asserts/asserts/asserts/asserts/assert1) [typeC1] authority by coming in anyway.
Tributes: 2
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#205. (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (is/is/is/is/are2) very confused.
Tributes: 2
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#206. (Player1) (lies/lies/lies/lies/lie1) down and (tries/tries/tries/tries/try1) not to cry. [TypeA1] (ends/ends/ends/ends/end1) up crying a lot.
Tributes: 1
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#207. (Player1) must restart to install updates.
Tributes: 1
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#208. (Player1) (is/is/is/is/are1) not just (a clown/a clown/a clown/a clown/clowns1). [TypeA1] (is/is/are/is/are1) the entire circus.
Tributes: 1
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#209. (Player1) (is/is/is/is/are1) a hot mess.
Tributes: 1
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#210. As (Player1) (walks/walks/walks/walks/walk1) through the valley of the shadow of death, [typeA1] (takes/takes/take/takes/take1) a look at [typeC1] (life/life/life/life/lives1) and (realises/realises/realise/realises/realise1) there's nothing left.
Tributes: 1
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#211. (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random fatal event, which fails to kill [typeB2].
Tributes: 2
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#212. (Player1) sus, (Player2) saw [typeB1] vent.
Tributes: 2
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#213. (Player1) (starts/starts/starts/starts/start1) seeing (Player2)'s face wherever [typeA1] (looks/looks/look/looks/look1).
Tributes: 2
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#214. (Player1) can't fucking take it any more!
Tributes: 1
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#215. (Player1) (calls/calls/calls/calls/call1) out (Player2) for messily devouring a funnel cake.
Tributes: 2
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#216. (Player1) (steals/steals/steals/steals/steal1) corn from (Player2), only to get elbowbashed by [typeB2].
Tributes: 2
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#217. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2), which [typeA1] (recitifies/recitifies/recitifies/recitifies/recitify1) by telling (Player2) that [typeA2] (feels/feels/feels/feels/feel2) comfortable being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2).
Tributes: 2
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#218. (Player1) (forces/forces/forces/forces/force1) (Player2) to record a statement on a tape recorder.
Tributes: 2
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#219. (Player1) (offers/offers/offers/offers/offer1) (Player2) beef broth served in (a cup/a cup/a cup/a cup/cups1), which [typeA2] politely rejects.
Tributes: 2
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#220. (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA2] (is/is/is/is/are2) very good at reaching baffling conclusions, despite being easily confused.
Tributes: 2
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#221. (Player1) (is/is/is/is/are1) given a box of fried fish from (Player2).
Tributes: 2
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#222. (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese. [TypeA2] survives and manages to recover.
Tributes: 2
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#223. (Player1) (cheeses/cheeses/cheeses/cheeses/cheese1) out some cheese to enjoy at a later time.
Tributes: 1
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#224. (Player1) (punches/punches/punches/punches/punch1) (Player2) in the stomach because [typeA2] claimed that no two individuals can look identical.
Tributes: 2
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#225. (Player1) (distracts/distracts/distracts/distracts/distract1) (Player2) by pointing at the sky and yelling "HOLY SHIT, IT".
Tributes: 2
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#226. (Player1) (plays/plays/plays/plays/play1) a violin near the bridge to trigger (Player2)'s misophonia.
Tributes: 2
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#227. (Player1) (squirts/squirts/squirt/squirts/squirt1) lemon juice into (Player2)'s mouth, then (runs/runs/runs/runs/run1) away in disgust as [typeA2] (demands/demands/demands/demands/demand2) more.
Tributes: 2
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#228. (Player1) (spits/spits/spit/spits/spit1) at (Player2), only to get spat in [typeC1] mouth in retaliation.
Tributes: 2
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#229. (Player1) (gets/gets/gets/gets/get1) knocked out by (Player2) for eating bug-shaped foods with googly eyes.
Tributes: 2
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#230. (Player1) (throws/throws/throw/throws/throw1) a ceramic mug at the ground, injuring (Player2) with the mug's shards.
Tributes: 2
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#231. (Player1) (encourages/encourages/encourages/encourages/encourage1) (Player2) to fight with strangers
Tributes: 2
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#232. (Player1) tells (Player2) that the latter's home is not safe.
Tributes: 2
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#233. (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) how to be boring.
Tributes: 2
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#234. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (manages/manages/manages/manages/manage1) to escape and turn back to normal.
Tributes: 2
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#235. (Player1) (builds/builds/builds/builds/build1) a spy shack so that [typeA1] can spy on the other tributes.
Tributes: 1
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#236. (Player1) (spies/spies/spies/spies/spy1) on (Player2), and (finds/finds/finds/finds/find1) out about some very classified information while doing so.
Tributes: 2
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#237. (Player1) (asks/asks/asks/asks/ask1) (Player2) to praise dark shadows.
Tributes: 2
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#238. (Player1) (freaks/freaks/freaks/freaks/freak1) out after seeing a rat in the arena.
Tributes: 1
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#239. When (Player1) (asks/asks/asks/asks/ask1) (Player2) to name somebody with a big mouth who is not afraid to use it, the latter (responds/responds/responds/responds/respond2) by stating the former's (name/name/name/name/names1).
Tributes: 2
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#240. (Player1) (receives/receives/receives/receives/receive1) a letter from somebody. That letter is labelled "Dear (Murderer/Murderer/Murderer/Murderer/Murderers1)".
Tributes: 1
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#241. (Player1) (wants/wants/wants/wants/want1) to fight with strangers.
Tributes: 1
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#242. "Evil will end one day," (Player1) (says/says/says/says/say1) to (Player2).
Tributes: 2
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#243. (Player1) and (Player2) start a podcast called "Why ___ Lost The Hunger Games?"
Tributes: 2
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#244. (Player1) (was/was/was/was/were1) going to jump off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes" when (Player2) (convinces/convinces/convinces/convinces/convince2) [typeB1] not to.
Tributes: 2
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#245. (Player1) (takes/takes/takes/takes/take1) a selfie.
Tributes: 1
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#246. (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) take a group selfie.
Tributes: 6
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#247. (Player1), (Player2), (Player3), and (Player4) play a board game.
Tributes: 4
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#248. (Player1) and (Player2) challenge each other to a chess match. (Player1) (wins/wins/wins/wins/win1).
Tributes: 2
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#249. (Player1) and (Player2) challenge each other to a chess match. (Player2) (wins/wins/wins/wins/win2).
Tributes: 2
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#250. (Player1), (Player2), (Player3), and (Player4) start a book club.
Tributes: 4
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#251. (Player1) (attempts/attempts/attempts/attempts/attempt1) suicide, but (Player2) (talks/talks/talks/talks/talk2) [typeB1] out of it.
Tributes: 2
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#252. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (declares/declares/declares/declares/declare2) [typeC2] innocence.
Tributes: 2
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#253. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it and (gets/gets/gets/gets/get2) away with it.
Tributes: 2
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#254. (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it but (is/is/is/is/are2) found guilty.
Tributes: 2
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#255. (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. (Player4) (admits/admits/admits/admits/admit1) to the theft.
Tributes: 4
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#256. (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. Turns out it was (Player5).
Tributes: 5
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#257. (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. All are found guilty and sent to the Fungeon.
Tributes: 4
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#258. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (succeeds/succeeds/succeeds/succeeds/succeed2).
Tributes: 2
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#259. (Player1) (arrives/arrives/arrives/arrives/arrive1) at [typeC1] camp with some pizza, only to find (Player2) and (Player3) tending to (Player4)'s (leg/leg/leg/leg/legs4) of a gunshot wound, (Player5) losing [typeC5] (arm/arm/arm/arm/arms5) in a fire, and (Player6) dyeing (a strand/a strand/a strand/a strand/strands6) of [typeC6] hair blue.
Tributes: 6
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#260. (Player1) (drives/drives/drives/drives/drive1) an ice cream truck and (tries/tries/tries/tries/try1) playing a song that brainwashes (Player2), (Player3), and (Player4) when they get ice cream, but it plays [typeC1] poor rendition of "Bicycle Built For Two" instead because (Player5) secretly swapped the tapes.
Tributes: 5
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#261. (Player1) (forgets/forgets/forgets/forgets/forget1) to remove [typeC1] voice changer during [typeC1] video chat with (Player2), (Player3), and (Player4). (Player2) (snarks/snarks/snarks/snarks/snark2) that [typeA2] understood it well.
Tributes: 4
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#262. (Player1) tells (Player2) [typeC2] (waifu is/waifu is/waifu is/waifus are2) trash.
Tributes: 2
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#263. (Player1) tells (Player2) [typeC2] (husbando is/husbando is/husbando is/husbando is/husbandos are2) trash.
Tributes: 2
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#264. After seeing (Player1) set fire to (Player2)'s (camp/camp/camp/camp/camps2), (Player3) and (Player4) tell (Player1) to burn down camps everyday.
Tributes: 4
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#265. (Player1) (yells/yells/yells/yells/yell1) "Confound those tributes! Oh, how I hate them! I hate (Player2)! I hate (Player3)! And I hate (Player4)! They drive (me/me/me/me/us1) to drink!"
Tributes: 4
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#266. (Player1), (Player2), (Player3) and (Player4) play Super Smash Bros.
Tributes: 4
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#267. (Player1), (Player2), (Player3) and (Player4) play Mario Kart.
Tributes: 4
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#268. (Player1), (Player2), (Player3) and (Player4) play Mario Party.
Tributes: 4
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#269. (Player1) (wins/wins/wins/wins/win1) (a plush/a plush/a plush/a plush/plushies2) of (Player2) from a crane game.
Tributes: 2
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#270. (Player1) (throws/throws/throws/throws/throw1) darts at a dartboard with a picture of (Player2).
Tributes: 2
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#271. (Player1) (climbs/climbs/climbs/climbs/climb1) to the top of a tower to fight the boss (Player2), only to interrupt [typeC2] dinner.
Tributes: 2
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#272. (Player1) (glues/glues/glues/glues/glue1) (Player2) and (Player3)'s foreheads together, then (kicks/kicks/kicks/kicks/kick1) them to the ground as they struggle to pull themselves away from each other.
Tributes: 3
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#273. (Player1) (downloads/downloads/downloads/downloads/download1) a car.
Tributes: 1
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#274. (Player1) slowly loses [typeC1] mind while explaining the lore of (Player2)'s source material.
Tributes: 2
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#275. (Player1) practises [typeC1] introduction speech before fighting (Player2).
Tributes: 2
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#276. (Player1) accepts (Player2)'s challenge to a fight and (walks/walks/walks/walks/walk1) in on [typeB2] practising [typeC2] introduction speech.
Tributes: 2
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#277. (Player1)'s (smile/smile/smile/smile/smiles1) and optimism: gone.
Tributes: 1
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#278. (Player1) (walks/walks/walks/walks/walk1) off a cliff, but as [typeA1] (realizes/realizes/realize/realizes/realizes1) what [typeA1]'s doing, [typeA1] quickly (runs/runs/run/runs/run1) back.
Tributes: 1
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#279. (Player1) gets a pet parrot and teaches it to say [typeC1] catchphrase.
Tributes: 1
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#280. (Player1) tries cursing (Player2) with a bad luck spell, but (messes/messes/messes/messes/mess1) up and (gives/gives/gives/gives/give1) [typeB2] good luck instead.
Tributes: 2
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#281. (Player1) tries blessing (Player2) with a good luck spell, but (messes/messes/messes/messes/mess1) up and (gives/gives/gives/gives/give1) [typeB2] bad luck instead.
Tributes: 2
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#282. (Player1) (does/does/does/does/do1) a backwards long jump to get to the top of an endless set of stairs.
Tributes: 1
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#283. (Player1) (makes/makes/makes/makes/make1) a medley of music from [typeC1] own source material.
Tributes: 1
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#284. (Player1) (drags/drags/drags/drags/drag1) [typeC1] partially eaten bowl of ice cream to magically refill it.
Tributes: 1
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#285. (Player1) (uses/uses/uses/uses/use1) a chair to travel great distances.
Tributes: 1
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#286. (Player1) (is/is/is/is/are1) creeped out by [typeC1] own creepy whispering.
Tributes: 1
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#287. (Player1) can't hear (Player2) because the rain sounds like (Player2).
Tributes: 2
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#288. (Player1) can't hear (Player2) because the rain sounds like (Player2).
Tributes: 2
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#289. (Player1) (decides/decides/decides/decides/decide1) to restore (Player2)'s source material(s).
Tributes: 2
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#290. (Player1) (is/is/is/is/are1) appointed to create new contents for (Player2)'s source material(s).
Tributes: 2
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#291. (Player1) (discovers/discovers/discovers/discovers/discover1) that a product [typeA1] bought is fake and allegedly will expire in 1000 years.
Tributes: 1
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#292. (Player1) (uses/uses/uses/uses/use1) a bottle of shampoo that makes [typeC1] hair messy.
Tributes: 1
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#293. (Player1) (shrinks/shrinks/shrinks/shrinks/shrink1) [typeD1] to go inside a vending machine, but the transformation time runs out while [typeA1] (is/is/are/is/are1) still inside, leaving [typeB1] stuck inside the machine.
Tributes: 1
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#294. (Player1) and (Player2) are tortured when a hidden gramophone suddenly starts playing a bad song loudly.
Tributes: 2
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#295. (Player1) (scares/scares/scares/scares/scare1) (Player2) away by wearing (a whale costume/a whale costume/a whale costume/a whale costume/whale costumes1).
Tributes: 2
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#296. (Player1) (tries/tries/tries/tries/try1) to replace a photo (Player2) (has/has/has/has/have2) taken in [typeC2] (phone/phone/phone/phone/phones2) after [typeA1] accidentally (deletes/deletes/deletes/deletes/delete1) it.
Tributes: 2
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#297. (Player1) (buys/buys/buys/buys/buy1) a literal lemon car, which is shaped like and literally made out of a giant lemon.
Tributes: 1
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#298. (Player1) (receives/receives/receives/receives/receive1) a vision of [typeD1] skateboarding in the future.
Tributes: 1
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#299. (Player1) (rides/rides/rides/rides/ride1) a helicopter and (lands/lands/lands/lands/land1) on a huge statue. There, [typeA1] (finds/finds/find/finds/find1) a secret door that leads to a chamber containing the beating heart of the statue, held by chains.
Tributes: 1
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#300. (Player1) (makes/makes/makes/makes/make1) a TV-style opening for the current season, composing [typeC1] own song and using all scenes of the events that have happened so far for the visuals.
Tributes: 1
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#301. (Player1), (Player2), and (Player3) are gifting chocolate for (Player4) when (Player5) (reveals/reveals/reveals/reveals/reveal5) [typeC5] gift for [typeB4], (a large/a large/a large/a large/large4) Statue of Liberty-style chocolate (statue/statue/statue/statue/statues4) of (Player4).
Tributes: 5
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#302. After seeing how everyone acts in the Arena, (Player1) (says/says/says/says/say1), "Has there been some kind of chemical leak today? 'Cause right now, everyone's acting like total psychos."
Tributes: 1
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#303. (Player1), (Player2) and (Player3) accidentally get stuck inside a buried time capsule that (Player4) has found earlier. (Player1) and (Player2) then spray shaving cream into everyone inside, including themselves. Some time later, everyone makes it out due to (Player5) digging a hole into it and thus opening an exit, with (Player3) thinking they are in the future due to the white "beards".
Tributes: 5
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#304. (Player1) (screams/screams/screams/screams/scream1), "okay, who's been messing with the clone machine?" It then shows clones of (Player2), so (Player1) (drops/drops/drops/drops/drop1) them all out of the building.
Tributes: 2
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#305. (Player1) (laments/laments/laments/laments/lament1) that it's been a long day without (Player2), [typeC1] (friend/friend/friend/friend/friends1). [TypeA1]'ll tell [typeB2] all about it when [typeA1] (sees/sees/see/sees/see1) [typeB2] again.
Tributes: 2
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#306. (Player1) and (Player2) take a shot (of apple juice, of course) for every game of I Spy that has happened so far.
Tributes: 2
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#307. (Player1) has been revealed as the first Challenger Pack 3 fighter.
Tributes: 1
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#308. (Player1) and (Player2) play Yacht.
Tributes: 2
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#309. (Player1) asks (Player2) if [typeA1] can have some ice cream. (Player2) says, “Only a spoonful!” This leads to (Player1) pulling out a comically large spoon.
Tributes: 2
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#310. (Player1)'s (laptop/laptop/laptop/laptop/laptops1) (crashes/crashes/crashes/crashes/crash1) and (burns/burns/burns/burns/burn1) when (Player1) (is/is/is/is/are1) trying to use (it/it/it/it/them1).
Tributes: 1
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#311. (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA1] (is/is/are/is/are1) trying to sneak around, but the sound of [typeC1] keeps alerting (Player3) and (Player4).
Tributes: 4
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#312. (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) terrified of [typeD2].
Tributes: 2
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#313. (Player2) (exclaims/exclaims/exclaims/exclaims/exclaim2) that (Player1) will never have drip. [TypeA2] (is/is/are/is/are2) immediately proven wrong by (Player1)'s overly extravagant (and somewhat stupid looking) street clothing.
Tributes: 2
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#314. (Player1) (feels/feels/feels/feels/feel1) like [typeA1] (keeps/keeps/keep/keeps/keep1) doing the same things over and over.
Tributes: 1
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#315. (Player1) (calls/calls/calls/calls/call1) (Player2) (a little pissbaby/a little pissbaby/a little pissbaby/a little pissbaby/little pissbabies2).
Tributes: 2
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#316. (Player1) (takes/takes/takes/takes/take1) a photo of (Player2), (Player3), and (Player4) with a faulty phone, which somehow makes them look like they have been blasted in reality.
Tributes: 4
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#317. (Player1) (tries/tries/tries/tries/try1) to get (Player2) to become (a deity/a deity/a deity/a deity/deities2), but [typeA2] would be rather be lazing around instead.
Tributes: 2
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#318. (Player1) (bandages/bandages/bandages/bandages/bandage1) (Player2)'s wounds while [typeA2] (fights/fights/fights/fights/fights2) against (Player3).
Tributes: 3
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#319. (Player1) (screams/screams/screams/screams/scream1) loudly as (Player2) (amputates/amputates/amputates/amputates/amputate2) [typeC1] thumb to use as bait against (Player3).
Tributes: 3
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#320. (Player1) jokingly (asks/asks/asks/asks/ask1) who owns [typeC1] tungsten cube, to which (Player2) (questions/questions/questions/questions/question2) whether or not (Player1)'s cube (belongs/belongs/belongs/belongs/belong1) to [typeB1].
Tributes: 2
Edit | Remove
11/15/25 News:
Survivor 47
New Era 41-46

9/22/25 News:
Survivor Winners at War

8/20/25 News:
Survivor 49 Cast

6/8/25 News:
Survivor AU Casts
2025: Brains v Brawn II
Australia v The World

5/28/25 News:
Survivor 50 Cast
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