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Survivor 47
New Era 41-46

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The Hunger Games
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Fatal Night Events (234 total) (Reset to Default) | (Clear All)

#1. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#2. (Player1:1) (catches/catches/catches/catches/catch1) (Player2!1) off guard and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#3. (Player1:1) and (Player2:1) work together to drown (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#4. (Player1:1) (strangles/strangles/strangles/strangles/strangle1) (Player2!1) after engaging in a fist fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#5. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow into (Player2!1)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#6. (Player1) cannot handle the circumstances and (commits/commits/commits/commits/commit1) suicide.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#7. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) against a rock several times.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#8. (Player1:1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#9. (Player1:1) (spears/spears/spears/spears/spear1) (Player2!1) in the abdomen.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#10. (Player1:1) (sets/sets/sets/sets/set1) (Player2!1) on fire with a molotov.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#11. (Player1) (falls/falls/falls/falls/fall1) into a pit and (dies/dies/dies/dies/die1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#12. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) while [typeC2] (back is/back is/back is/back is/backs are2) turned.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#13. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1), but (puts/puts/injures/puts/put1) [typeB2] out of [typeC2] misery.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#14. (Player1:1) severely (injures/injures/injures/injures/injure1) (Player2!1) and (leaves/leaves/leaves/leaves/leave1) [typeB2] to die.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#15. (Player1:1) (bashes/bashes/bashes/bashes/bash1) (Player2!1)'s (head/head/head/head/heads2) in with a mace.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#16. (Player1:1) (pushes/pushes/pushes/pushes/push1) (Player2!1) off a cliff during a knife fight.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#17. (Player1:1) (throws/throws/throws/throws/throw1) a knife into (Player2!1)'s (chest/chest/chest/chest/chests2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#18. (Player1:1) (is/is/is/is/are1) unable to convince (Player2!1) to not kill [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#19. (Player1:1) (convinces/convinces/convinces/convinces/convince1) (Player2!1) to not kill [typeB1], only to kill [typeB2] instead.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#20. (Player1) (falls/falls/falls/falls/fall1) into a frozen lake and (drowns/drowns/drowns/drowns/drown1).
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#21. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) start fighting, but (Player2) (runs/runs/runs/runs/run2) away as (Player1) (kills/kills/kills/kills/kill1) (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
Edit | Remove

#22. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with [typeC2] own weapon.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#23. (Player1:1) (overpowers/overpowers/overpowers/overpowers/overpower1) (Player2!1), killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#24. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#25. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), and (Player3!1).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#26. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), and (Player4!1).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit | Remove

#27. (Player1:1) (sets/sets/sets/sets/set1) an explosive off, killing (Player2!1), (Player3!1), (Player4!1) and (Player5!1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#28. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) as [typeA2] (tries/tries/try/tries/try2) to run.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#29. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) form a suicide pact, killing themselves.
Tributes: 4
Killer: None
Killed: Player1, Player2, Player3, Player4
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0) | Player4 (Player0)
Edit | Remove

#30. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a hatchet.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#31. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player1) and (Player2) survive.
Tributes: 4
Killer: Player1, Player2
Killed: Player3, Player4
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2)
Edit | Remove

#32. (Player1:1!2) and (Player2:1!2) fight (Player3:2!1) and (Player4:2!1). (Player3) and (Player4) survive.
Tributes: 4
Killer: Player3, Player4
Killed: Player1, Player2
Killed (By): Player1 (Player3, Player4) | Player2 (Player3, Player4)
Edit | Remove

#33. (Player1:1!2) (attacks/attacks/attacks/attacks/attack1) (Player2:2!1), but (Player3:2!1) protects [typeB2], killing (Player1).
Tributes: 3
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#34. (Player1:1) severely (slices/slices/slices/slices/slice1) (Player2!1) with a sword.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#35. (Player1:1) (strangles/strangles/strangles/strangles/strangle1) (Player2!1) with a rope.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#36. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) for [typeC2] supplies.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#37. (Player1:1) (shoots/shoots/shoots/shoots/shoot1) an arrow at (Player2!1), but (misses/misses/misses/misses/miss1) and (kills/kills/kills/kills/kill1) (Player3) instead.
Tributes: 3
Killer: Player1
Killed: Player3
Killed (By): Player3 (Player1)
Edit | Remove

#38. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) with a tree branch.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#39. (Player1:1) (stabs/stabs/stabs/stabs/stab1) (Player2!1) in the (back/back/back/back/backs2) with a trident.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#40. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player1) triumphantly (kills/kills/kills/kills/kill1) them both.
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#41. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight. (Player2) triumphantly (kills/kills/kills/kills/kill2) them both.
Tributes: 3
Killer: Player2
Killed: Player1, Player3
Killed (By): Player1 (Player2) | Player3 (Player2)
Edit | Remove

#42. (Player1:1!2!3), (Player2:2!1!3), and (Player3:3!1!2) get into a fight.(Player3) triumphantly (kills/kills/kills/kills/kill3) them both.
Tributes: 3
Killer: Player3
Killed: Player1, Player2
Killed (By): Player1 (Player3) | Player2 (Player3)
Edit | Remove

#43. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) with a sickle.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#44. (Player1:1) repeatedly (stabs/stabs/stabs/stabs/stab1) (Player2!1) to death with sais.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#45. (Player1:1) (begs/begs/begs/begs/beg1) for (Player2!1) to kill [typeB1]. [TypeA2] reluctantly (obliges/obliges/oblige/obliges/oblige2), killing (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#46. (Player1) (bleeds/bleeds/bleeds/bleeds/bleed1) out due to untreated injuries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#47. (Player1) unknowingly (eats/eats/eats/eats/eat1) toxic berries.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#48. (Player1:1) silently (snaps/snaps/snaps/snaps/snap1) (Player2!1)'s (neck/neck/neck/neck/necks2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#49. (Player1:1) (taints/taints/taints/taints/taint1) (Player2!1)'s food, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#50. (Player1) (dies/dies/dies/dies/die1) from an infection.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#51. (Player1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#52. (Player1:1)'s trap kills (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#53. (Player1) (dies/dies/dies/dies/die1) from hypothermia.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#54. (Player1) (dies/dies/dies/dies/die1) from hunger.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#55. (Player1) (dies/dies/dies/dies/die1) from thirst.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#56. (Player1) (dies/dies/dies/dies/die1) trying to escape the arena.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#57. (Player1) (dies/dies/dies/dies/die1) of dysentery.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#58. (Player1) accidently (detonates/detonates/detonates/detonates/detonate1) a land mine while trying to arm it.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#59. (Player1:1) (ambushes/ambushes/ambushes/ambushes/ambush1) (Player2!1) and (kills/kills/kills/kills/kill1) [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#60. (Player1:1!2), (Player2:1!2), and (Player3:1!2) successfully ambush and kill (Player4:2!1), (Player5:2!1), and (Player6:2!1).
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Killed (By): Player4 (Player1, Player2, Player3) | Player5 (Player1, Player2, Player3) | Player6 (Player1, Player2, Player3)
Edit | Remove

#61. (Player1:1!2), (Player2:1!2), and (Player3:1!2) unsuccessfully ambush (Player4:2!1), (Player5:2!1), and (Player6:2!1), who kill them instead.
Tributes: 6
Killer: Player4, Player5, Player6
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player4, Player5, Player6) | Player2 (Player4, Player5, Player6) | Player3 (Player4, Player5, Player6)
Edit | Remove

#62. (Player1:1) forces (Player2:2) to kill (Player3!1!2) or (Player4!1). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player3).
Tributes: 4
Killer: Player2
Killed: Player3
Killed (By): Player3 (Player2)
Edit | Remove

#63. (Player1:1) forces (Player2:2) to kill (Player3!1) or (Player4!1!2). [TypeA2] (decides/decides/decide/decides/decide2) to kill (Player4).
Tributes: 4
Killer: Player2
Killed: Player4
Killed (By): Player4 (Player2)
Edit | Remove

#64. (Player1:1!2) forces (Player2:2!1) to kill (Player3:2!1) or (Player4:2!1). [TypeA2] (refuses/refuses/refuse/refuses/refuse2) to kill, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] instead.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#65. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink, but (mistakes/mistakes/mistakes/mistakes/mistake1) it for [typeC1] own and (dies/dies/dies/dies/die1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#66. (Player1:1) (poisons/poisons/poisons/poisons/poison1) (Player2!1)'s drink. [TypeA2] (drinks/drinks/drink/drinks/drink2) it and (dies/dies/die/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#67. (Player1:1) (attempts/attempts/attempts/attempts/attempt1) to climb a tree, but (falls/falls/falls/falls/fall1) on (Player2!1), killing them both.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
Edit | Remove

#68. (Player1:1), (Player2:1), (Player3:1), (Player4:1), and (Player5:1) track down and kill (Player6!1).
Tributes: 6
Killer: Player1, Player2, Player3, Player4, Player5
Killed: Player6
Killed (By): Player6 (Player1, Player2, Player3, Player4, Player5)
Edit | Remove

#69. (Player1:1), (Player2:1), (Player3:1), and (Player4:1) track down and kill (Player5!1).
Tributes: 5
Killer: Player1, Player2, Player3, Player4
Killed: Player5
Killed (By): Player5 (Player1, Player2, Player3, Player4)
Edit | Remove

#70. (Player1:1), (Player2:1), and (Player3:1) track down and kill (Player4!1).
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Killed (By): Player4 (Player1, Player2, Player3)
Edit | Remove

#71. (Player1:1) and (Player2:1) track down and kill (Player3!1).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#72. (Player1:1) (tracks/tracks/tracks/tracks/track1) down and (kills/kills/kills/kills/kill1) (Player2!1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#73. (Player1:1) (kills/kills/kills/kills/kill1) (Player2!1) while [typeA2] (is/is/are/is/are2) sleeping.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#74. (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2), who (turns/turns/turns/turns/turn2) around and (kills/kills/kills/kills/kill2) (Player1) with (a/a/a/a/some2) normal-ass (weapon/weapon/weapon/weapon/weapons2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#75. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (casts/casts/casts/casts/cast2) Lost Reflect. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player1) (has/has/has/has/have1) been sentenced to death!
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#76. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (attacks/attacks/attacks/attacks/attack2) (Player1). Critical direct hit! (Player1) (is/is/is/is/are1) killed.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#77. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player2) (gets/gets/gets/gets/get2) sick of this and (pushes/pushes/pushes/pushes/push2) (Player1) off a cliff.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#78. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player2) (is/is/is/is/are2) sentenced to death!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#79. As (Player1) (dies/dies/dies/dies/die1), (Player2) (wishes/wishes/wishes/wishes/wish2) [typeB1] better luck in [typeC1] next season.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#80. (Player1) (starts/starts/starts/starts/start1) a petition to make (Player2)/(Player3) canon. (Player2) and (Player3) kill [typeB1] for it.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Killed (By): Player1 (Player2, Player3)
Edit | Remove

#81. As (Player1) (stands/stands/stands/stands/stand1) there gloating after having fatally wounded (Player2), (Player2) (uses/uses/uses/uses/use2) the last of [typeC2] strength to kill (Player1) before dying.
Tributes: 2
Killer: Player1, Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player1)
Edit | Remove

#82. (Player1) Naruto (runs/runs/runs/runs/run1) down a tall building, (throws/throws/throws/throws/throw1) a bunch of lightning-infused knives around (Player2) making lightning strike [typeB2], and finishes [typeB2] off with (a knife slash/a knife slash/a knife slash/a knife slash/knife slashes1)
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#83. Upon being killed by (Player1), (Player2) dramatically (screams/screams/screams/screams/scream1) "You killed me!" (Player1) simply replies "Good".
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#84. (Player1) (kills/kills/kills/kills/kill1) [typeD1] in deep regret over what [typeA1] did earlier.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#85. (Player1) (falls/falls/falls/falls/fall1) through the floor due to a glitch. [TypeA1] (is/is/is/is/are1) never seen again.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#86. (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2)'s weak (point/point/point/point/points2) for massive damage.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#87. (Player1) (kills/kills/kills/kills/kill1) (Player2) so hard [typeA2] (dies/dies/dies/dies/die2) to death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#88. As (Player1) (swings a sword/swings a sword/swings a sword/swings a sword/swing swords1) at (Player2), (Player2) (grabs/grabs/grabs/grabs/grab2) (it/it/it/it/them1) with [typeC2] teeth, (kicks/kicks/kicks/kicks/kick2) (Player1) away and (throws/throws/throws/throws/throw2) the (sword/sword/sword/sword/swords1) at [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#89. (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it insulting and (kills/kills/kills/kills/kill2) [typeB1].
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#90. (Player1) (uses/uses/uses/uses/use1) a ring to transform (Player2), (Player3), (Player4), and (Player5) into objects.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#91. (Player1) (turns/turns/turns/turns/turn1) the internet off. (Player2) (gets/gets/gets/gets/get1) mad and (kills/kills/kills/kills/kill1) (Player1).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#92. (Player1) (is/is/is/is/are1) awarded a sniper rifle. [TypeA1] successfully (snipes/snipes/snipe/snipes/snipe1) (Player2) and (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Killed (By): Player2 (Player1) | Player3 (Player1)
Edit | Remove

#93. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and (kills/kills/kills/kills/kill1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#94. (Player1) (offers/offers/offers/offers/offer1) (Player2) as a sacrifice to the gods.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#95. (Player1) (pulls/pulls/pulls/pulls/pull1) a prank on (Player2), but it goes too far and ends up fatally wounding [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#96. (Player1), (Player2), and (Player3) play Exploding Kittens with real bombs. (Player1) (wins/wins/wins/wins/win1) because (Player2) and (Player3) drew their own bombs.
Tributes: 3
Killer: None
Killed: Player2, Player3
Killed (By): Player2 (Player0) | Player3 (Player0)
Edit | Remove

#97. (Player1) (catches/catches/catches/catches/catch1) (Player2) eating sugar. (Player2) (lies/lies/lies/lies/lie2) but (is/is/is/is/are2) found guilty, so (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#98. (Player1) (controls/controls/controls/controls/control1) a sinkhole using [typeC1] tablet and (sucks/sucks/sucks/sucks/suck1) (Player2), (Player3), and (Player4) in with it.
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1)
Edit | Remove

#99. A sinkhole opens up underneath (Player1) and swallows [typeB1] whole.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#100. A sinkhole opens up underneath (Player1), (Player2), and (Player3) and swallows them whole.
Tributes: 3
Killer: None
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player0) | Player3 (Player0)
Edit | Remove

#101. (Player1) (draws/draws/draws/draws/draw1) [typeC1] (sword/sword/sword/sword/swords1) in front of [typeB1] as (Player2) (charges/charges/charges/charges/charge2) at [typeB1], impaling [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#102. (Player1), (Player2), and (Player3) are on a sinking boat, and they have to group themselves into two. (Player3) (is/is/is/is/are3) unable to find a group and (drowns/drowns/drowns/drowns/drown3).
Tributes: 3
Killer: None
Killed: Player3
Killed (By): Player3 (Player0)
Edit | Remove

#103. (Player1) (skins/skins/skins/skins/skin1) (Player2), (rolls/rolls/rolls/rolls/rolls1) [typeB2] in sand and salt, (leaves/leaves/leaves/leaves/leave1) [typeB2] for the buzzards in a desert under lemon water rain, (bakes/bakes/bakes/bakes/bake1) [typeB2] at 350 degrees Fahrenheit for 15 minutes, and (garnishes/garnishes/garnishes/garnishes/garnish1) [typeB2] with parsley.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#104. (Player1) (shoots/shoots/shoots/shoots/shoot1) (Player2), but (misses/misses/misses/misses/miss1). (Player3) angrily (tells/tells/tells/tells/tell3) (Player1) that (Player2) (was/was/was/was/were2) just three feet in front of [typeB1], just as the (rocket/rocket/rocket/rocket/rockets1) (hits/hits/hits/hits/hit1) the top of a mountain and (buries/buries/buries/buries/bury1) (Player2) in an avalanche.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#105. (Player1) (asks/asks/asks/asks/ask1) (Player2) how to tell if (Player3), (Player4), (Player5) and (Player6) are playing dead. (Player2) (says/says/says/says/say2) that [typeA2]'ll go to the gym regularly starting tomorrow, causing them to laugh. (Player1) and (Player2) then stab them.
Tributes: 6
Killer: Player1, Player2
Killed: Player3, Player4, Player5, Player6
Killed (By): Player3 (Player1, Player2) | Player4 (Player1, Player2) | Player5 (Player1, Player2) | Player6 (Player1, Player2)
Edit | Remove

#106. While on the phone, (Player1) narrowly (avoids/avoids/avoids/avoids/avoid1) a falling stack of bricks, oncoming traffic, banana peels, nails lying on the ground, and (Player2) on a scooter before finally falling into a manhole.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#107. (Player1) accidentally (gives/gives/gives/gives/give1) (Player2) (a cocktail/a cocktail/a cocktail/a cocktail/cocktails2) made of egg whites, brandy, and rat poison before the latter's marathon with (Player3) and (Player4). (Player2) (hallucinates/hallucinates/hallucinates/hallucinates/hallucinate2) and (wins/wins/wins/wins/win2) before dying while (Player3) and (Player4) faint from exhaustion because there was no water.
Tributes: 4
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#108. (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2), then (throws/throws/throws/throws/throw1) [typeC2] (head/head/head/head/heads2) in a lake.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#109. (Player1) (finds/finds/finds/finds/find1) (Player2)'s corpse with [typeC2] underpants on [typeC2] head.
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit | Remove

#110. (Player1) (kills/kills/kills/kills/kill1) (Player2), causing (Player3) to cry.
Tributes: 3
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#111. (Player1) and (Player2) make a rap album called "The Struggle of (Player2)". (Player3) (listens/listens/listens/listens/listen3) to it and (dies/dies/dies/dies/die3).
Tributes: 3
Killer: Player1, Player2
Killed: Player3
Killed (By): Player3 (Player1, Player2)
Edit | Remove

#112. (Player1) (used/used/used/used/use1) Metronome and (unleashes/unleashes/unleashes/unleashes/unleash1) Flamethrower on (Player2), burning [typeB2] into a crisp!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#113. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1)... Self Destruct. Both (Player1) and (Player2) are consumed in the explosion.
Tributes: 2
Killer: Player1
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player1)
Edit | Remove

#114. (Player1) (used/used/used/used/use1) Metronome and (self-destructs/self-destructs/self-destructs/self-destructs/self-destruct1) [typeD1], but (Player2) (manages/manages/manages/manages/manage1) to survive.
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#115. (Player1) (used/used/used/used/use1) Metronome and (rolls/rolls/rolls/rolls/roll1) Metronome again, which causes [typeB1] to use Metronome again, and again... (Player2) (takes/takes/takes/takes/take2) pity on (Player1) and (kills/kills/kills/kills/kill2) [typeB1] in an act of mercy.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#116. (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (casts/casts/casts/casts/cast1) Thwack on (Player2)! It failed! (Player1) (loses/loses/loses/loses/lose1) [typeC1] patience and (stabs/stabs/stabs/stabs/stab1) (Player2)! Critical Hit! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#117. (Player1) (casts/casts/casts/casts/cast1) Death V. (Player2)'s (level/level/level/level/levels2) were a multiple of 5, resulting in [typeB2] being killed!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#118. (Player1) tried PK Flash and (causes/causes/causes/causes/cause1) (Player2) to start crying! (Player2) (attempts/attempts/attempts/attempts/attempt2) to lunge at (Player1) through the tears, but [typeA2] (ends/ends/end/ends/end2) up lunging off a cliff.
Tributes: 2
Killer: None
Killed: Player2
Killed (By): Player2 (Player0)
Edit | Remove

#119. (Player1) tried PK Flash! It didn't affect (Player2). (Player1) (tries/tries/tries/tries/try1) again, but (Player2) immediately (kills/kills/kills/kills/kill2) (Player1) before [typeA1] could finish.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#120. (Player1) tried PK Flash! (Player2) (dies/dies/dies/dies/die2)!
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#121. (Player1) tried PK Flash! (Player2) (was/was/was/was/were2) paralyzed!... right as [typeA2] (was/was/were/was/were2) jumping across a ravine, sending [typeB2] tumbling down to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#122. (Player1) (donates/donates/donates/donates/donate1) [typeC1] organs to charity, then (dies/dies/dies/dies/die1) because [typeA1] still (needs/needs/need/needs/need1) them.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#123. (Player1) (dies/dies/dies/dies/die1) of dysentery, the flu, cancer and the plague.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#124. (Player1) (gives/gives/gives/gives/give1) (Player2) a jar of pee labelled "Grandma's Peach Tea" before leaving. [TypeA1] then (sets/sets/set/sets/set1) off a secretly planted bomb, blowing up (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#125. (Player1) (pummels/pummels/pummels/pummels/pummel1) (Player2) intensely for 30 seconds straight, before finishing [typeB2] by punching [typeB2] into a garbage truck.
Tributes: 2
Killer: Player2
Killed: Player2
Killed (By): Player2 (Player2)
Edit | Remove

#126. (Player1) (chases/chases/chases/chases/chase1) (Player2) into the past, then (fights/fights/fights/fights/fight2) [typeB2] during the former's childhood, resulting in [typeC1] own disappearance, while (Player2) eventually (returns/returns/returns/returns/return2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#127. (Player1) (challenges/challenges/challenges/challenges/challenge2) (Player2) to a giant cotton swab fight on top of a tower. The losing side, (Player2), (falls/falls/falls/falls/fall2) to [typeC2] death.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#128. (Player1) (pelts/pelts/pelts/pelts/pelt1) (Player2) with baseballs 1000 times as part of a bet started by [typeB2], thus winning it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#129. (Player1) (gets/gets/gets/gets/get1) mauled to death by a bear after [typeA1] (refuses/refuses/refuse/refuses/refuse1) to get inside (Player2) and (Player3)'s bear-repelling circle.
Tributes: 3
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#130. (Player1) lightly (taps/taps/taps/taps/tap1) (Player2) and (Player3)'s cars with [typeC1] own (car/car/car/car/cars1) while driving, triggering an explosion that kills everyone involved.
Tributes: 3
Killer: Player1
Killed: Player1, Player2, Player3
Killed (By): Player1 (Player0) | Player2 (Player1) | Player3 (Player1)
Edit | Remove

#131. (Player1) (sings/sings/sings/sings/sing1) on stage, but (Player2) (executes/executes/executes/executes/execute2) [typeB1] in the middle of the performance.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#132. (Player1) (is/is/is/is/are1) killed by (Player2), who (thinks/thinks/thinks/thinks/think2) that [typeA2] can cheat death by taking (Player1)'s (lifespan/lifespan/lifespan/lifespan/lifespans1). However, (Player3) (kills/kills/kills/kills/kill3) (Player2) anyway.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit | Remove

#133. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a stone/a stone/a stone/a stone/some stones2), then (carves/carves/carves/carves/carve1) (it/it/it/it/them2) into (a statue/a statue/a statue/a statue/statues2) of (Player2)'s (head/head/head/head/heads2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#134. (Player1) (seals/seals/seals/seals/seal1) (Player2) within (a book/a book/a book/a book/some books2), with (Player2)'s (face/face/face/face/faces2) as the text in (one of/one of/one of/one of/each one of2) the (book's/book's/book's/book's/books'2) pages.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#135. (Player1) (kills/kills/kills/kills/kill1) (Player2) by blasting [typeB2] with (a laser/a laser/a laser/a laser/lasers1) from the (donut/donut/donut/donut/donuts1) in (Player1)'s hair.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#136. (Player1) (kills/kills/kills/kills/kill1) (Player2) by dropping [typeB2] into the locomotive while fighting inside a train.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#137. (Player1) (gets/gets/gets/gets/get1) bitten on the tongue by a snake that (Player2) released and (dies/dies/dies/dies/die1) from the toxin.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#138. (Player1) (is/is/is/is/are1) set on fire, then shot many times by (Player2).
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#139. (Player1) (gets/gets/gets/gets/get1) shoved into a lamp post with a protruding spike by (Player2), impaling [typeB1] to death.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#140. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds and manages to kill (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#141. (Player1) (presses/presses/presses/presses/press1) a button that releases a robot, which roams for 30 seconds, but it kills [typeB1].
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#142. (Player1) (burns/burns/burns/burns/burn1) (Player2) to death using (Player1)'s (fart/fart/fart/fart/farts1) and (a lighter/a lighter/a lighter/a lighter/some lighters1).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#143. Upon being pinched by (Player1), (Player2) instantly (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#144. (Player1) (gets/gets/gets/get/get1) stuck in a tube slide after eating too many cheeseburgers. (Player2) (tries/tries/tries/tries/try2) to help get [typeB1] out and also (gets/gets/gets/gets/get2) stuck.
Tributes: 2
Killer: None
Killed: Player1, Player2
Killed (By): Player1 (Player0) | Player2 (Player0)
Edit | Remove

#145. (Player1) (finds/finds/finds/finds/find1) screws in (Player2)'s back and removes them with a screwdriver. (Player2) then (falls/falls/falls/falls/fall2) to pieces like [typeA2] was a cheaply-made toy.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#146. (Player1) accidentally (pulls/pulls/pulls/pulls/pull1) (Player2)'s head clean off while trying to take [typeC2] hat off.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#147. (Player1) (refuses/refuses/refuses/refuses/refuse1) to go out in the rain. (Player2) tells [typeB1] that [typeA1] won't melt. (Player1) then (goes/goes/goes/goes/go1) outside...and (melts/melts/melts/melts/melt1).
Tributes: 2
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#148. (Player1) (explodes/explodes/explodes/explodes/explode1) for no apparent reason.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#149. (Player1) (smacks/smacks/smacks/smacks/smack1) (Player2) with a cardboard cutout of Elton John with bricks taped to the back of it.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#150. (Player1) (bludgeons/bludgeons/bludgeons/bludgeons/bludgeon1) (Player2) with a 64oz Hydro Flask filled with cement and (shoves/shoves/shoves/shoves/shove1) it so far up [typeC2] (bum/bum/bum/bum/bums2) that it causes severe internal injury, killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#151. (Player1) accidentally (ninjas/ninjas/ninjas/ninjas/ninja1) [typeD1] out of existence. Whoops.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#152. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#153. (Player1) (kills/kills/kills/kills/kill1) (Player2), (cooks/cooks/cooks/cooks/cook1) [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5). The nuggets were poisoned, and soon (Player3), (Player4) and (Player5) are dead as well.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#154. (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and promptly (smites/smites/smites/smites/smite1) (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#155. (Player1) (attempts/attempts/attempts/attempts/attempt1) to ascend to godhood, but (botches/botches/botches/botches/botch1) the ritual and (disintegrates/disintegrates/disintegrates/disintegrates/disintegrate1) into motes of light.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#156. (Player1) (kills/kills/kills/kills/kill1) [typeD1] on a stone bed, believing [typeA1] will be revived and become immortal. It doesn't work.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#157. (Player1) (seals/seals/seals/seals/seal1) (Player2) in a blank void and (leaves/leaves/leaves/leaves/leave1) [typeB2] there.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#158. (Player1) (forces/forces/forces/forces/force1) (Player2) to drink highly potent and corrosive bleach.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#159. (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#160. (Player1) (activates/activates/activates/activates/activate1) a hidden trapdoor, dropping (Player2) into an abyss.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#161. (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (gets/gets/gets/gets/get2) so confused, [typeC2] (brain shuts/brain shuts/brain shuts/brain shuts/brains shut2) down and [typeA2] (dies/dies/dies/dies/die2).
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#162. (Player1) (lags/lags/lags/lags/lag1) while fighting (Player2), letting (Player2) kill [typeB1] with ease.
Tributes: 2
Killer: Player2
Killed: Player1
Killed (By): Player1 (Player2)
Edit | Remove

#163. (Player1) (takes/takes/takes/takes/take1) (Player2) out with a headshot from the other side of the Arena.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#164. (Player1) (punts/punts/punts/punts/punt1) (Player2) into the Arena Forcefield with a wooden baseball bat.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#165. (Player1) (smokes/smokes/smokes/smokes/smoke1) weed and immediately (drops/drops/drops/drops/drop1) dead.
Tributes: 1
Killer: None
Killed: Player1
Killed (By): Player1 (Player0)
Edit | Remove

#166. (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random nonfatal event, which kills [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#167. (Player1) (clubs/clubs/clubs/clubs/club1) (Player2) to death with a golf iron.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#168. (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3), (Player4) and (Player5) with a move so overly elaborate, the cutscene takes two minutes to finish.
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Killed (By): Player2 (Player1) | Player3 (Player1) | Player4 (Player1) | Player5 (Player1)
Edit | Remove

#169. (Player1) (says/says/says/says/say1) "what the succ?", turning (Player2) to ash.
Tributes: 2
Killer: Player1
Killed: Player2
Killed (By): Player2 (Player1)
Edit | Remove

#170. (Player1) (performs/performs/performs/performs/perform1) a feet-first aerial dive upon (Player2), transferring all the energy and force that would've killed (Player1) upon [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#171. (Player1) (murders/murders/murders/murders/murder1) (Player2) with a spear, then (expunges/expunges/expunges/expunges/expunge1) part of the evidence to make it look like the cause of death is more complicated than it is.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#172. (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#173. (Player1) (shouts/shouts/shouts/shouts/shout1) "Ayo the pizza here!" before tackling (Player2) down a staircase and into a violin.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#174. (Player1) and (Player2) have a rap battle as the latter suffers from severe smoking issues. Predictably, the latter dies, but [typeB2] ghost (lives/lives/lives/lives/live2) on long enough for one more round of rapping.
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#175. (Player1) (kills/kills/kills/kills/kill1) (Player2), then the latter's (ghost/ghost/ghost/ghost/ghosts2) (questions/questions/question/questions/question2) the action, stating that [typeA2] was happy in life, (questions/questions/questions/questions/question2) THAT statement, then (yells/yells/yells/yells/yell2) to the former over how [typeA1] didn't say that the latter was going to die.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#176. (Player1) (drinks/drinks/drinks/drinks/drink1) a holy grail of poison and (dies/dies/die/dies/die1) shortly afterwards
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#177. (Player1) injured (Player2) seriously but killed [typeB2] anyways.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#178. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player1) (proceeds/proceeds/proceeds/proceeds/proceed1) to make [typeB2] a permanent part of [typeC1] collection.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#179. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (flees/flees/flees/flees/flee2), but (ends/ends/ends/ends/end2) up being squished by (Player3).
Tributes: 3
Killer: Player3
Killed: Player2
Edit | Remove

#180. (Player1) (tries/tries/tries/tries/try1) to turn (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2), but (winds/winds/winds/winds/wind1) up turning [typeB2] into (a huge insect/a huge insect/a huge insect/a huge insect/huge insects2) instead, and [typeA1] (is/is/are/is/are1) promptly devoured.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#181. (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#182. After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Edit | Remove

#183. "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4).
Tributes: 4
Killer: Player4
Killed: Player1
Edit | Remove

#184. (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4).
Tributes: 4
Killer: Player1
Killed: Player2
Edit | Remove

#185. (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#186. (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#187. After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeB1], and has the (clone/clone/clone/clone/clones1) pretend to be the real (Player1) in order to deceive (Player3).
Tributes: 3
Killer: Player2
Killed: Player1
Edit | Remove

#188. (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#189. "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#190. The time police come to execute (Player1) for committing crimes relating to time travel.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#191. By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go to kill (Player2), (Player3), and (Player4).
Tributes: 4
Killer: Player1
Killed: Player2, Player3, Player4
Edit | Remove

#192. "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
Edit | Remove

#193. "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#194. "YOU HAVE MADE MY LIFE HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeA2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#195. (Player1) (ties/ties/ties/ties/tie1) (Player2) to a rocket and (launches/launches/launches/launches/launch1) [typeB2] into the air.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#196. (Player1) accidentally (ties/ties/ties/ties/tie1) (himself/herself1) to the rocket [typeA1] (is/is/are/is/are1) launching.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#197. (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and fatally (wounds/wounds/wounds/wounds/wound1) [typeD1].
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#198. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (dies/dies/dies/dies/die2) while doing it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#199. (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (backs/backs/backs/backs/back2) out but (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#200. (Player1) (blindfolds/blindfolds/blindfolds/blindfolds/blindfold1) (Player2), (leads/leads/leads/leads/lead1) [typeB2] to a toolshed, then (bashes/bashes/bashes/bashes/bash1) [typeB2] with (a cane/a cane/a cane/a cane/canes1) and (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) [typeB2] before throwing [typeB2] into the sea.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#201. (Player1) (claims/claims/claims/claims/claim1) that [typeC1] (wand/wand/wand/wand/wands1) (is/is/is/is/are1) 8 inches long and made of solid steel. (Player2) (says/says/says/says/say2) (it is/it is/it is/it is/they are1) (a knife/a knife/a knife/a knife/knives1), but (Player1) (denies/denies/denies/denies/deny1) it, then (stabs/stabs/stabs/stabs/stab1) [typeB2] when [typeA2] (asks/asks/ask/asks/ask1) what spells (it does/it does/it does/it does/they do1).
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#202. As (Player1) (walks/walks/walks/walks/walk1) by, (Player2), (Player3), and (Player4) pose as statues so as not to be noticed by [typeB1], but [typeA1] (notices/notices/notice/notices/notice1) (Player3) moving and (kills/kills/kill/kills/kill1) [typeB3].
Tributes: 4
Killer: Player1
Killed: Player3
Edit | Remove

#203. (Player1) (injects/injects/injects/injects/inject1) insulin under (Player2)'s (tongue/tongue/tongue/tongue/tongues2), (drives/drives/drives/drives/drive1) 2 hours away from the former's camp, (buries/buries/buries/buries/bury1) (Player2) 12 feet deep, and (covers/covers/covers/covers/cover1) [typeB2] with a dead animal halfway through.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#204. (Player1) accidentally (steps/steps/steps/steps/step1) on a landmine.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#205. (Player1) finds out that (Player2) has (a bomb/a bomb/a bomb/a bomb/bombs1) planted inside. [TypeA1] says "forgive me, (Player2)!" as [typeA1] drops [typeB2] on (Player3).
Tributes: 3
Killer: Player1
Killed: Player2, Player3
Edit | Remove

#206. After killing (Player1), (Player2) instantly (regrets/regrets/regrets/regrets/regret2) it and (breaks/breaks/breaks/breaks/break2) down crying, yelling "What have I done?"
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#207. (Player1) (walks/walks/walks/walks/walk1) off a cliff, and (walks/walks/walks/walks/walk1) on air until [typeA1] (realizes/realize/realizes/realizes1) where [typeA1] (is/is/are/is/are1) and (looks/looks/look/looks/look1) down, falling to [typeC1] death.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#208. (Player1) threatens/threatens/threatens/threatens/threaten1) (Player2), (Player3), (Player4) and (Player5) with (a poison knife/a poison knife/a poison knife/a poison knife/poison knives1). After licking (it/it/it/it/them1), [typeA1] (says/says/says/says/say1) "(I/I/I/I/we1) shouldn't have licked (it/it/it/it/them1)" and (drops/drops/drops/drops/drop1) dead.
Tributes: 5
Killer: None
Killed: Player1
Edit | Remove

#209. And then there's (Player1). [TypeA1]'s dead.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#210. (Player1), (Player2), and (Player3) kill (Player4) and bury [typeC4] (body/body/body/body/bodies4) in (a marked grave/a marked grave/a marked grave/a marked grave/some marked graves4) after (Player4) accidentally (destroys/destroys/destroys/destroys/destroy4) the raft [typeA4], (Player1), (Player2) and (Player3) made.
Tributes: 4
Killer: Player1, Player2, Player3
Killed: Player4
Edit | Remove

#211. (Player1) (delivers/delivers/delivers/delivers/deliver1) a latin monologue to (Player2) before killing [typeB2].
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#212. (Player1), (Player2), (Player3), and (Player4) get run over with a car by (Player5), who (is/is/is/is/are5) forced to drive by (Player6), as [typeA6] (is/is/are/is/are6) trying to chase (Player7). (Player6) then (kills/kills/kills/kills/kill6) off (Player5) as [typeA5] (is/is/are/is/are6) going insane from being forced to run over people.
Tributes: 7
Killer: Player6
Killed: Player1, Player2, Player3, Player4, Player5
Killed (By): Player5 (Player6)
Edit | Remove

#213. (Player1) and (Player2) have a rap battle. Eventually, (Player2) (passes/passes/passes/passes/pass2) away while sitting in (a chair/a chair/a chair/a chair/chairs2) as (Player1) (is/is/is/is/are1) about to kill [typeB2]. (Player3) then (introduces/introduces/introduces/introduces/introduce3) [typeD3], only for (Player4) to garrote [typeB3] and challenge (Player1) to another rap battle.
Tributes: 4
Killer: Player4
Killed: Player2, Player3
Killed (By): Player2 (Player0)
Edit | Remove

#214. (Player1) (falls/falls/falls/falls/fall1) in love with (Player2) before going on a musical tour with (Player3). Unfortunately, when [typeA1] (misses/misses/misses/misses/miss1) (Player2) and (tries/tries/tries/tries/try1) to return, (Player3) (kills/kills/kills/kills/kill3) [typeB1] and (steals/steals/steals/steals/steal1) [typeC1] songs, causing the oblivious (Player2) to think (Player1) (has/has/has/has/have1) abandoned [typeB2] for another tribute.
Tributes: 3
Killer: Player3
Killed: Player1
Edit | Remove

#215. (Player1) (is/is/is/is/are1) killed by (Player2), who then (takes/takes/takes/takes/take2) a selfie. (Player3) then (kills/kills/kills/kills/kill3) (Player2) and (takes/takes/takes/takes/take3) a selfie with both (Player1) and (Player2)'s bodies.
Tributes: 3
Killer: Player2, Player3
Killed: Player1, Player2
Killed (By): Player1 (Player2) | Player2 (Player3)
Edit | Remove

#216. (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) have to escape from zombies by getting to another side of the Arena using a train. In the end, all but (Player1) get zombified and killed.
Tributes: 6
Killer: None
Killed: Player2, Player3, Player4, Player5, Player6
Edit | Remove

#217. (Player1) (beats/beats/beats/beats/beat1) (Player2) in Mario Kart. (Player2) (kills/kills/kills/kills/kill2) [typeB1] in a fit of rage.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#218. (Player1) (beats/beats/beats/beats/beat1) (Player2) in Mario Kart. (Player2) (tries/tries/tries/tries/try2) to kill [typeB1] in a fit of rage, but (Player1) (ends/ends/ends/ends/end1) up killing [typeB2] instead.
Tributes: 2
Killer: Player2
Killed: Player1
Edit | Remove

#219. (Player1) (swallows/swallows/swallows/swallows/swallow1) a horse. [typeA1] (dies/dies/die/dies/die1), of course.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#220. (Player1) (assaults/assaults/assaults/assaults/assault1) (Player2) over a boombox. (Player3), (Player4) and (Player5) join in to try to stop (Player1), but they all get slain by (Player1).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Edit | Remove

#221. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a nightstick.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#222. (Player1) (takes/takes/takes/takes/take1) (Player2) with [typeB1] using a grenade, but (Player1) (survives/survives/survives/survives/survive1) via bandaging [typeC1] whole (body/body/body/body/bodies1)
Tributes: 2
Killer: None
Killed: Player2
Edit | Remove

#223. (Player1) (breaks/breaks/breaks/breaks/break1) through a skylight that specifically asked [typeB1] to not bust through it, crushing (Player2) on landing.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#224. (Player1) (bisects/bisects/bisects/bisects/bisect1) (Player2) with a katana that has a dragon-shaped handle.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#225. (Player1) (impales/impales/impales/impales/impale1) (Player2) with a really long sword that has binary carved into it.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#226. (Player1) (boosts/boosts/boosts/boosts/boost1) (Player2) up, allowing (Player2) to get the high ground and kill (Player3) without retaliation.
Tributes: 3
Killer: Player2
Killed: Player3
Edit | Remove

#227. (Player1) (tries/tries/tries/tries/try1) wearing the top half of (Player2)'s (head/head/head/head/heads2) after killing [typeB2] to gain [typeC2] powers, but is unsuccessful.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#228. (Player1) (starts/starts/starts/starts/start1) smoking and (is/is/are/is/are1) immediately killed by a contrived twist of fate.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#229. (Player1) (starts/starts/starts/starts/start1) an uncapped Twitch subathon- every sub extends the stream. (Player2), (Player3), (Player4) and (Player5) unite to keep (Player1) hostage by constantly spamming gifted subs until (Player1) (dies/dies/dies/dies/die1) from exhaustion.
Tributes: 5
Killer: Player2, Player3, Player4, Player5
Killed: Player1
Edit | Remove

#230. (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) so terrified of [typeD2] that [typeA2] (jumps/jumps/jump/jumps/jump2) off a cliff.
Tributes: 2
Killer: Player1
Killed: Player2
Edit | Remove

#231. (Player1), (Player2) and (Player3) play a game of I Spy so boring, (Player3) (is/is/is/is/are1) literally bored to death.
Tributes: 3
Killer: None
Killed: Player3
Edit | Remove

#232. (Player1) (suggests/suggests/suggests/suggests/suggest1) playing a game of I Spy. (Player2) and (Player3) look at each other in silence, then turn around and beat (Player1) to death.
Tributes: 3
Killer: Player2, Player3
Killed: Player1
Edit | Remove

#233. (Player1) (is/is/is/is/are1) so busy reading the enclosed instruction book that [typeA1] (walks/walks/walk/walks/walk1) off a cliff.
Tributes: 1
Killer: None
Killed: Player1
Edit | Remove

#234. After killing (Player1), (Player2) instantly regrets it and kills [typeD2].
Tributes: 2
Killer: Player2
Killed: Player1, Player2
Killed (By): Player1 (Player2)
Edit | Remove
11/15/25 News:
Survivor 47
New Era 41-46

9/22/25 News:
Survivor Winners at War

8/20/25 News:
Survivor 49 Cast

6/8/25 News:
Survivor AU Casts
2025: Brains v Brawn II
Australia v The World

5/28/25 News:
Survivor 50 Cast
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Tributes: Districts
Districts: Text
Status Kills: Shown
Tribute Colors: Default